Mr_Bean's Spell Workshop

Mr_Bean355

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Sorry for the long waiting period, my exams keep me busy :(
About Flying Stone: Sometimes the totem gets created a little bit away from the targeted point, because it has collision (units can bump into it).
 

Mr_Bean355

Member
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10
Update:
zero9x - Spell Pack uploaded!

@polo2005:
- For Soul Shackle, do you want a visible link between the soul and the linked unit?
- Does it affect allied units or only enemies?
 

zero9x

Active Member
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1
There are 2 problems when i imported and save in my map:

Ds9Fm.jpg

Qh6Eg.jpg


Can you help me to fix it :(?
 

Juggernaut

I don't know what to change it to
Reaction score
33
- Spell Name: Magic Amplification
- Levels: 4
- Target Type: None, It should be a passive spell
- Cast Type: passive
- Detailed Description: The spell should have a chance to deal X times bonus damage as the first spell. Like a critical strike, but for spells. (this spell will affect other spells you cast and will have 0 function itself)
NOTES:
  • This should only work on spells casts.
  • Bonus damage should be magic.
  • Has 4 levels:
  • lvl1 - 10% chance 1.25x bonus damage.
  • lvl2 - 12% 0.5x bonus damage. (if you deal 100 damage ; 0.5x bonus = bonus 50 dmg)
  • lvl3 15% 0.8x bonus damage
  • lvl4 18% 0.9x bonus damage
  • Should also work on periodic damage spells.
 

Juggernaut

I don't know what to change it to
Reaction score
33
Exactly 0.25.

or 25% of the damage that the first spell dealt.
e.g You use a spell and deal 200 damage.
if the passive procs you will deal bonus 25% damage meaning 200 + 50 = 250
 

super_nova

Member
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0
Can i request?
Do you know DoTA - Ravage?

Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage (250/350/450) and stuns (1.5/1.8/2.25).
Notes

• Damage type: magical
• Hit units will fly for 0.52 seconds before the real stun is applied.
• Full damage and stun are dealt to invisible units.
• Ravage waves move outwards at a speed of 900.

There are many of these spells out there, but i just cant find the one that similar to DoTA, it cant hit the same target when they already stunned by this skill, but in dota it can.. because its no used ordinary impale spell..
pls help..
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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612
You can't use a normal Impale on a unit that's already being stunned by Impale. But Ravage works on units that were previously affected by it.
 

zero9x

Active Member
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1
@Mr_Bean335: yes, all of them, i dont know why i cant import it T.T


@super_nova: here's the trigger for Ravage
Trigger:
  • Events
    • Unit - A unit Starts the effect of an ability
    • Conditions
    • (Ability being cast) Equal to (==) Ravage
    • Actions
    • Set TempLoc1 = (Target point of ability being cast)
    • Do Multiple ActionsFor each (Integer A) from 1 to 9, do (Actions)
    • Loop - Actions
    • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at AALoc1 facing Default building facing (270.0) degrees
    • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
    • Unit - Add Imaple (Ravage) to (Last created unit)
    • Unit - Set level of Imaple (Ravage) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
    • Set TempLoc2 = ( TempLoc1 offset by 150.00 towards ((Real((Integer A))) x 40.00) degrees)
    • Unit - Order (Last created unit) to Undead Crypt Lord - Impale TempLoc2
    • Custom script: call RemoveLocation (udg_ TempLoc2)
    • Custom script: call RemoveLocation(udg_ TempLoc1)


Copy the impale for Unit, edit the damage, stun duration....etc and give it to dummy
 

Mr_Bean355

Member
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10
That would work, except he specifically said that he wants it to affect units that are already impaled.

I don't think this spell will be easy to do...with the fly heights it makes things complicated...
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
612
You could create the rising spike effect at the position of affected units, then move them upwards over a certain time. Then lower them until they reach 0 flying height and deal the damage + stun. The triple-spikes are independent anyway.
 
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