Need Help! Defeated players and Visibility

  • Thread starter Thread starter war3
  • Start date Start date
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war3

Guest
Hello,
I need your help.

1). How do I do that: when the last team defeated all the enemies, a victory message will appeared to victory team (and defeat message to the defeated players)? *the defeated players can stay in the game after they defeated, but when all the others are dead, then a victory/defeated message will appeared.

2). How do I do that after a player has been defeated he will see all the map (Visibility on all the map)?
 
1: Have a player group for every team of players, and put every member of each team in it at the starting of the map. When one of them gets defeated, remove him/her from the player group. Then check if the player group is empty. If so, run a victory/defeat trigger.

2: Create a unit group and add every defeated player to it. At the start of the map, create a visibility modifier that gives the whole defeated player group vision of the whole map.
 
Can you write the triggers, please?
because i dont know how to make them
 
Create the visibility modifier:

Code:
        Player Group - Pick every player in [Thedefeatedplayergroup] and do (Actions)
            Loop - Actions
                Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)

Add the players to the teams player groups:

Code:
Player Group - Add Player X to [Theteamplayergroup] (Keep repeating this until all players are added)

Switch player groups when they are defeated:

Code:
    Events
        Player - Player X's Food used becomes Equal to 0.00
    Conditions
    Actions
        Player Group - Remove Player X from [Histeamplayergroup]
        Player Group - Add Player X to [Thedefeatedplayergroup]

Victory/Defeat checking:

Code:
Zoem
    Events
        Time - Every x seconds of game time
    Conditions
    Actions
        Set [PlayersTeam1Boolean] = False
        Player Group - Pick every player in [Team1Group] and do (Actions)
            Loop - Actions
                Set [PlayersTeam1Boolean] = True
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                [PlayersTeam1Boolean] Equal to False
            Then - Actions
                Trigger - Run [Victory/Defeat trigger] (checking conditions)
            Else - Actions
                Do Nothing
 
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