C
Cyclical
Guest
Okay! So I'm sure you all remember that thread where I bemoaned the success I wasn't having with my Frost King skills. Well, now, I've got them all working... well, except that he hasn't got an Ultimate, and I'm not sure the aura works just right (but I can change it if it doesn't).
Pillar of Frost, that trigger-driven Nova-type spell (only it freezes the target unit) is being problematic. The trigger that drives it is as follows:
Event
->Unit - A unit Starts the effect of an ability
Conditions
Actions
->If (Ability being cast) equal to (Pillar of Ice (Anhorgol)) then do (Unit - Pause (Target unit of ability being cast) else do (Do nothing)
->Wait 5.00 game-time seconds
->Unpause (Target unit of ability being cast)
Now the spell works - The target unit does, indeed, freeze. But it doesn't un-freeze. And, while it's cool, it's a bit cheap. (I might even leave this effect as-is, disable Heroes as targets, and make this the ultimate
)
How can I get the units to un-freeze, as it were? Ooh, and would it be possible to have levels of this spell - like for instance, at lv. 1 it freezes for 5 sec, lv. 2 for 7.5, and lv. 3 for 10?
And while I'm here, I might as well conserve post count by asking now:
I have an upgrade that is supposed to add a cold attack to my Frost Warriors' melee attacks. However, it's either always there, or never there. (Right now it's there, but doesn't do anything. I'm at my wit's end with this stupid thing.) I have the ability so that it's dependent on the upgrade, but it just doesn't seem to be working. How would anyone else do this?
Pillar of Frost, that trigger-driven Nova-type spell (only it freezes the target unit) is being problematic. The trigger that drives it is as follows:
Event
->Unit - A unit Starts the effect of an ability
Conditions
Actions
->If (Ability being cast) equal to (Pillar of Ice (Anhorgol)) then do (Unit - Pause (Target unit of ability being cast) else do (Do nothing)
->Wait 5.00 game-time seconds
->Unpause (Target unit of ability being cast)
Now the spell works - The target unit does, indeed, freeze. But it doesn't un-freeze. And, while it's cool, it's a bit cheap. (I might even leave this effect as-is, disable Heroes as targets, and make this the ultimate
How can I get the units to un-freeze, as it were? Ooh, and would it be possible to have levels of this spell - like for instance, at lv. 1 it freezes for 5 sec, lv. 2 for 7.5, and lv. 3 for 10?
And while I'm here, I might as well conserve post count by asking now:
I have an upgrade that is supposed to add a cold attack to my Frost Warriors' melee attacks. However, it's either always there, or never there. (Right now it's there, but doesn't do anything. I'm at my wit's end with this stupid thing.) I have the ability so that it's dependent on the upgrade, but it just doesn't seem to be working. How would anyone else do this?


