My creeps wont respawn!!!!!!

  • Thread starter Thread starter thesnipa
  • Start date Start date
T

thesnipa

Guest
I cant figure out the trigger to make the creeps respawn. PLZ HELP ME
 
ya, read it and it made no sense. I just started this a couple days ago, so jass means really nothign to me
 
well it's easy.

Go to the trigger editor.

make a new trigger

go to edit>convert to custom text

it should give you something about not being able to change it back ignore it and say ok.

now go to your trigger where events and conditions and actions would be. There should be a bunch of writing. Delete it.

Now go to Vex's auto. creep respawn and copy that whole thing into your trigger. There you go.

Code:
this function is how long a camp is waited for until it respawns you can change if you like.
function CreepRespawn_CampLength takes nothing returns real
    return 60.0 
endfunction
 
This is the function for just one creep you can also change it.
function CreepRespawn_WaitTime takes nothing returns real
    return 30.0
endfunction
Don't forget to copy word for word. It will not work and when you try and save it warcraft 3 will automatically give you a warning and disable the trigger. It will also tell you what's wrong but if you don't know what your looking at then it is hard. It won't screw up your map though.
 
1 more question

I dont no if you have hear of ffoprg before. Its a custom map for warcraft, but say if i had a couple bosses to beat, it wouldn't re create the bosses would it. Thnks for all the help
 
yes it would. You would have to make them a player not neutral hostile.
 
it wont work:(

i followed what u told me to do, but at the top of that web page it says enter StartCreepCampRespawn() at map initialization to make it work and i cant find map intalization. What am i doing wrong. it also brough up that message, but i had no clue what i was looking at, so thats must be what i am doing wrong
 
ok this is what you have to do... on your initialization trigger (if you don't have one make one)

events
map initialization
conditions
none
actions
custom script: call StartCreepCampRespawn()

then thats it. Your done. Try it out if it doesn't work then I don't know because it works for mine.
 
Cool. ill give it a try, and how is your king of the hill going. If i see it on battle net i will be sure to give it a try, or if you want u can send the map to [email protected]. Thnks for all the help
 
Dont worry this isn't the last time you heard from me. Keep looking at the threads for my screen name.:D
 
yah ur welcome. Ive gotten a lot of help here and other people deserve the same treatment I got.
 
its not working

i do exactly as you see but it says it needs the code ____Trig_Trigging_somthing but i cant figure out whats wrong Plz help
 
well did you copy it word for word on the website?
did you call startcreepcamprespawn at map initialization?

if this doesn't work then you could do
events a unit from neutral hostile dies
actions wait 30 seconds
create 1 unit of same unit type at position of dying unit.
 
The only problem with that is that if the creep follows the units, it will always respawn right were it died, so units will be rampaging the map, but thanks for the idea.
 
help plz

To tell you exactly whats wrong is when i go to test the game to see if the trigger code works it pops up this screen saying that it excepted a code here and disabled the map intliazation. If anyone has any idea what im doing wrong plz tell.
 
Can someone help me

This jass code wont work, if someone has done this code before plz tell me what i am doing wrong. I copy it word for word then i make the map intlization with call creep spawn() like it says but when i go to test map, it say it excepted some kind of code here and disabled the trigger. Or if someone has a different way for a creautre to spawn were i first put it. Plz help. Thnks
 
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