WastedSavior
A day without sunshine is like, well, night.
- Reaction score
- 213
Okay, I have a prob, I have a trigger, that spawns villagers this -
Villager 2
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 5 Villager (Male) for Player 10 (Light Blue) at (Random point in Rect 001 <gen>) facing (Random angle) degrees
It works like a CHARM! but they started building up.. so i added this trigger
Limit Copy
Events
Conditions
(Number of units in (Units in Rect 001 <gen>)) Equal to 10
Actions
Unit - Remove (Last created unit) from the game
Unit - Remove (Last created unit) from the game
Unit - Remove (Last created unit) from the game
Unit - Remove (Last created unit) from the game
Unit - Remove (Last created unit) from the game
Is there something wrong with my second trigger? cuz it doesn't seem to be doing its job...
Villager 2
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 5 Villager (Male) for Player 10 (Light Blue) at (Random point in Rect 001 <gen>) facing (Random angle) degrees
It works like a CHARM! but they started building up.. so i added this trigger
Limit Copy
Events
Conditions
(Number of units in (Units in Rect 001 <gen>)) Equal to 10
Actions
Unit - Remove (Last created unit) from the game
Unit - Remove (Last created unit) from the game
Unit - Remove (Last created unit) from the game
Unit - Remove (Last created unit) from the game
Unit - Remove (Last created unit) from the game
Is there something wrong with my second trigger? cuz it doesn't seem to be doing its job...


