My Terrain

AgentPaper

From the depths, I come.
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This is my map for the mapping contest, And I want to know what you guy think of the terrain, and anything I should change/fix/add.
 
For one you should make it look less blotchy. I could barely see the cliff. But from wat i saw it was plain (no trees/ships/doodads).

You should try using Fireworks, it always gives a good picture but makes the file bigger. (.png)
 
yeah what he said. more doodads, like ships, or whatever. tilt the veiw so you can see the waterfalls better. i rate it between soandso and good
 
i agree, the terrain itself is ok, jsut needs much more doodads, you have way to much open space. Since we are on the topic, here is mine that is just about done for the contest, its a Kodo Tag, not completely done, ill prolly edit more before it is, but for the most part, thsi is what it will look like

any suggestions to make it better and comments are greatly appreciated!

edit: pictures added!

http://photobucket.com/albums/v235/emjlr3/

use password abc123
 
i suggest that you just attach a thumbnail, that way we dont have to dl the map, save, open it.... ect. just say vew whole map, in advanced, zoom in to whatever, press pring scr (above insert on the keyboard) and go into microsoft paint, go to edit, then hit paste. you might want to make it smaller too.
 
Uh, I did attach an overview, and it's blotchy because I didn't want to take up much space. And I know I need more dodads, I will be adding those later, I was tryig to get reccomendations for the actual terrain layout, and actually it was kinda late when I posted this and wasn't thinking straight, It seems kinda pointless now heh...
 
Blend the divisions between the various terrain areas more.
 
Any tips on how to do that? Doodads will help I know, I will be adding that later. (once I get home)
 
Right now you have a region of grass, then a region of dirt, with a very defined border between them. Grass|Dirt. Just obfuscate the border a bit and make the grass gradually turn into dirt, not suddenly. The short grass tool is good for this. Basically, start randomly putting bits of short grass in near the border, and as it gets closer to the border, make them more and more prevalent, and when it's almost all short grass you should be at where your border was, and then you can start making the randomly placed short grass less and less prevalent until you have all dirt.
 
That sounds good, and then for the transition between short grass - grass and grass - sand, it just does that once. I'll try that thanks.
 
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