Money...

  • Thread starter Thread starter ViralGuard
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ViralGuard

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In my RPG, i just figured out you dont make any money, so I need help with that:

When you kill a unit, I want to give 1 gold to triggering unit... i don't know how:)
Also I appriciate all help on this forum, alot better and more answers on this than wc3c :P

I'm also stuck on importing models, I have imported an Elven Bow, but i can't get the hero to shoot like a archer, can only make him hit like he uses a sword... but he uses a bow, so could anybody help me with that too if you can:D ( I Already read the tutorials on website..:))
 
For the first question I can awnser right now, and it is.

Bounty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 9 (Gray)

the player I used was an example, in your case it is whomever owns the creeps in your rpg.
 
ViralGuard said:
In my RPG, i just figured out you dont make any money, so I need help with that:

When you kill a unit, I want to give 1 gold to triggering unit... i don't know how:)
Also I appriciate all help on this forum, alot better and more answers on this than wc3c :P

I'm also stuck on importing models, I have imported an Elven Bow, but i can't get the hero to shoot like a archer, can only make him hit like he uses a sword... but he uses a bow, so could anybody help me with that too if you can:D ( I Already read the tutorials on website..:))

I hope you are good at math :) Ok, inside of eatch unit you want as a creep you go down in the settings for eatch one and you will see 3 settings called
Stats - Bounty Awarded - Base
Stats - Bounty Awarded - Number of dice
Stats - Bounty Awarded - Sides to dice

It will be alot easier for you to set it up if you just do one die and 1 side, then do the number you want to give in amount minus 1 gold. EG. for 12 gold you do base = 11 sides = 1 number of dice = 1.


Now about getting the creeps to revive, the best idea to use in creeps being revived in rpg's is you set up regions for eatch different creep area you want to have and then set up triggers like this one

World Map 12
Events
Time - Every 11.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in world map 13 <gen> owned by Player 1 (Red)) and do (Unit - Create 1 Quillboar Hunter for Player 9 (Gray) at (Position of (Picked unit)) facing Default building facing (270.0) degrees)

Eatch bold word you can change to conform your rpg and the names of your regions you make, this trigger will every 11 seconds that the player is in the region it will spawn that creep specified.

You will also need to add in the other players of cource but I was shortening the trigger down a bit.

You can fiddle with that a bit and it should work just fine, there are also other wyays of doing it but that way works best for rpg's.
 
thanks but then i have to have maaany rects and maaany triggers :banghead:
But I'll use it anyway:D
 
This is a easier respawner:

Respawn
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait 10.00 seconds
Unit - Create 1 (Unit-type of (Triggering unit)) for Player 9 (Gray) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game


Insteed of unit- create you can use unit- replace but i dont know if you can replace a dead unit.
 
phyrex1an said:
This is a easier respawner:

Respawn
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait 10.00 seconds
Unit - Create 1 (Unit-type of (Triggering unit)) for Player 9 (Gray) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game


Insteed of unit- create you can use unit- replace but i dont know if you can replace a dead unit.

Try this for creating the unit, unit - create 1 of (unit-type of ( triggering unit)) for neutral hostile at (Position of (Dying unit)) facing default facing degrees


I think position of dying unit might work better im not sure :), if it doesn't nvm then.


BrokenX
 
Senkin said:
I hope you are good at math :) Ok, inside of eatch unit you want as a creep you go down in the settings for eatch one and you will see 3 settings called
Stats - Bounty Awarded - Base
Stats - Bounty Awarded - Number of dice
Stats - Bounty Awarded - Sides to dice

It will be alot easier for you to set it up if you just do one die and 1 side, then do the number you want to give in amount minus 1 gold. EG. for 12 gold you do base = 11 sides = 1 number of dice = 1..

Hmm pathetic as it seems (no offense to anyone) do we have to make a tutorial on this? It's just some settings in object editor but lots of people are confused.

(post 100 *pumps fist)
 
To tell you the truth, my friends rpg has that method I told you and he only has 20 regions for the creeps and it works great.
 
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