Movement/Jump works offline but not online on battle.net

Im_On_56k

Hm...
Reaction score
116
--------------------------------------------------------------------------------------------------------
Mario Variable Set
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Set Mario_Player[1] = Mario (regular) 0001 <gen>
--------------------------------------------------------------------------------------------------------
Jump
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Jump
(Owner of (Casting unit)) Equal to Player 1 (Red)
Actions
Custom script: local unit udh_Jump
Trigger - Turn off (This trigger)
Set Jumping_On_Kill = 1
Unit - Replace (Triggering unit) with a Mario (jumping) using The old unit's relative life and mana
Set Jump = (Last replaced unit)
Set Mario_Player[(Player number of (Owner of (Triggering unit)))] = (Last replaced unit)
Animation - Change Jump flying height to 200.00 at 300.00
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
JumpRight Equal to 1
Then - Actions
Set JumpCheck = 1
Unit - Order Mario_Player[(Player number of (Owner of (Triggering unit)))] to Move To ((Position of Mario_Player[(Player number of (Owner of (Triggering unit)))]) offset by 1000000000.00 towards 0.00 degrees)
Else - Actions
Set JumpCheck = 1
Unit - Order Mario_Player[(Player number of (Owner of (Triggering unit)))] to Move To ((Position of Mario_Player[(Player number of (Owner of (Triggering unit)))]) offset by 100000000.00 towards 180.00 degrees)
Wait 1.00 seconds
Animation - Change Jump flying height to 0.00 at 300.00
Unit - Replace Jump with a Mario (regular) using The old unit's relative life and mana
Set Mario_Player[(Player number of (Owner of (Triggering unit)))] = (Last replaced unit)
Set JumpCheck = 0
Wait 1.00 game-time seconds
Set Jumping_On_Kill = 0
Trigger - Turn on (This trigger)
--------------------------------------------------------------------------------------------------------
Press Left
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Set LEFT[(Player number of (Triggering player))] = 1
Set JumpLeft = 1
Set JumpRight = 0
Trigger - Run Go Left <gen> (ignoring conditions)
--------------------------------------------------------------------------------------------------------
Press Right
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Set RIGHT[(Player number of (Triggering player))] = 1
Set JumpLeft = 0
Set JumpRight = 1
Trigger - Run Go Right <gen> (ignoring conditions)
--------------------------------------------------------------------------------------------------------
Stop
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
JumpCheck Equal to 0
DOWN Equal to 0
RIGHT[(Integer A)] Equal to 0
LEFT[(Integer A)] Equal to 0
UP[(Integer A)] Equal to 0
Then - Actions
Unit - Order Mario_Player[(Integer A)] to Stop
Else - Actions
Do nothing
--------------------------------------------------------------------------------------------------------
Go Left
Events
Conditions
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (LEFT[(Integer A)] Equal to 1) then do (Unit - Order Mario_Player[(Integer A)] to Move To ((Position of Mario_Player[(Integer A)]) offset by 9999999.00 towards 180.00 degrees)) else do (Do nothing)
--------------------------------------------------------------------------------------------------------
Go Right
Events
Conditions
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (RIGHT[(Integer A)] Equal to 1) then do (Unit - Order Mario_Player[(Integer A)] to Move To ((Position of Mario_Player[(Integer A)]) offset by 9999999.00 towards 0.00 degrees)) else do (Do nothing)
--------------------------------------------------------------------------------------------------------
Release Left
Events
Player - Player 1 (Red) Releases the Left Arrow key
Conditions
Actions
Set LEFT[(Player number of (Triggering player))] = 0
--------------------------------------------------------------------------------------------------------
Release Right
Events
Player - Player 1 (Red) Releases the Right Arrow key
Conditions
Actions
Set RIGHT[(Player number of (Triggering player))] = 0



That all has to do with movement and jumping... it works offline perfectly fine but when you host on bnet or play single player on bnet it doesnt work, it goes all wierd.
 
