Multiplayers disconnect from my map

  • Thread starter Thread starter DrFou
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DrFou

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Hi,

First post here, if I do something wrong please tell me. (I did ofc read the rules)

As I'm one of a trio of game-masters for Live action Role-play in my town, I’ve made a map about the area and our game. Now my problem is that when I try to play this with other players, the other players disconnect, either just after choosing race, or class, or right away. Since I have a lot of triggers, which I've went through 5 times in an attempt to find my bug, I now search help here.

The map is made mainly in my native languages, Danish, so if you don't understand it, no worries. The triggers are all the same, English. The Map is rather huge, almost 4 Mb.

If my English is bad, I'm sorry.

The map is here:
http://www.ddspeterwessel.nordjyskeklubber.dk/upload/images/17745_ToL_Banen.zip

I really hope someone can help me.
Should you have any other comments you're welcome to send them in a PM to me, or mail them to [email protected]


The following is just exstra info.

Some more info:
It's a Role-playing map, with no real goal. You cannot win this map in any way.
The Mages return runes, which you find around the map, by having them in the lower right slot of their inventory while going close to the archmage in town (Raven Mercer)
If you attack the NPC's expect them to kick your sorry behinds.
if you want a new char, type -repick
Slyngler (Thieves) go down the road from the starting point and meet a guy called Nesbocaj. He'll first ask you to kill deers, then steal a barrel of corn :nuts: , then kill a cityguard and retrieve a necklace, kill citizens and retrieve a box (don't get fooled by the fake once). then at last, go kill people
If you kill the speciel building you see at the begining a dragon will spawn and that'll be the end of the world.
Everybody is neutral to eachother. Though either "Orker og sortelvere" or "Lothviks befolkning" will tend to attack you. if you mess to much with them they'll hate you forever.
 
DrFou said:
Hi,

First post here, if I do something wrong please tell me. (I did ofc read the rules)
Always read the rules, but you got everything right anyway ^^




DrFou said:
The map is made mainly in my native languages, Danish, so if you don't understand it, no worries.

If my English is bad, I'm sorry.
I know a little Danish and my English is worse that yours...

And now to the real question:

DrFou said:
Now my problem is that when I try to play this with other players, the other players disconnect, either just after choosing race, or class, or right away.
Blame blizzard, seriusly that is all there fault.
You have use this alot
Code:
Camera - Pan camera as necessary for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0.50 seconds
it is bugged. Use the Camera - Pan Camera (Timed) insteed, it is just above the neccesary pan.

Also in your ligthing trigger use the
Code:
Special Effect - Destroy (Last created special effect)
Right after you created the lightnig, it will not affect the effect but will 'clean' the bolt from the memory. This is a good thing do do with all special effects that is just a birth and death animation btw.

Also I saw that you have some real long waits, it is better to use Wait Game-Time for such long waits. If a player is lagging the wait will last longeer for him than for the rest of the players.

Hope this helps, will test your map when i get some time over
 
okay... allow me to say thank you and WOW! what a fast reply.

Thank you


btw i wrote i DID ofc read the rules before posting... as in i already read them ;)

what is the diffirence of wait and wait game-time?
 
The name of this (multiple player leave) is called a server split, an example: Wintermaul Wars 5v5 biggest every server splits on map initialization... this can be caused by certian triggers... as in Camera - Pan Camera As Neccesary
 
SomeGuy333 said:
the difference is that normal wait time is REAL time and game-time is variable speed (slow, normal, fast).

Nope, wait time is real time secunds as every single computer has it, game time is real time secunds as the game has it ie if a player is lagging a game time wait is polled while a normal wait still runs on the rest of the computers.
 
okay, thank you... now to the work of making all the waits into game-time waits.
 
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