G
GorLEs
Guest
Trigger Problems...
1.
This works almost fine, but, i can see enemy from the mini map after this, i want that i cant,
Footy Talking
2.
This one...doesn't work... tried many different ways...NONE working :banghead:
OMG
3. Now, this is part of the first trigger i listed, it works almost fine, but the footy suddenly turns back in one point, of road... there is several of these triggers, all almost same, cuz it walks a path (footy)
i added to all that AI-script... if it would work then, but no... in the same place, it turns back all the way to the starting point. :banghead:
Footy Walk
So.. Here is the problems, of my map... =)
1.
This works almost fine, but, i can see enemy from the mini map after this, i want that i cant,
Footy Talking
Code:
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
Player Group - Pick every player in (All players) and do (Camera - Apply Footy Cam <gen> for (Picked player) over 2.00 seconds)
Cinematic - Send transmission to (All players) from Footman 0172 <gen> named Footy: Play No sound and display Hi, and Welcome To .... Modify duration: Add 5.00 seconds and Wait
AI - Ignore Footman 0172 <gen>'s guard position
Wait 10.00 seconds
Unit - Order Footman 0172 <gen> to Move To (Center of Footy 01 <gen>)
Player Group - Pick every player in (All players) and do (Camera - Apply Footy Cam 2 <gen> for (Picked player) over 2.00 seconds)
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
2.
This one...doesn't work... tried many different ways...NONE working :banghead:
OMG
Code:
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to Ancient Sasquatch 0170 <gen>
(Triggering unit) Equal to Ancient Sasquatch 0171 <gen>
(Triggering unit) Equal to Elder Sasquatch 0160 <gen>
(Triggering unit) Equal to Elder Sasquatch 0161 <gen>
(Triggering unit) Equal to Elder Sasquatch 0162 <gen>
(Triggering unit) Equal to Elder Sasquatch 0163 <gen>
(Triggering unit) Equal to Forest Troll Shadow Priest 0164 <gen>
(Triggering unit) Equal to Forest Troll Shadow Priest 0165 <gen>
(Triggering unit) Equal to Forest Troll Shadow Priest 0166 <gen>
(Triggering unit) Equal to Forest Troll Shadow Priest 0167 <gen>
(Triggering unit) Equal to Green Dragon 0159 <gen>
(Triggering unit) Equal to Rock Golem 0168 <gen>
(Triggering unit) Equal to Rock Golem 0169 <gen>
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + *****Text*****)
Sound - Play holyshit <gen>
Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to (Position of Fountain of Life 0158 <gen>) over 0.25 seconds)
3. Now, this is part of the first trigger i listed, it works almost fine, but the footy suddenly turns back in one point, of road... there is several of these triggers, all almost same, cuz it walks a path (footy)
i added to all that AI-script... if it would work then, but no... in the same place, it turns back all the way to the starting point. :banghead:
Footy Walk
Code:
Events
Unit - A unit enters Footy 01 <gen>
Conditions
(Entering unit) Equal to Footman 0172 <gen>
Actions
AI - Ignore Footman 0172 <gen>'s guard position
Unit - Order Footman 0172 <gen> to Move To (Center of Footy 02 <gen>)
So.. Here is the problems, of my map... =)


