My Maps Trigger Problems...Help With these?

  • Thread starter Thread starter GorLEs
  • Start date Start date
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GorLEs

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Trigger Problems...

1.
This works almost fine, but, i can see enemy from the mini map after this, i want that i cant,
Footy Talking
Code:
    Events
        Time - Elapsed game time is 0.00 seconds
    Conditions
    Actions
        Cinematic - Turn cinematic mode On for (All players)
        Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
        Player Group - Pick every player in (All players) and do (Camera - Apply Footy Cam <gen> for (Picked player) over 2.00 seconds)
        Cinematic - Send transmission to (All players) from Footman 0172 <gen> named Footy: Play No sound and display Hi, and Welcome To ....  Modify duration: Add 5.00 seconds and Wait
        AI - Ignore Footman 0172 <gen>'s guard position
        Wait 10.00 seconds
        Unit - Order Footman 0172 <gen> to Move To (Center of Footy 01 <gen>)
        Player Group - Pick every player in (All players) and do (Camera - Apply Footy Cam 2 <gen> for (Picked player) over 2.00 seconds)
        Wait 2.00 seconds
        Cinematic - Turn cinematic mode Off for (All players)
        Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds

2.
This one...doesn't work... tried many different ways...NONE working :banghead:

OMG
Code:
    Events
        Unit - A unit Dies
    Conditions
        Or - Any (Conditions) are true
            Conditions
        (Triggering unit) Equal to Ancient Sasquatch 0170 <gen>
        (Triggering unit) Equal to Ancient Sasquatch 0171 <gen>
        (Triggering unit) Equal to Elder Sasquatch 0160 <gen>
        (Triggering unit) Equal to Elder Sasquatch 0161 <gen>
        (Triggering unit) Equal to Elder Sasquatch 0162 <gen>
        (Triggering unit) Equal to Elder Sasquatch 0163 <gen>
        (Triggering unit) Equal to Forest Troll Shadow Priest 0164 <gen>
        (Triggering unit) Equal to Forest Troll Shadow Priest 0165 <gen>
        (Triggering unit) Equal to Forest Troll Shadow Priest 0166 <gen>
        (Triggering unit) Equal to Forest Troll Shadow Priest 0167 <gen>
        (Triggering unit) Equal to Green Dragon 0159 <gen>
        (Triggering unit) Equal to Rock Golem 0168 <gen>
        (Triggering unit) Equal to Rock Golem 0169 <gen>
    Actions
        Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) +  *****Text*****)
        Sound - Play holyshit <gen>
        Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to (Position of Fountain of Life 0158 <gen>) over 0.25 seconds)

3. Now, this is part of the first trigger i listed, it works almost fine, but the footy suddenly turns back in one point, of road... there is several of these triggers, all almost same, cuz it walks a path (footy)
i added to all that AI-script... if it would work then, but no... in the same place, it turns back all the way to the starting point. :banghead:

Footy Walk
Code:
    Events
        Unit - A unit enters Footy 01 <gen>
    Conditions
        (Entering unit) Equal to Footman 0172 <gen>
    Actions
        AI - Ignore Footman 0172 <gen>'s guard position
        Unit - Order Footman 0172 <gen> to Move To (Center of Footy 02 <gen>)

So.. Here is the problems, of my map... =)
 
hmm on third question.. is footy 01(or something) where it starts and it doesnt want to go? i had those problems too..

i think its because you use enters a region.. maybe..

well how i fixxed them : i created a paladin(doesnt matter what unit) in the region. On triggers i made
Events - Time - Time elapsed in game is 0.00
Conditions - None
Actions - Hide that created unit (in this example, paladin..)


and then.. next trigger: Events - Unit - A unit comes within (lets say..)170.00 of Paladin <gen>
Conditions - (Triggering unit) Equal to Paladin <gen>
Events - Unit - Order unit to go to footy 02.. or something...


what that was you were trying?
 
Why not just keep this all in the already existing threads?


2.
Well... your conditions still must be all true at once.
The idea of using "Or - multiple conditions" is to have some conditions inside...


3.
Did you try the suggestion from the other thread?
Using a player instead of a neutral owner?
 
AceHart said:
Why not just keep this all in the already existing threads?


2.
Well... your conditions still must be all true at once.
The idea of using "Or - multiple conditions" is to have some conditions inside...


3.
Did you try the suggestion from the other thread?
Using a player instead of a neutral owner?

i know, i know, but nobody reads them...

Well, i made player. What is neutral, but, the creeps attack them, and they attack creeps... but, they should just ignore each other.

Cause, 1 unit should stay where he is, and the other, it should walk a path, but it dies, cause of the creeps... oh yeah, and now it works, it does walk.
 
ok... but one thing still bothers me, i can see enemy ( cinematic trigger reveals the map for a while ) in the terrain, and in the mini map...

Edit:
I made so, 2 triggers:
Code:
Player - Make Player 9 (Gray) treat Neutral Hostile as an Ally

Player - Make Neutral Hostile treat Player 9 (Gray) as an Ally

but still, player 9 (who is neutral) attacks Neutral Hostile...But creeps doesnt attack player 9 anymore...

SO...why player 9 still attacks creeps?
 
is it even possible to put player (neutral) no treat neutral hostiles as "ally"...
Cause, i tried "owner of unit", and some other things, but still, it attacks them...creeps doesn't attack player 9, though.
 
hmm-m... well that ain't the biggiest problem... it is, that i can see enemy from the map, after this:
Footy Talking
Code:
    Events
        Time - Elapsed game time is 0.00 seconds
    Conditions
    Actions
        Cinematic - Turn cinematic mode On for (All players)
        Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
        Player Group - Pick every player in (All players) and do (Camera - Apply Footy Cam <gen> for (Picked player) over 2.00 seconds)
        Cinematic - Send transmission to (All players) from Footman 0172 <gen> named Footy: Play No sound and display Hi, and Welcome To ....  Modify duration: Add 5.00 seconds and Wait
        AI - Ignore Footman 0172 <gen>'s guard position
        Wait 10.00 seconds
        Unit - Order Footman 0172 <gen> to Move To (Center of Footy 01 <gen>)
        Player Group - Pick every player in (All players) and do (Camera - Apply Footy Cam 2 <gen> for (Picked player) over 2.00 seconds)
        Wait 2.00 seconds
        Cinematic - Turn cinematic mode Off for (All players)
        Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds


And How to do a trigger, that when you drop spesific item to a region, you'll get something, and, if it isn't te right item, you'll get nothing? And in both cases, the item what is dropped to the region, disappears after dropping it there...? :eek:
 
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