Need abilities for elemental heroes

PrisonLove

Hard Realist
Reaction score
78
Okay so I'm making a campaign and in this campaign you can choose one three elements (Fire, Ice, Lightning) to do battle against the renegade Earth Elements.

I need abilities for the Ice, Fire, and Lightning Elements. Keep in mind these are supposed to be very powerful god-like heroes. AoE abilities are preferred, or abilities that target a single unit and then branch outward. Passives are good as long as they have powerful effects.

Figure each hero gets 3 normal abilities, an ultimate and an Uber ability.

Normal abilities have 4 or 5 levels, Ultimates have 3, Ubers have 1.

Here's the summary of the story:

The Elemental Lord of the Earth has come wreak destruction upon the land. You, a young monk go to the chamber of the Elements, seeking their aid. Choose which Element to sacrifice your life to in order to gain power sufficient to save your people.

So far the abilities are:

Lord of Ice (Intelligence)
Ice Beam: fires a beam of ice that damages and freezes all units in its path.
Tundra: Causes explosions of ice that damages all units in an area and slows them.

Lord of Lightning (Agility)
Megaspark: Charges a target unit with electricity, causing it to explode and electrify units around it, damaging them.

Lord of Fire (Strength)
 

I_RULE_YOU

New Member
Reaction score
34
Lord of Lightning
Fists of Thunder: (Passive) Summons an uncontrolled orb that flies around the hero, passively shocking any nearby enemies. Each level summons an additional orb, increases the orbs size and thus the range of its shock, the visual size of the orb, the distance it travels around the hero, and the damage of its shock.
Electric Shackles: (Active) Causes each of the Lord of Lightning's orbs to latch onto a nearby enemy with a bolt of lightning, immobilizing it and slowly draining its life. Each level increase duration of the hold, damage per second dealt, and the range the orbs can latch onto enemies from.

If you don't know how to do these, i can do them for you. :rolleyes:
 

Dest

New Member
Reaction score
26
Berserk: Causes the Lord of Fire to burst into a great power of strength that increases nearby allies' damage by the (math, like 5xStrength/2) and will decrease every second for a total of seconds.
 

Joccaren

You can change this now in User CP.
Reaction score
54
Lord of Ice:
Frost Nova (Please note I have used this in my own map and posted it as ideas for others. Credit is not required if used)

Causes Explosions of Ice around the Lord of Ice, dealing high damage per second, slowing and dealing extra damage at the start of the ability. Here are the triggers:
Nova Geysers:
Trigger:
  • Frost Nova Geysers
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Frost Nova (Activate)
    • Actions
      • Unit - Create 1 Dummy (Frost Nova) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Set level of Frost Nova (Flame Area) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike ((Position of (Triggering unit)) offset by 250.00 towards 90.00 degrees)
      • Unit - Create 1 Dummy (Frost Nova) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Set level of Frost Nova (Flame Area) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike ((Position of (Triggering unit)) offset by 250.00 towards 180.00 degrees)
      • Unit - Create 1 Dummy (Frost Nova) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Set level of Frost Nova (Flame Area) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike ((Position of (Triggering unit)) offset by 250.00 towards 270.00 degrees)
      • Unit - Create 1 Dummy (Frost Nova) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Set level of Frost Nova (Flame Area) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike ((Position of (Triggering unit)) offset by 250.00 towards 360.00 degrees)
      • Unit - Create 1 Dummy (Frost Nova) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Set level of Frost Nova (Flame Area) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Triggering unit))

Initial Damage and Slow:
Trigger:
  • Frost Nova Nova
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Frost Nova (Flame Area)
    • Actions
      • Unit Group - Pick every unit in (Units within 250.00 of (Target point of ability being cast)) and do (Actions)
        • Loop - Actions
          • Unit - Create 1 Dummy (Frost Nova) for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
          • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
          • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Picked unit)) Equal to (Owner of (Triggering unit))
            • Then - Actions
              • Do nothing
            • Else - Actions
              • Unit - Order (Last created unit) to Undead Lich - Frost Nova (Picked unit)


This could probaly be simplified (I have even been told how to simplify it) I just haven't had the time. As you can probably tell, I edited the graphics of Flame Strike. If you want the Graphics I used, tell me. (All are default to WE)
 

Dest

New Member
Reaction score
26
Lord of Ice:
Frost Nova (Please note I have used this in my own map and posted it as ideas for others. Credit is not required if used)

Causes Explosions of Ice around the Lord of Ice, dealing high damage per second, slowing and dealing extra damage at the start of the ability. Here are the triggers:
Nova Geysers:
Trigger:
  • Frost Nova Geysers
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Frost Nova (Activate)
    • Actions
      • Unit - Create 1 Dummy (Frost Nova) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Set level of Frost Nova (Flame Area) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike ((Position of (Triggering unit)) offset by 250.00 towards 90.00 degrees)
      • Unit - Create 1 Dummy (Frost Nova) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Set level of Frost Nova (Flame Area) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike ((Position of (Triggering unit)) offset by 250.00 towards 180.00 degrees)
      • Unit - Create 1 Dummy (Frost Nova) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Set level of Frost Nova (Flame Area) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike ((Position of (Triggering unit)) offset by 250.00 towards 270.00 degrees)
      • Unit - Create 1 Dummy (Frost Nova) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Set level of Frost Nova (Flame Area) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike ((Position of (Triggering unit)) offset by 250.00 towards 360.00 degrees)
      • Unit - Create 1 Dummy (Frost Nova) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Set level of Frost Nova (Flame Area) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Human Blood Mage - Flame Strike (Position of (Triggering unit))

Initial Damage and Slow:
Trigger:
  • Frost Nova Nova
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Frost Nova (Flame Area)
    • Actions
      • Unit Group - Pick every unit in (Units within 250.00 of (Target point of ability being cast)) and do (Actions)
        • Loop - Actions
          • Unit - Create 1 Dummy (Frost Nova) for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
          • Unit - Set level of Frost Nova (Nova) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
          • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Picked unit)) Equal to (Owner of (Triggering unit))
            • Then - Actions
              • Do nothing
            • Else - Actions
              • Unit - Order (Last created unit) to Undead Lich - Frost Nova (Picked unit)


This could probaly be simplified (I have even been told how to simplify it) I just haven't had the time. As you can probably tell, I edited the graphics of Flame Strike. If you want the Graphics I used, tell me. (All are default to WE)

It seems it's same as the Tundra ability...?
 

kirinelf

New Member
Reaction score
10
Lightning
Indignation
Uber
"I who stand at the gates of heaven command thee who opens the gates of hell, come forth, Divine Lightning, and tear through all my enemies at the name of the necromancer! Indignation!"
Summons an immense down strike of lightning that tears through all enemies on the field in a 1500 AoE, dealing 5k damage to each and stunning for 3 seconds.

Fire
Retribution
Uber
"I who burn the sins of the living command thee who bathes in the fires of hell, stoke the pyres of the Gods and bring forth the Mystic Flame! Retribution!"
Causes the very earth to liquefy to molten magma, instantly rendering all units (Including your own) unable to move and taking 1k damage per second. Lasts for 7 seconds.

Ice
Desiccation
Uber
"I who tend the icy tundras of the human soul command thee who freezes the corpses of the body, surge forth the Shimmering Tide and turn all to Absolute Zero! Desiccation!"
Freezes all units in a 1500 AoE in a massive block of ice that dries out all moisture within. Those within the ice block take 2k damage a second. Lasts for 3 seconds.

All these spells affect your own units as well due to their sheer power, however your heroes aren't affect due to their OWN sheer power.
 
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