MY SKILLS WORK... almost!

  • Thread starter Thread starter Cyclical
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Cyclical

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Okay! So I'm sure you all remember that thread where I bemoaned the success I wasn't having with my Frost King skills. Well, now, I've got them all working... well, except that he hasn't got an Ultimate, and I'm not sure the aura works just right (but I can change it if it doesn't).

Pillar of Frost, that trigger-driven Nova-type spell (only it freezes the target unit) is being problematic. The trigger that drives it is as follows:

Event
->Unit - A unit Starts the effect of an ability
Conditions
Actions
->If (Ability being cast) equal to (Pillar of Ice (Anhorgol)) then do (Unit - Pause (Target unit of ability being cast) else do (Do nothing)
->Wait 5.00 game-time seconds
->Unpause (Target unit of ability being cast)

Now the spell works - The target unit does, indeed, freeze. But it doesn't un-freeze. And, while it's cool, it's a bit cheap. (I might even leave this effect as-is, disable Heroes as targets, and make this the ultimate :rolleyes: )

How can I get the units to un-freeze, as it were? Ooh, and would it be possible to have levels of this spell - like for instance, at lv. 1 it freezes for 5 sec, lv. 2 for 7.5, and lv. 3 for 10?

And while I'm here, I might as well conserve post count by asking now:

I have an upgrade that is supposed to add a cold attack to my Frost Warriors' melee attacks. However, it's either always there, or never there. (Right now it's there, but doesn't do anything. I'm at my wit's end with this stupid thing.) I have the ability so that it's dependent on the upgrade, but it just doesn't seem to be working. How would anyone else do this?
 
I had the same problem. When you hide a unit or anything happens to it, it isn't the target unit of abiltiy being cast. If you have one hero with tat skill, just make a unit variable and set the target of the ability being cast into the variable at the beginning of the trigger. That should work now unpause your variable unit and it should unpause him.

By the way, I got the abilities to work Cyclical, and they are quite magnificent (not trying to brag but they are awesome).
 
You did? YOU DID?!? HURRAH! I NEED THEM! I need them... *twitch*

How's about postin' that map, eh? Ehhh? Hm hm?
 
Hehe, I'll give them to you on a blank map in a little bit and (not that I don't trust ya'll, I just don't trust some of the people that might visit the sight and take the abilities with full credit to themselves) I'll send them to you.Give me a little bit, I'm having a little trouble with this darn laptop.
 
Alright, awesome! Good.

Hey, while I'm here, you seem like you would know:

As we're all aware, I'm making a campaign. How can I transfer the multitudes of custom things I've made from one map to my new one (the second mission in the campaign)? I know it's possible; I just don't know how.
 
Is your map sort of set up? Well, if it is and you have already made it then go to object editor and go to File>Export all object data. Now if you want to export your triggers, just go to the trigger editor and go to file>export triggers. If you haven't mnade your second map yet, just copy your other map and paste and give it a new name. Then you can clear the terrain, units, triggers, etc.

Also, if you export your settings you need to use the import manager on your other map and import that data.
 
Ah, excellent.

I've been terraining the next few maps, but I didn't do anything else because I foolishly got gung-ho with the first one and created all of the units. I then realized that I'd only be using 3 or 4 of them (that wolf rider won't be back for a while)

That'll be hugely helpful.
 
XXconanXXX said:
By the way, I got the abilities to work Cyclical, and they are quite magnificent (not trying to brag but they are awesome).

Hey-hey! Feel like sending those my way some time soon? I'd be much obliged.
 
O I totally forgot about that, sorry:P. I read a few posts back when you came up with these ideas, and I don't know if they are exactly what you wanted. I fi remember correctly, you wanted Frigid Aura to grant all nearby units within it's effect to have a cold effect added to their attacks? If that's true, I can conjure you up something if you want. Here's the abilities I'm using.

Frigid Aura
An aura which send winds of frost that cuts through the skin of nearby enemy units, slowing attack rate and movement speed. As this skill is leveled, the percentage of which enemy units are slowed grows.

Pillar of Frost
Encases a target enemy nit into a pillar of frost, freezing them for a short duration. (Finally got the right effect so the units actually freeze, meaning they don't sway like they do when you pause them)

Orb of Ice Revenant (still working on name, this one is kind of cheesy. Also working on tooltip)

Plants a deadly orb into a target enemy unit, dealing large initial damage and spawning an Ice Revenat upon it's death. Damage grows with each level.


What was your ultimate again? I still haven't come up with one.
 
Actually, not to worry. I've got them all working too, except for the ultimate. BTW, instead of "Orb of Ice Revenant", how about "Frozen Spirit"?

I'm trying to think of something good for an ultimate... I was thinking of somewhat of a Starfall take-off, which calls down mass Blizzards in a large area around the Hero. I'd call it Glacial Hail. Think it's doable?
 
Just so you know, you might want to go my route with the skills. For Frigid Aura and Pillar of Frost, I didn't use triggers. For Frigid Aura, just base it off Endurance Aura, set it's values to negatives, set it's targets to enemy, and give it the slow buff, works fine.

Pillar of Frost, just base it off Entangling Roots, set it's damage to none and give it the Frost Nova buff. I did however, add a small trigger to completely freeze the unit. It set it's animation speed to none so it completely freezes. If you want, I can send you a demo map of it.

I also came up with a cool ultimate. It's called Freezing Feild, and it's based off Darky's Freezing Feild in Nature's Call - Return of the Dragons. Took some effort, but I finally got it to work.
 
I got the aura to work fine, too, but your route on Pillar is definitely the better one. You know, I had the thought to base it off of Entangling Roots, but for some reason I didn't do it. Awesome, I can see it now.

I'm intrigued by this "freezing field" idea. Can you elaborate on what it does? My poor Frost King doesn't, as yet, have an ultimate. How can he terrorize the world and threaten all life with no ultimate?
 
What it does is freeze all units in an area of effect around the caster, and summon 1 shard above each unit that's nder the effect. Once the shards hit the unit, they take damage. So basically it freezes all units around the caster and deal damage per second to them.

Also, Cyclical read my PM.
 
Hmmm... Intriguing. Would it be possible for you to send a sample map in a PM (that is, if you have the skills working) so that you needn't worry about it being jacked? That sounds pretty perfect.

(And not to worry, I got your PM The gears in me head be a'turnin' ;))
 
Ok. It's not fully working yet, but I'lls end it to you when it is. 'll work on it in a little bit, as I'm working on a system for my AoS map.
 
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