My first terrain edit (Screen shot)

  • Thread starter Thread starter PostMortem
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I like the feel with it, but THAT many bodies is rather unrealistc, instead how about having them a little more spread out or have them varied? Like instead of those corpses, use the decayed bodies of various troops.
It also looks unreal because all of those bodies look the same. But I still like the effect of it, good job!
 
haha, All i could find was 2 diffrent types of corpses, i dont know how to get the corpses of units :p

thx for feedback.
 
You can use the action "Unit - Create permanent corpse" and make a region on that spot, then set it to create at a random point in the region.

I also suggest adding a thin green fog into that area. Remember, the further apart the Z Start and Z End numbers are, the thinner the fog.
 
ohhhhhhh! I shoulda known that, Im making triggers in JASS but cant realize to use the the create corpse action. heh.

Ive already got dark red fog and dense green dungeon fog, are you telling me to add another layer of fog, or change from red to green?
 
Don't use the preset fogs, create your own fog with it's own density. Use the "Environment - Set Fog" action to accomplish this.
 
hmmm this map almost looks like AvP ^^ lol that would kill if it was... i love AvP but anyways im getting offtopic so heres my question... since you guys were talking about density... what the heck is that density ive seen it before but what are the differences ... like thick... to thin ...? and does it have a big effect on the area of the map ... ?
 
looks pretty cool love how the hydralisk are on the hills and stuff but like somone else said (sorry forgot your name) to many corpses besides that its awsome
 
Ive set density to so many diffrent numbers and it deosnt seem to cause any effect. So, to me, the best way to set the fogs density is to vary the distance between Zstart and Zend, the closer it is the thicker the fog and vice versa. ex. Zstart = 0.00, Zend = 8000.00 would make a nice thin fog starting at you current camera location. while Zstart = 4000.00, Zend = 4200.00 would make a super thick wall of fog that cant be seen through(IMO, an ungly affect for most maps)
 
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