My hero doesn't revive properly

  • Thread starter Thread starter Agrajag
  • Start date Start date
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Agrajag

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I've spent about four hours trying to fix this seemingly easy problem, but I just can't figure it out. I'll try to explain.

When a hero dies, this and that happens, and at a certain point the hero is supposed to revive. None of this and that generates any problems whatsoever, the problem seems to be the actual reviving code... Even if I tell the hero to revive instantly after it's death, it don't. Like this:

Event: a unit owned by player 1 dies
Condition: no condition
Actions: wait 10 seconds
instantly revive (dying unit) at (player 1 start location), show revival graphics

A perfectly simple trigger, working in a new map, and now suddenly it doesn't work! Anybody know what could be the problem? Could it be basing several custom heros off the same unit? I tried to do that in a new map, but reviving worked just fine. I tried to revive other heros, but nobody was willing to be revived. A trigger checking if the hero is revivable tells me it is revivable... Gahh, please help! I've been sitting with this problem the whole day, it's getting pretty frustrating. Thanks.
 
why dont you use JASS located on worldedit tutorials ..
http://world-edit-tutorials.thehelper.net
==================
Quite simple to understand ........
==================
You you want it to revive in 10 seconds ... go make a empty trigger ( GUI )
stateing ..... Wait 10 seconds .... or you can change timer to 10 seconds and if timer expires .. then revive hero ..
==================
You can download Ryokos Map in free triggers topic ... 1 good map is there .. alot of resource!!
==================
If you still dont know tell me .. ill make a simple trigger
 
I actually tried using that tutorial, but I got some weird syntax errors (even though i copied and pasted), and after a while I gave up. I'm not familiar with the syntax of JASS, and I didn't feel like learning just to get this one thing to work... Especially since it really should work with ordinary triggers.

What really annoys me with this problem is that i can get it to work so easy on a new map - there's no problems at all. I can in fact use the very same, non-working triggers from my original map, and they all work on the new map. I'm more into thinking that there must be some setting or whatever outside the triggers that disables hero-reviving.. Only I can't find it.

It's as if you suddenly couldn't issue a new command to a unit - what can you do except starting all over with a new map?
 
what is the problem??
==============
Tell me your conditions for your revival
 
It doesn't work because, after 10 second wait, there IS no 'dying unit' or 'dying hero'.

The unit has to be STORED in a variable.

Now if you use a GLOBAL unit variable, it will overwrite if an additional hero dies, and the first will never be revived.

So you need a LOCAL variable, which is unique to the each occurance.

To make LOCAL variables, you need JASS.

You probobly got syntax errors because you did not plug in your own revive location or region, and therefore, it does not work.
 
No, no, you don't understand me. The above trigger was just a simplified version of the "real" trigger... I don't want it to wait 10 seconds (only reason i tried it was I thought that the reason it didn't work without the wait command was that perhaps the hero had not yet become "revivable"). I've tried what feels like a thousand variations of the same thing, nothing seems to work. I have tried putting the dying unit in a variable (actually, in the "real" trigger it needs to be in a unit-array), but it don't help. How about this one:

Event: a unit owned by player 1 becomes revivable
Condition: none
Actions: instantly revive revivable hero at player 1 start location
display to all: "If you see this and the hero isn't revived, something is obviously wrong"

Result: I let my hero be killed by some swordsmen, and shortly after I see the above text message. However, my hero does not revive.

As I've said, I got this to work on a new map, but not on my "real" map. Why?
 
In case anyone was wondering, I just now managed to find the solution to this very annoying problem. As I suspected, it was nothing but a small setting somewhere that I never thought about, as I was deeply infested in my triggers... The food. :banghead: There was simply not enough food to revive the hero, as I for some reason a long time back set the food limit to 5, and having just one other unit in control made it impossible to revive the hero (even though it's appearantly possible to create new units exceeding the foodlimit). That's it. Took me about 12 hours to figure that out...

Thank's to everyone who bothered to help me on this one.
 
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