My spwns keep turning around, idk why

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I hvae a map set up kinda like a dota but my spawns keep turning around for some reason and in different areas, im not sure why, so i started wondering if there was anything wrong with my spawn move triggers.

Could n e one look at them and tell me if they see a reason my spawns would turn around?

Or if my triggers are ok, if theres a trigger i can dadd to keep them heading in the right direction? any ideas at least?

-----------------------------------------
Heres my Triggers:
----------------------------------------

Vampire Front Mid Move
Events
Unit - A unit enters Vamp spawn Mid <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To (Center of Middle Gate <gen>)
Else - Actions
Do nothing

----------------------------------------

Vampire Front Mid Move 2
Events
Unit - A unit enters Middle Gate <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To (Center of Lycan Spawn Mid <gen>)
Else - Actions
Do nothing
-----------------------------------

Vampire Front Mid Move 3
Events
Unit - A unit enters Lycan Spawn Mid <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To (Center of Mid Sub Entrance <gen>)
Else - Actions
Do nothing

-----------------------------

Vampire Front Mid Move 4
Events
Unit - A unit enters Mid Sub Entrance <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Mid Sub Exit <gen>)
Else - Actions
Do nothing

-----------------------------------


Vampire Front Mid Move 5
Events
Unit - A unit enters Mid Sub Exit <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Order (Triggering unit) to Attack-Move To (Center of Lycan Spawn MAIN 2 <gen>)
Else - Actions
Do nothing
------------------------------------------

This is one part of my move system, theres 2 others for each side about this long, so if theres a problem with this one there should be one with the others and if not, then they should be fine too.

Sry to post this long thread but ive been messing with this problem for a long time and i cant figure out how to fix it, thank you to any replies!
 
It is part of the neutral hostile AI, creeps go back to their spawn points after a while, just Go to gameplay constants and change the Creep Return time and distance to big values
 
thnx Vexorian

I think i changed the right things vex, was it the creep guard return time, and the creep guard distance?
 
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