need a trigger

  • Thread starter Thread starter mapmakerNOOB
  • Start date Start date
M

mapmakerNOOB

Guest
i need a trigger to remove call to arms form the starting town hall in a normal game
 
Code:
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A town-hall-type unit) Equal to True)) and do (Actions)
    Loop - Actions
        Unit - Remove Call To Arms (Town Hall) from (Picked unit)

Two notes:
- this is untested, so use at own risk
- this should have stayed in your original thread
 
how am i supposed to put "mathching (((Matching unit) is a town-hall-type unit) Equalt to True)) and do (Actions)" in the trigger?
 
i didnt understand but u can find this condition in boolean check type.
:confused:
 
Use actions Unit Group - Pick every unit in Unit Group and do action and click on (Units in (Playable map area) and scroll down to units in region martching condition. Click condtions and do the boolean thing
 
the trigger i used didnt work. it was the same thig as wat Ace posted but instead of using "and do actions" and then the loop action i had to put the actions in the action part at the end.

nvm that.

i did wat ace put and didnt work on the starting point town hall.
it worked on town halls i built though
 
why are we going complex with triggers? i've tested this, removing the ability from all 3 levels of town hall, and from the unit peasant.. gets rid of the ability.. i dont understand..
 
how did u remove it? did u remove it from the starting point town halls?
 
Remove it from the town hall only in the Object Editor.
 
lol buddy, imma make this entirely fool proof for you
step by step
on how to get rid of it okay? just gimme a sec to test something :P
1. Start Editor
2. Go to Object Editor (f6)
3. Make sure your under the unit Tab
4. Scroll down the list and Find Peasant - Look for a little part Called
Abilities - Normal Harvest(gold and lumber), Call to Arms(peasant), Repair
5. Once that part is found, remove call to arms - Faze One Complete

Next faze, is to get rid of ability on buildings right?

1.Go To Object Editor
2. Go to the Abilities Tab ( Not Units Tab )
3. Not far down the list there should be 2 abilities called "call to arms"
One For Town Hall, One For Peasants
4. Select The One for Town Hall
5. Scroll down the list till you find
Art- Icon Normal Call To Arms.. Etc..
Art- Icon Turnoff Call to Arms turnoff etc..
6. double click on both of these and scroll up the list to "None"
Once both are checked to none, it will no longer be a seeable option on the town halls.. making it unclickable.. and there will no longer be an option on your peasants.. this should solve your problem.. if not Please private message me and ill gladly do it for you mate ^^ good luck
 
it removes the icon but the abilty is there, so the icon is just a green square
 
Hmmph.. I have an idea, but its a bit complex to go through steps.. I needa know more about your map, so we needa talk in a more constant environment.. this is too slow =/
[email protected] - Yim Sn
WasCrazy - Aim Sn
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    we were down for a minute - think a log file or something got too big
    +1
  • Ghan Ghan:
    The alerts say it was down for a while unfortunately.
  • Ghan Ghan:
    Didn't know what was going on while I was at work.
  • Ghan Ghan:
    Disk filled up with logs. Fixed now.
    +1
  • The Helper The Helper:
    not a problem at all thanks for getting us back up
  • The Helper The Helper:
    I think the bots are finding a way to get through the anubis
  • The Helper The Helper:
    Happy Wednesday Everyone! Hope everyone has a Fantastic Day!
    +1
  • The Helper The Helper:
    Yeah, stats are showing big bot influx like 12k page views.
  • Wizard Wizard:
    :wave:
    +1
  • Ghan Ghan:
    TH changed his avatar again. 6 more weeks of summer.
    +3
  • Wizard Wizard:
    lol
    +1
  • The Helper The Helper:
    Guys just a heads up I am going to be shutting the site down soon. I am just waiting on the NUON people to decide whether they want to transfer forum data and keep the discord. My email is [email protected] for anyone that wants to keep in touch and I have a facebook too. I will make an official post later. Love you guys and will miss everyone!
    +1
  • V-SNES V-SNES:
    Sent a pm @The Helper
  • Stephen Stephen:
    Oh no - please don't lose the Nuon content
    +1
  • The Helper The Helper:
    Someone email AtariAge and see if they want me to transfer the forum data over to it
  • Ghan Ghan:
    Could probably keep NUON stuff around here if we wanted.
  • Ghan Ghan:
    Hmm what to do about the World Editor site though?
  • Stephen Stephen:
    I'd rather personally just own a backup of the Nuon data than see it go to AtariAge honestly. If it gets enshittified as per usual, or if some of the "regular" Jaguar folks get there, it's not gonna be fun
  • The Helper The Helper:
    There will be a github of the forum data so the NUON Forum Data I guess would be available there
  • The Helper The Helper:
    World Editor is technically Ryoko stuff not mine you guys can keep that I am not in that even
  • jonas jonas:
    :( end of an era :(
  • The Helper The Helper:
    Dont think of it as an end jonas - think of it as a beginning, because really my friend that is what it is.
  • A Andyoyo:
    Thank you for the hard work over the years. It did not go unnoticed.

The Helper Discord

Members online

No members online now.

Affiliates

Hive Workshop NUON Dome World Editor Tutorials
Back
Top