Multiboard request/help

Avaleirra

Is back. Probably.
Reaction score
128
Hi I want to create a multiboard but I have no clue how so if I can get some help or someone to do this for me that'd be great.

Details.
It's for 3 different teams.

Red = Horde
Blue = Alliance
Teal = Sentinel

there are 3 players under each team.

Under Horde:
Purple, orange, yellow

Under Alliance:
Green, pink, grey

Under Sentinel:
Dark Green, light blue, brown


It would be cool if the board included

Kills
Deaths
DPS*


*for the dps meter it will detect damage for the player the instant damage is dealt but will cease counting after 2 seconds of dealing no damage. It will then retain the dps and leave it at a number from the last battle (e.g, 30dps). The next time the player enters combat it will begin couting again.
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Ooo multiboards i have only done leaderboards but ill look if i can see something.
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Hmm im not sure how multiboards work im reading a tutorial now. Heres a ladderboard that could help. MAKE SURE YOU SET THE TEAMS IN MAP INIT.
Trigger:
  • Setup Board
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Leaderboard - Create a leaderboard for (All allies of Player 4 (Purple)) titled Horde
      • Set theboard = (Last created leaderboard)
      • For each (Integer A) from 1 to 3, do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Leaderboard - Add (Player((Integer A))) to theboard with label (Name of (Player((Integer A)))) and value 0) else do (Do nothing))

Trigger:
  • Update Board
    • Events
    • Conditions
    • Actions
      • Leaderboard - Sort theboard by Value in Descending order
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
I dont think i can help cuz i cant even find how to add players to a multiboard
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
I dont think i can help cuz i cant even find how to add players to a multiboard

you don't add players to a multiboard

you add nothing but plain text into it (yes icons are also "texts", because they use string values to be located)
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
don't have time :(

I would need like 2 hours to make it and since it's getting late here, I'm getting pretty tired - when I'm tired, I can't code :banghead:
 

IronTrout

New Member
Reaction score
20
Ahhh DPS meters suck! I made one a while back, but i implemented it onto a leader board.. Here's the code tho. (I used Weep's GDD (http://www.thehelper.net/forums/showthread.php?t=137957)) And it's not a true DPS meter, it's just the average damage of every x moves.
Trigger:
  • Create
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set DPS1_Checker = 0
      • Set DPS2_Checker = 0
      • Wait 2.00 seconds
      • Leaderboard - Create a leaderboard for (All players) titled DPS Meter
      • Leaderboard - Create a leaderboard for (All players) titled DPS Meter
        • Do Multiple ActionsFor each (Integer A) from 1 to 6, do (Actions)
          • Loop - Actions
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • ((Player((Integer A))) slot status) Equal to (==) Is playing
              • Then - Actions
                • Set DPS_Hero[(Integer A)] = (Random unit from (Units owned by (Player((Integer A))) matching (((Matching unit) is A Hero) Equal to (==) True)))
                  • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • DPS_Hero[(Integer A)] Equal to (==) No unit
                    • Then - Actions
                      • Leaderboard - Add (Player((Integer A))) to (Last created leaderboard) with label (< + (Observing + >)) and value 0
                    • Else - Actions
                      • Leaderboard - Add (Player((Integer A))) to (Last created leaderboard) with label ((< + (Name of (Player((Integer A))))) + >) and value 0
              • Else - Actions
                • Do nothing
      • Trigger - Turn on DPS <gen>

Trigger:
  • DPS
    • Events
      • Game - GDD_Event becomes Equal to 0.00
    • Conditions
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of GDD_DamageSource) Equal to (==) Player 1 (Red)
        • Then - Actions
          • Set DPS1_damage[DPS1_Checker] = 0
          • Set DPS1_damage[DPS1_Checker] = (DPS1_damage[DPS1_Checker] + (Integer(GDD_Damage)))
          • Set DPS1_Checker = (DPS1_Checker + 1)
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • DPS1_Checker Greater than or equal to (>=) 6
              • Then - Actions
                • Set DPS1_Checker = 1
              • Else - Actions
                • Do nothing
          • Set DPS1_Dps = 0
          • Set DPS1_Timer = 5
            • Do Multiple ActionsFor each (Integer A) from 1 to 5, do (Actions)
              • Loop - Actions
                • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • DPS1_damage[(Integer A)] Equal to (==) 0
                  • Then - Actions
                    • Set DPS1_Timer = (DPS1_Timer - 1)
                  • Else - Actions
                    • Set DPS1_Dps = (DPS1_Dps + DPS1_damage[(Integer A)])
          • Set DPS1_Dps = (DPS1_Dps / DPS1_Timer)
          • Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to DPS1_Dps
        • Else - Actions
          • Do nothing
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of GDD_DamageSource) Equal to (==) Player 2 (Blue)
        • Then - Actions
          • Set DPS2_damage[DPS2_Checker] = 0
          • Set DPS2_damage[DPS2_Checker] = (DPS2_damage[DPS2_Checker] + (Integer(GDD_Damage)))
          • Set DPS2_Checker = (DPS2_Checker + 1)
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • DPS2_Checker Greater than or equal to (>=) 6
              • Then - Actions
                • Set DPS2_Checker = 1
              • Else - Actions
                • Do nothing
          • Set DPS2_Dps = 0
          • Set DPS2_Timer = 5
            • Do Multiple ActionsFor each (Integer A) from 1 to 5, do (Actions)
              • Loop - Actions
                • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • DPS2_damage[(Integer A)] Equal to (==) 0
                  • Then - Actions
                    • Set DPS2_Timer = (DPS2_Timer - 1)
                  • Else - Actions
                    • Set DPS2_Dps = (DPS2_Dps + DPS2_damage[(Integer A)])
          • Set DPS2_Dps = (DPS2_Dps / DPS2_Timer)
          • Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to DPS2_Dps
        • Else - Actions
          • Do nothing
 

Avaleirra

Is back. Probably.
Reaction score
128
Omg thank you!


