Multishot-Type Ability

Y

Yonidam

Guest
Allright, I have a hero that has an ability called Shrapnel, which is basically like multishot. I followed the mutlishot tutorial on the website, but I've run into a problem.
The tutorial says to change the range of the multishot ability to the same range as your hero so it doesn't shoot further when multishot occurs, but my hero also has an ability that increases his attack range. So I was wondering how I would approach the situation, where the range of the multishot ability increases when points are put in the ability that increases his base attack range.
 
You could use the tinker ability "Engineer Upgrade" as your range ability to change the multishot to have the same range as your hero with increased range, if that made any sense.

dArKz
 
hmm, thats a possbility, i tried originally using that ability for the range upgrade but i had difficulties, now that I have that ability working, im afraid to change it.
 
There's no need to be afraid... save your map, try to change it, and if it doesn't work, just go back to your saved map.

dArKz
 
Hmmm... Nope, that didn't seem to work. Actually, I think it is my initial range increase ability that doesnt work properly....

Is there another way to approach this?
 
"I think it is my initial range increase ability that doesnt work properly...."

Well... tell us what it does?

dArKz
 
I fixed that ability on my own. I'm in the process of testing out the multishot-type abiltity again.
 
No, the multishot ability that was affected by the range increasing ability did not work properly when I used Engineering Upgrade.

Is there anyway to do this with triggers?
 
This is what I currently have as my trigger to increase his attack range on my other ability:

Code:
Sniper Scope Range:

    Events
        Unit - A unit Learns a skill
    Conditions
        (Learned Hero Skill) Equal to Sniper Scope
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Sniper Scope for (Learning Hero)) Equal to 1
            Then - Actions
                Player - Set the current research level of Sniper Scope to 1 for (Owner of (Learning Hero))
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Sniper Scope for (Learning Hero)) Equal to 2
            Then - Actions
                Player - Set the current research level of Sniper Scope to 2 for (Owner of (Learning Hero))
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Sniper Scope for (Learning Hero)) Equal to 3
            Then - Actions
                Player - Set the current research level of Sniper Scope to 3 for (Owner of (Learning Hero))
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Sniper Scope for (Learning Hero)) Equal to 4
            Then - Actions
                Player - Set the current research level of Sniper Scope to 4 for (Owner of (Learning Hero))
            Else - Actions
                Do nothing


I was told (I think above, in this topic) that you can't remove the stats given by an upgrade. What do I add, when using this trigger for my range upgrade, to relate my range to my multishot ability.
 
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