Move to Region Trigger

MissKerrigan

Active Member
Hello,

Trigger 1

event any unit enters 'ghost 1 A'
conditions owner of triggering unit is player '8'
action order 'triggering unit' patrol to 'ghost 1 B'

Trigger 2

event any unit enters 'ghost 1 B'
conditions owner of triggering unit is player '8'
action order 'triggering unit' patrol to 'ghost 1 C'

Trigger 3

event any unit enters 'ghost 1 C'
conditions owner of triggering unit is player '8'
action order 'triggering unit' patrol to 'ghost 1 D'

Trigger 4

event any unit enters 'ghost 1D'
conditions owner of triggering unit is player '8'
action order 'triggering unit' patrol to 'ghost 1A'

Trigger 5

event any unit enters 'hydralisk 1 A'
conditions owner of triggering unit is player '8'
action order 'triggering unit' patrol to 'hydralisk 1 B'

Trigger 6

event any unit enters 'hydralisk 1 B'
conditions owner of triggering unit is player '8'
action order 'triggering unit' patrol to 'hydralisk 1 C'

Trigger 7

event any unit enters 'hydralisk 1 C'
conditions owner of triggering unit is player '8'
action order 'triggering unit' patrol to 'hydralisk 1 D'

Trigger 8

event any unit enters 'hydralisk 1 D'
conditions owner of triggering unit is player '8'
action order 'triggering unit' patrol to 'hydralisk 1 A'

Got about 80 of these triggers
Is there any possibility to create this in 1-2-3 triggers?

MissKerrigan
 

GFreak45

I didnt slap you, i high 5'd your face.
learn variables, its as simple as that, iv seen about 30 of your posts where you do things some way that takes literally 100x as long because you refuse to learn them, you waste more time creating triggers like this than you ever could learning variables

EDIT:
and if you dont learn them you will have to ask for every single trigger at some point or another, which makes more work for the people who volunteer their help here
 

GFreak45

I didnt slap you, i high 5'd your face.
well, you could do this all in one trigger but it would be a little more complex...
you would have to create a region array and a point array for each rally point where the region is where the unit enters and the point is where the unit heads to then you could have one event for each region on one trigger, and do a loop to iterate through all the possible regions... like so:

Trigger:
  • Rally points
    • Events
      • Any unit owned by Player 8 (neutral) enters region a
      • Any unit owned by Player 8 (neutral) enters region b
      • Any unit owned by Player 8 (neutral) enters region c
      • Any unit owned by Player 8 (neutral) enters region d
    • Conditions
    • Local Variables
      • x <Integer> = 0
    • Actions
      • For each integer x from 0 to [max ammount of rally points] do actions
        • Loop - Actions
          • If Then Else
            • If (Conditions)
              • Triggering unit is in REGION_VARIABLE[x] == true
            • Then (Actions)
              • Unit - Order triggering unit to move to POINT_VARIABLE[x]
              • Break
            • Else (Actions)
 

MissKerrigan

Active Member
looks like the same how I did it, but without variables


event any unit enters 'hydralisk A'
event any unit enters 'hydralisk B'
event any unit enters 'hydralisk C'
event any unit enters 'hydralisk D'
event any unit enters 'ghost A'
event any unit enters 'ghost B'
event any unit enters 'ghost C'
event any unit enters 'ghost D'
(80 times)

condition

action if/then/else

if triggering region is 'hydralisk A'
then issue order to 'hydralisk B'
else

(80 times)

wow, I created it in 1 trigger !!

(goes slow after 30/40 though...)
 

Siretu

Starcraft 2 Editor Moderator
Staff member
The good thing about GFreak's solution is that the trigger he showed you doesn't get longer for each point. The trigger stays the same size no matter how many points you use(except you still need more events). You will however need to fill the array in some init trigger.
 

MissKerrigan

Active Member
no the trigger of Gfreak does not fix my problem since I got 80 banelings and they must ALL patrol to another location it's impossible to do this with 1 simple variable since the computer cannot know to which 80 regions the baneligs must patrolling
 

Siretu

Starcraft 2 Editor Moderator
Staff member
Don't use the word "impossible" until you've mastered the editor. GFreak's solution is similar to yours, but uses two variables to keep track of where units are supposed to go. It does work.
 

MissKerrigan

Active Member
but whats the diffirence if I make 80 triggers to tell my banelings to patrol to locations or 2 variables (but trigger 80 variable data's)?
 

MissKerrigan

Active Member
ok but I am VERY UNFAMILLIAR with region variables, I really need this step-by-step or I will give up already in start
 

Siretu

Starcraft 2 Editor Moderator
Staff member
ALL variables are the same, really. The only difference is what they store. Again, think of it like a box. If it's a region variable, you put a region in the box. If it's an unit variable, you put a unit in the box.
 
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