Need 1 ulti spell idea

manofsteel

New Member
Reaction score
36
Okey, the title says it all, I need an idea for a druid/nature hero. It's a fulborg and it's a offensive/support hero, the ulti should be mostly offensive/damage.
Thanks

Already has:
Lifebloom(heals over time and after X seconds final heal)
Natures Grasp(heals you when attacking and increase you spell damage(passive))
SpellPower(increase spell damage for x seconds.)
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Call of the storm
Summons tornados that circles around you. Slows and damages nearby units by x and x movement speed. Any unit inside the storm more than x seconds will be thrown up to the air and when they land they will be dealt x damage. Lasts for x second.

This can be offensive and support to slow unit that chase your allies.
 

manofsteel

New Member
Reaction score
36
Well I was thinking that it should be somewhat connected with nature, cause I already got a wind hero but thanks anyway.
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Nature = Earth/Wind/Lightning. That's nature. Or your thinking about tree/grass?
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
Natures WRATH!,

pick all units= kill.


hmmm..
nature huh..

Wrath of Yggdrasil

creates a World Tree in position of caster.

all units within the area are then entangled.
 

BlueMirage

Trust, but doubt.
Reaction score
39
Give us your spells that you already have so that we have something we can work from when considering synergy.
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Home - Passive
Forest is (Name of hero)'s home. Each tree whitin 2000 range gives him +1 damage/str/agi/int/hit points/armor.

Living Branch - Point Targeted
Throws a branch at the targeted point. Unit that steps on it will trip and be stunned for 8 seconds

Flower Bed - Area Target
Summon flowers at the targeted area. The flowers will randomly shoot poisonous spores at enemies inside the flower bed. Damages enemy units by 10 and 5 damage overtime, posion stacks.
 

Thanatos_820

Death is Not the End
Reaction score
91
My list of ultimate spells based on the Nature school, from the top of my head.

Call of Earth
Ruptures the ground to call forth a Earthen Elemental, a heavy melee unit that takes little damage. Damage taken by the Hero is split to the Elemental. Units close to the area of which the Elemental is summoned will have X% movement and attack speed reduction for X seconds. Lasts X seconds.

Ancestral Healing
Your next Lifebloom spell heals the target by an additional X% and costs X% less mana. In addition, spell damage is increased by X for X seconds.

Nature's Revenge
Shocks the target for X damage, reducing its armor by X and damage it deals by X for X seconds. Damage done by Nature's Revenge heals the Hero for X% of the damage it deals and is modified by your spell damage.

Healing Winds
Invokes the power of nature to cause a twister to appear, healing the Hero and nearby friendly units for X per second when the twister hits them. If the twister hits a unfriendly target, it will take X damage.

Hurricane
Summons a hurricane to aid the Hero, periodically dealing X damage per second to unfriendly targets as it circles the Hero and reduces their movement speed by X% until they are out of the area of effect. Hurricane may move with the Hero. Lasts X seconds.

Cyclonic Ritual
Inflicts X damage to the hero to summon X Cyclonic Minions, which deal damage equal to X% of your spell damage. Lasts X seconds.
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Thanatos. You never have lack of ideas, someone should really hire you for a map project :thup:. But I think he wants tree/grass spells more.
 

DiFm

New Member
Reaction score
35
Summon

Dont Know if you Liek Summons. but Here Is one.

Summon The Crab King Magthandor. The Crab King Has Summon Crab Spawnlings,Wrath Of Ocean,Taunt,Hard Shell.


Summons 6 Small Crabs to fight
He Sends Out 4 Crushing Wave (Dealing X damage)
Taunt (speaks for itself)
His hard Shield gives him the ability to have x% chance to block x damage)

Strength- The Crabs and Crabking uses Siege Attacks so they are effective against buildings. The Crab King Can take an incredible amount of damage thanks to it shell.
 

Thanatos_820

Death is Not the End
Reaction score
91
Thanatos. You never have lack of ideas, someone should really hire you for a map project :thup:. But I think he wants tree/grass spells more.

Is that so? Alright.

Tree of Restoration
Summons a Tree of Restoration that can heal the Hero or other nearby friendly targets. If destroyed, the Tree of Restoration will split into X Treants. Healing done by the Tree is based on spell damage.

Barkstrike
Damages the target and its nearest ally for normal damage plus X, and increases the attack range of the Hero by X for X seconds. In addition, armor is also increased by X upon casting.

Cloak of Leaves
Causes the hero and nearby allies to Vanish for X seconds, restoring X% of their hitpoints every X seconds while cloaked. If a target breaks invisibility, healing done on that target is increased by X%.

Grace of Life
Your next Lifebloom spell will also increase the target's armor by X for X seconds, and any damage it takes is reduced while affected by Lifebloom by X.

Grass Counter
Hero counters, using grass to create a duplicate and returning X% of the damage taken back to the attacker. The duplicate lasts for X seconds, deals X% of the Hero's base damage, but takes X% more damage. Can only occur after taking over X damage.

Bark Resilience
After suffering a critical blow, the Hero recieves X bonus armor and each strike taken heals the Hero for X% of his spell damage. Lasts X seconds. Can only be used after a critical strike
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
wow...its a furbolg....

hmm skill would be based on earthspells.. since... its a furbolg...+druid+nature loving .


spit earth?,eartquake, epicenter?,magnitude?, earthspike, heaven's drive...... hmmm.. impale?
 

Manee

New Member
Reaction score
20
Totems of Suppresion

Creates an 8 number of totems in a circular motion. Each totem can drain HP and Mana on a single target randomly(with shackles as special effect). The targeted unit is therefore silenced when 2 or more totems hit em but is otherwised stunned if there are 4 or more totems that targeted the unit.
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
this could be a cool ulti:

the furbolg gets mad, slams the ground and creates a barrier around you and target unit... (both of you are trapped inside and nobody cant get out or in, not even fliers), silencing and reducing target units armor by x, increases damage and atk speed of furbolg by x

if more units get trapped inside they are kicked out ;)

hope it is possible...
 

manofsteel

New Member
Reaction score
36
I liked this one:
Nature's Revenge
Shocks the target for X damage, reducing its armor by X and damage it deals by X for X seconds. Damage done by Nature's Revenge heals the Hero for X% of the damage it deals and is modified by your spell damage.


Thanks to everyone :)
 
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