Need a good nuke spell

MooMooMan

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im in need of assistance, i made a custom spell that a i was planning on making into a nuke bomb spell, the arc isnt all that high and i dont know how to make graphics apear all over the large area when it blows up.

pls write exactly which move to modify and how

ur help will be gratefully appreciated

P.S. what DOES that little red button do?
 
That little red button is your reputation, when you help someone enough usually they will hit that little balance button and give +rep, you get enough you get new stuff... Meter goes up etc.

Try using cluster rockets, when it hits you can just make a dummy unit with model "Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl". Its size should be big enough so that you can see it over the entire AoE. Then you should probrably mess with animation speed... so it blows up slow etc.
 
Nuke
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Cluster Rockets
Actions
Wait until ((Current order of (Casting unit)) Not equal to (Order(clusterrockets))), checking every 0.10 seconds
Unit - Create 1 Footman for Neutral Passive at (Target point of issued order) facing Default building facing degrees
Animation - Change (Last created unit)'s size to (300.00%, 300.00%, 500.00%) of its original size
Animation - Change (Last created unit)'s animation speed to 50.00% of its original speed
Unit - Kill (Last created unit)

Might want to set the target point of ability being cast to a variable at the start, might get lost during the wait. Also, im not sure if that order condition will work... if it dont work then just wait an estimated amount of time... The Footman should have that FragBoomSpawn model, its death animation is also the explosion so yea..
 
Unfortunately since your rep is in the red you do not give any reputation :eek:
 
Why not use Flame Strike or D&D? They also have a wide area animation.
 
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