Multiple abilities in one ability?

  • Thread starter Thread starter Ruination
  • Start date Start date
R

Ruination

Guest
Hey guys, once again, brand new at this :P. I don't seem to understand the point of having the buff fields under ability. The buff fields make no difference except the icon. Why can't I customize buffs? What I want is an ability that will slow the target, make the target invisible, give the target backstab of a damage multiplier of my choice for each level, and give the target rejuvination of my choosing for each level. How can I combine all these abilities into one?

Second question is an easy one, just not easy for me. How can I start my hero at a higher level than one? Under units, stats, level, I put something other than one but it doesn't change anything. I don't see an option for this under gameplay constants. Do I need a trigger for my hero to gain levels when the map loads? If so, can someone help me with such a trigger?

Thanks a lot!
 
Under units, stats, level, I put something other than one but it doesn't change anything.

That changes the amount of experience gained by that unit or hero.

Do I need a trigger for my hero to gain levels when the map loads? If so, can someone help me with such a trigger?

If it is a pre-placed hero on the map you can just double click on the hero and change the level from there.

I dunno about the first abillity though.

What I want is an ability that will slow the target, make the target invisible, give the target backstab of a damage multiplier of my choice for each level, and give the target rejuvination of my choosing for each level. How can I combine all these abilities into one?

Does that target enemies or allies?
 
I was able to change the hero level just like you said, thanks. I knew it was something easy :P

I'll specify a little more about my envisioned ability if that will help. It is like windwalk with increased regeneration, but slowed movement speed. It is cast upon the caster like windwalk is. It has my specifications for the backstab multiplier and the regen for each level--not just the generic stats. Also, I am trying to attatch a model to this ability that is a model of my hero that is all black. How can I make my hero turn all black when he activates this ability? I imagine it is something like making an all black version of my hero's model and putting that under the ability? I can't seem to get that to work.

Thanks!
 
You could change the windwalk's increased speed to negative by shift clicking on it then create a trigger to make a dummy cast a regeneration spell on your hero.

For the black part, I'm not really sure. Since I don't know if you can change the color tinting thingy with triggers.

Oh, the dummy trigger would be like this...

Unit casts abillity
abillity cast equals to XXX
Create XXX unit and set him to last created unit.
Order the last created unit to cast regeneration on the triggering unit
 
Thanks massinfantry.I am trying my best to work out this dummy caster but I can't get it. I've successfully made a druid of the claw appear by my hero when he uses his ability, but how do I make the druid invisible? Then how do I make him cast rejuv on my hero? I can't find that anywhere. Then how can I delete the druid aftward? I know I am noob )=

Oh and I was able to make the speed % negative by shift clicking.
 
Ruination said:
Thanks massinfantry.I am trying my best to work out this dummy caster but I can't get it. I've successfully made a druid of the claw appear by my hero when he uses his ability, but how do I make the druid invisible? Then how do I make him cast rejuv on my hero? I can't find that anywhere. Then how can I delete the druid aftward? I know I am noob )=

Oh and I was able to make the speed % negative by shift clicking.

Permanent Invisibility (change the auto-acquire targets to FALSE, otherwise it'll start attacking enemies on sight)

Put the druid into a unit variable and use triggers to manipulate it.
 
Easy way is to base it off a morph ability and just decrease the "Alternate Units" speed and increase it's regen. Give it perma-invis and an ability that does nothing but gives the rejuvination buff. Then make a backstab trigger with the codition.


unit type of (attacking unit) equal to <the alternate unit thing>
 
Thanks for the morph idea! I had not thought of that. That sounds like it will work, thanks :P

On second thought...how can I include levels into this? I would want him to morph into a unit with higher regeneration for each level learned.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    we were down for a minute - think a log file or something got too big
    +1
  • Ghan Ghan:
    The alerts say it was down for a while unfortunately.
  • Ghan Ghan:
    Didn't know what was going on while I was at work.
  • Ghan Ghan:
    Disk filled up with logs. Fixed now.
    +1
  • The Helper The Helper:
    not a problem at all thanks for getting us back up
  • The Helper The Helper:
    I think the bots are finding a way to get through the anubis
  • The Helper The Helper:
    Happy Wednesday Everyone! Hope everyone has a Fantastic Day!
    +1
  • The Helper The Helper:
    Yeah, stats are showing big bot influx like 12k page views.
  • Wizard Wizard:
    :wave:
    +1
  • Ghan Ghan:
    TH changed his avatar again. 6 more weeks of summer.
    +3
  • Wizard Wizard:
    lol
    +1
  • The Helper The Helper:
    Guys just a heads up I am going to be shutting the site down soon. I am just waiting on the NUON people to decide whether they want to transfer forum data and keep the discord. My email is [email protected] for anyone that wants to keep in touch and I have a facebook too. I will make an official post later. Love you guys and will miss everyone!
    +1
  • V-SNES V-SNES:
    Sent a pm @The Helper
  • Stephen Stephen:
    Oh no - please don't lose the Nuon content
  • The Helper The Helper:
    Someone email AtariAge and see if they want me to transfer the forum data over to it
  • Ghan Ghan:
    Could probably keep NUON stuff around here if we wanted.
  • Ghan Ghan:
    Hmm what to do about the World Editor site though?
  • Stephen Stephen:
    I'd rather personally just own a backup of the Nuon data than see it go to AtariAge honestly. If it gets enshittified as per usual, or if some of the "regular" Jaguar folks get there, it's not gonna be fun
  • The Helper The Helper:
    There will be a github of the forum data so the NUON Forum Data I guess would be available there
  • The Helper The Helper:
    World Editor is technically Ryoko stuff not mine you guys can keep that I am not in that even
  • jonas jonas:
    :( end of an era :(
  • The Helper The Helper:
    Dont think of it as an end jonas - think of it as a beginning, because really my friend that is what it is.
  • The Helper The Helper:
    Also, anyone who is reading this and is sad - don't be, turn off the Internet, step away from the box - enjoy your life - there is so much more out there for you than there is here for you.

The Helper Discord

Members online

No members online now.

Affiliates

Hive Workshop NUON Dome World Editor Tutorials
Back
Top