Multiple Trigger Help

S

Stix

Guest
Ok so. I am creating a new map for starcraft and im having difficulty adding some triggers. I am not sure if this is even possible but... it would help a lot if you could at least put me on the right path if u dont have a solution. If anyone requires info on the map itself it is a Rather Large Map. Like a real war but with differences as the units are Unreal (unreal tournament style)

Trigger 1: Unit Regeneration
So what i want is for a unit to regenerate Hit Points Over Time As If being healed by a medic. The only possible related trigger would be modify unit hitpoints however this does not suffice as u cannot simply add hitpoints but rather set them to a percentage which does not suite the map i am attempting to create.
NOTE: I would also like this to work for Unit Mana

Trigger 2: Increasing Unit Attack/HP/AttkCooldown
Ok this one is definately not possible (prove me wrong). I want to increase a units hit points or attack points, slow a unit, increase a units attk cooldown. I am 99.999etc% sure that this isnt possible (without changing the unit completly eg. Changing a ling to a devouring one to edit the stats).
If anyone has any possible solutions to this give us a buzz.

Trigger 3: Stun
Ok like a wc3 stun pauses a unit for a short time. Ok what i have tried for this. Disabling a Unit for 2 seconds. This does not work if some units are disabled it crashes starcraft as does enableing disabled units again. At this point i have no idea how this is going to work. Any ideas please tell.

Trigger 4: Reducing Hp From Units
Ok So for eg a WC Spell like shockwave Damages enemy units in a line. Is it possible at all to just damage an enemy unit rather than setting its hit points to something (which could lead to healing it) or killing it completely.

Trigger 5: Damaging Enemy Units Regardless Of Armour
Ok so the SC Armour System is a bummer for this map. As im sure most of u are aware starcraft armour just cancels out its value against an attack value eg. 10 damage against 4 armour would do 6 damage
Is it possible to just deal the straight 10 damage without using the effects of armour (a possible spell that enables a unit to do this). Once again i do not want to use the set unit hit points trigger.

Trigger 6: Unit Hitpoint Tracking
So what i want to be able to do is track a units hitpoints. Eg.
A unit kills another with exactly 100% hitpoints add 2 minerals
A unit kills another with at least 10% at most 99% Hitpoints add 1 mineral
A unit Kills another with at most 9% hitpoints add 5 minerals
Etc.
Is it possible to do this or something similar Yes/No

Trigger 7: Differant Attk Damage
Ok so like a real war hitting humans on different parts of the body does more less damage depending on whether the wound is fatal or not. So a shot to the head (Headshot) is pretty much an instant kill whilst a shot to the leg or something wounds but isnt fatal. Is it possible to add an effect like this to a unit. Like in wc3 how the damage can be 10-15.

Trigger 8: Protoss Buildings Without Pylons
Is it at all possible to make a protoss building besides a nexus work without a pylon Yes/No How?

Trigger 9: Vampuric Aura
Like Vampuric Aura from Wc3 a unit kills another and regains hitpoints from it. Possible Yes/No How?
 

uberfoop

~=Admiral Stukov=~
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1. Nope. Unless you use EUD conditions, which cause server splits when people with Macs play in same game as people w/ windows. And are still somewhat limited in choices.

2. Yea, not possible w/o using EUD actions, which don't work n e more.

3. Yea not possible. Disabling causes cloak status anyway which sucks.

4. Not possible w/o eud actions which don't work anymore.

5. Possible. Just give everything 0 armour. lol. Yea, no good way to do this.

6. Not possible w/o EUD conditions which cause the server splits (or maybe they cause macs to crash, i forgot. w/e)

7. Hellz no. These units aren't even 3d models man.

8. Not possible.

9. Not possible.
 
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