turok255
New Member
- Reaction score
- 30
Okay i've gotten help from most of you kenny,tom,ect. and followed your instructions exactly and my spells that use dummies NEVER work!
So heres my trigger, If you doin't see anything wrong with it please make an test a trigger that summons a dummy unit..
PS:im not sure if it even creates the dummy unit....
Things i've tried
So heres my trigger, If you doin't see anything wrong with it please make an test a trigger that summons a dummy unit..
Code:
Ice Clone
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ice Clone
Actions
Set IceClone_UnitGroup = (Units within 500.00 of IceClone_CasterPosition)
Unit Group - Pick every unit in IceClone_UnitGroup and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of IceClone_Caster)) Equal to True
Then - Actions
Unit - Create 1 Dummy for (Owner of IceClone_Caster) at IceClone_CasterPosition facing IceClone_CasterPosition
Unit - Add Storm Bolt Summoned unit to (Last created unit)
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
Animation - Play IceClone_Caster's stand animation
Custom script: call RemoveLocation(udg_IceClone_CasterPosition)
Custom script: call DestroyGroup(udg_IceClone_UnitGroup)
Else - Actions
PS:im not sure if it even creates the dummy unit....
Things i've tried
- Casting range is 9999
- Spell costs no mana
- Spell is a unit ability
- Dummy can cats it if i place him maunaly in map
- Targets allowed are, Air, Ground, Debris, Enemy, Nuteral, Organic
- Making picked units all units in area
- Custom script outside loop
- adding a 0.03 wait action
- Changing variabe order
- Using triggering unit