My only questions are whether the triggers you posted for a multiboard or a leaderboard and does the average damage per X moves include spells.

I don't really care if it's not a true dps meter as long as it works :p
Thanks!

P.S. Could I also grab a trigger to set the multiboard up and include kills and deaths? Sorry, I'll rep you onde this is all done :).
 

IronTrout

New Member
Reaction score
20
It's for a leader board, but it's pretty easy to change over and i'm pretty sure it doesn't include some spell damage, like a storm bolt or a aoe or something. But with triggered spells, it seems to work 75% of the time. (bit unpredictable really). I'll see if i cant make up something pretty for you in terms of multiboards too :)
 

IronTrout

New Member
Reaction score
20
Ahh bugger, now i remember why i wasn't bothered finishing it.. You need to do each DPS trigger for each player.. Bugger.. Umm unless you feel like doing it, i can give you a multiboard and have it set up for player one and two, but i cbf doing another 7 players.
 

Avaleirra

Is back. Probably.
Reaction score
128
I'll do it. With a bunch of copy and paste :).


Just a question. Couldn't you just use the integer A thing for this?

Trigger:
  • For each integer from 4 to 12




P.S. Dont double post. People will get angry at you for it. Just use the edit tool :).
 

IronTrout

New Member
Reaction score
20
Ah, i'm sure they'll get over it :)
lol it's a different topic any how.

And with the for loop.. You cant becauseeee... It requires an array for the Dps1_Damage. I don't think you can make arrays for one variable.. can you?
 

Avaleirra

Is back. Probably.
Reaction score
128
I think you can. Just make Dps_Damage an array and set it up as:

Dps_Damage[1]
Dps_Damage[2]
Dps_Damage[3]
etc...

Or for integer A
Dps_Damage[integer A]
 

IronTrout

New Member
Reaction score
20
Well i've already got it set up like that, to keep track of the damage dealt like
Damage[1] = 1000
Damage[2] = 3212
Damage[3] = 1293

etc..

The issue is, if we put it in as an array that also tracks players, we'd end up with DPS_Damage[(player1)][1] = 1000

with 2 arrays in the one variable.
 

Avaleirra

Is back. Probably.
Reaction score
128
Oh I understand... Ok well, do it your way and I'll finish it off :). Just leave instructions within the trigger comments if something requires mire than copy and paste.
 

IronTrout

New Member
Reaction score
20
Rightio, All done.
Sorry it took so long, i got decidedly hungry, so i ate something :) but it's all done now, heres the link, coming up right aboutttttt NOW! ->View attachment Multiboard.w3x

Oh and i forgot to add in instructions, It's pretty simple, any DPS2_--- variables just needs to be made into DPS3, DPS4 etc.. the numbers represent the player. Then just copy paste each
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Owner of GDD_DamageSource) Equal to Player 2 (Blue)
    • Then - Actions
      • Set DPS2_damage[DPS2_Checker] = 0
      • Set DPS2_damage[DPS2_Checker] = (DPS2_damage[DPS2_Checker] + (Integer(GDD_Damage)))
      • Set DPS2_Checker = (DPS2_Checker + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • DPS2_Checker Greater than or equal to 6
        • Then - Actions
          • Set DPS2_Checker = 1
        • Else - Actions
          • Do nothing
      • Set DPS2_Dps = 0
      • Set DPS2_Timer = 5
      • For each (Integer A) from 1 to 5, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • DPS2_damage[(Integer A)] Equal to 0
            • Then - Actions
              • Set DPS2_Timer = (DPS2_Timer - 1)
            • Else - Actions
              • Set DPS2_Dps = (DPS2_Dps + DPS2_damage[(Integer A)])
      • Set DPS2_Dps = (DPS2_Dps / DPS2_Timer)
    • Else - Actions
      • Do nothing

And change the respective variables with their numbered counterparts :)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    I ordered like five blocks for 15 dollars. They're just little aluminum blocks with holes drilled into them
  • Varine Varine:
    They are pretty much disposable. I have shitty nozzles though, and I don't think these were designed for how hot I've run them
  • Varine Varine:
    I tried to extract it but the thing is pretty stuck. Idk what else I can use this for
  • Varine Varine:
    I'll throw it into my scrap stuff box, I'm sure can be used for something
  • Varine Varine:
    I have spare parts for like, everything BUT that block lol. Oh well, I'll print this shit next week I guess. Hopefully it fits
  • Varine Varine:
    I see that, despite your insistence to the contrary, we are becoming a recipe website
  • Varine Varine:
    Which is unique I guess.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top