I
IKilledKEnny
Guest
This is my first SpellPack, it includes 3 spells. I worked on it on the past few days, I hope you enjoy it.
Everything is MUI
Swift Attack
The <<Hero>> chooses a victim, and using the aid of the air he moves toward it with a great speed, ignoring all obsitacles and it's way and it hits it with a great force.
Level 1: 60 mana, 10 seconds cooldown, 600 range attack deals 20-25 damage.
Level 2: 85 mana, cooldown of 12, 750 range, attack deals 40-50.
Level 3: 100 mana, 12.5 cooldown, 850 range, attack deals 60 - 75.

Nature's Protection
Every 30 seconds has a chance to summon trees that will attack the <<Hero>>'s enemies, dealing 30 damage to them.
Level 1: 15% Up to 2 enemies.
Level 2: 30% Up to 3 enemies.
Level 3: 45% Up to4 enemies.
Air Shade
The <<Hero>> gains the nature's look as he masters in this ability, helping him avoiding attacks that could have usually hit him. Also the <<Hero>> becomes harder to see (for players).
Level 1:Still pretty easy to see. Has 10% to ignore attacks.
Level 2: Harder to see the <<Hero>>. 30% to dodge.
Level 3: The hero is now nearly invisible to players! 55% To avoid harmful attacks.

In the second picture you can see the 2d and 3ed spells.
I would be happy to hear any comments. I'm working on another SpellPack, but I don't know when / if I release it.
~IKilledKEnny~
Swift Attack
The <<Hero>> chooses a victim, and using the aid of the air he moves toward it with a great speed, ignoring all obsitacles and it's way and it hits it with a great force.
Level 1: 60 mana, 10 seconds cooldown, 600 range attack deals 20-25 damage.
Level 2: 85 mana, cooldown of 12, 750 range, attack deals 40-50.
Level 3: 100 mana, 12.5 cooldown, 850 range, attack deals 60 - 75.

Nature's Protection
Every 30 seconds has a chance to summon trees that will attack the <<Hero>>'s enemies, dealing 30 damage to them.
Level 1: 15% Up to 2 enemies.
Level 2: 30% Up to 3 enemies.
Level 3: 45% Up to4 enemies.
Air Shade
The <<Hero>> gains the nature's look as he masters in this ability, helping him avoiding attacks that could have usually hit him. Also the <<Hero>> becomes harder to see (for players).
Level 1:Still pretty easy to see. Has 10% to ignore attacks.
Level 2: Harder to see the <<Hero>>. 30% to dodge.
Level 3: The hero is now nearly invisible to players! 55% To avoid harmful attacks.

In the second picture you can see the 2d and 3ed spells.
I would be happy to hear any comments. I'm working on another SpellPack, but I don't know when / if I release it.
~IKilledKEnny~
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