I didn't actually read the whole trigger, but based on your problem description, there could be two problems:

1. Something is wrong with your array.
2. You need local variables/JASS (not likely if each player has one unit).

I would double check your arrays.
 
i used different trigger that phyrexian made for me and stuff, so it seems to be working fine now.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    Luckily I live in an age with electricity so it's way fucking faster, but when I was just a boy trying to find my place I had some hardcore chefs that made use do things like that by hand. It is WAY easier to get right by hand because you control it and can feel it, but it takes soooooo much longer. And on the scale a modern kitchen requires... I serve 400-500 guests on average per day right now, if I had 100 then we could do things way better
  • Varine Varine:
    But we can't do that. In the winter yeah, but I HAVE to get people through here right now so I can afford the staff that we CAN do that. We have about 100 days of summer, and if that summer doesn't make us what it will, then I can't operate the other most of the year with my staff. The owner is talking about closing two days a week to cut down on labor, I told him he should cut down on vacations and it did not go great. I do think I won though, I have to keep my fucking core staff and they have to be gainfully employed
  • Varine Varine:
    Sure some of them might take a second job, but I can't just cut my entire staff to unlivable hours, nor can I can cut them off all winter if I want them to come back.
  • Varine Varine:
    And also, there is no fucking way I'm pulling these hours come september. I only do this right now because I have to, the second I don't have to be the one doing it I won't be
  • Varine Varine:
    I have a 5 person core staff in the kitchen, not including me or Chef Ben
  • Varine Varine:
    Though two of those people are likely not making it this year. One of them has been replaced, the other I am kind of trying to. He's being a giant bitch, today I had to get onto him because in the three hours before I left he had taken like thirty minutes for cigarette breaks
  • Varine Varine:
    And he was also complaining to me the other day that he was out of weed so couldn't smoke any before work that day, and was confused about why I was annoyed he was telling me, his boss, that he is smoking weed everyday before work.
    +1
  • Varine Varine:
    Like yeah I can tell. I don't need to fucking know.
  • Varine Varine:
    So now he's getting scrutinized and will not be top of the list. I know I don't have the smartest people but I do expect them to have some common fucking sense
  • Varine Varine:
    I did do a rare thing for me and hire a girl last month without warning. Everyone was made at me because I started her at like 21, but she worked with me before and I was like don't care. She made 19 at her old job and I wanted her to come work with me, she is the best
    +1
  • Varine Varine:
    I'm going to get her a raise at the end of the summer. She wants to go to school again, but I want her to still work with me so.... she kind of can just tell me what the price is. I can go to 25 if she keeps up. I need to get her onto line more, that's what she wants, but I need her where she is and it's not fair that she doesn't get the little bit of raise that comes with it. She can do it no problem, I've worked with her there.
  • Varine Varine:
    It's just hard to move and train people unnecessarily right now. And also the line fucking sucks, it's not any more fun. This is turn and burn so I have the bankroll, and everyone suffers for it
  • Varine Varine:
    Eventually we'll get it balanced, we'
  • Varine Varine:
    we're starting online orders and stuff, but I also turn that off all the time because I barely keep up trying to be the best at Sysco shit
  • Varine Varine:
    I think it's gonna be a good fall and winter though. We're going to have a good staff, they will get along, they will be able to manage the workload and the complications, they know how to really cook this year, like every person on line knows their steak temps. Some of them use thermometers a lot and they don't always use them right, but they do know how to do it. Failure, especially in this field, is the only way to get better. They'll get it
  • Varine Varine:
    They won't get feel down while they do the thermometer, but we didn't have an instant read probe when I was learning. Like they did but god knows how off it is, you HAD to do it by feel. Even if the chef was fine with me bringing my own, it takes too long. Poke and know
  • The Helper The Helper:
    420 threads in the Artificial Intelligence forum :)
  • The Helper The Helper:
    Happy Monday!
    +1
  • The Helper The Helper:
    and then it was Tuesday!
    +1
  • The Helper The Helper:
    fyi I am going out of town to lake somewhere in bfe texas for the weekend will be gone Friday morning to sunday afternoon for a paranormal thing and some rest peace
  • jonas jonas:
    cool take it easy
  • jonas jonas:
    I recently had an experience with a waiter that really brought down @Varine's point about them being in sales. The first waiter just asked "anything else? deserts?" and when the table shook their head said "ok" and left. Then the other waiter came in and started going off describing the deserts and you could see the heads turning, and they finally got a bunch of deserts
  • jonas jonas:
    makes sense if you consider that the tip is basically a commission on sales

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials
      Top