Mr_Bean's Spell Workshop

super_nova

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@zero9x: i can made that one too.. but the dota one is not like that i suppose...
@mrbean: its alright, im not a selfish person..
 

Mr_Bean355

Member
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10
@zero9x: Have you managed to import it yet? Make sure your NewGen is configured as follows: [LINK]

@trena99: I'm starting with Magic Amplification now. How many different heroes can have this ability? It will be difficult if many can have it. In the code you will need to list all the abilities that can trigger Magic Amplification.
 

Juggernaut

I don't know what to change it to
Reaction score
33
only 1 hero can have it so I don't need this MUI. Isn't it possible to make it that ANY spell will trigger it ?
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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I'd just like to mention that damage detection and orb effects can be used simultaneously for spell damage detection.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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If you want me to. But not today, as I have to prepare for a speech for tomorrow. In 19 hours from now I should be able to begin.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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Uses a damage detection system that overrides orb effects. You can negate this by detecting attack damage and triggering the intended orb effects.
 

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  • Magic Amplification.zip
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Juggernaut

I don't know what to change it to
Reaction score
33
Thank you very much for the map. It really works good and it's simple to understand.

However, seems like orb effects deal bonus damage.
I gave the hero frost arrows and whenever I manually attack with frost arrows or autoattack with them the unit will deal bonus damage.
 
Reaction score
9
Mr_Bean, I need help...:D
Need a skill that slows and draw the targets after certain duration...

Name: Drag Shot
Type: Single Unit Target - Ranged
Cast range: 720
Mana cost: 40/80/120/160
Cooldown: 16 seconds
Level: 4 Levels
Damage: (0.8/1.6/2.4/3.2)x Caster Agility (Include Bonuses)
Slow duration before dragged back: 1.6/3.2/4.8/6.4 seconds
Slowed before dragged back (Attack Rate-Movement Speed): 4-8%/8-16%/12-24%/16-32%
Dragged distance: 128/256/384/512

Explanation: Targets a unit that will be slowed after ability projectile hits, than after certain duration the targets will be dragged back (-/+180 degree of target's facing angle) for certain distance and deals damage based on caster agility...

Please really need this skill, I prefer in GUI so I can edit and learn it by my own... It will be better if it's in MUI too...:)
 

Accname

2D-Graphics enthusiast
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1,462
You did notice, that this thread is more then a year old.
Furthermore:
Mr_Bean355 was last seen: Jun 16, 2013
So your chances of getting help here are fairly slim.
Maybe you should just open a new thread and ask for help there.
 
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