Need Help ( Trigger )

  • Thread starter Thread starter SPEED-FIEND
  • Start date Start date
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SPEED-FIEND

Guest
here is trigger:
Code:
bonus
    Events
        Unit - A unit owned by Player 1 (Red) Dies
        Unit - A unit owned by Player 2 (Blue) Dies
        Unit - A unit owned by Player 3 (Teal) Dies
        Unit - A unit owned by Player 4 (Purple) Dies
        Unit - A unit owned by Player 5 (Yellow) Dies
        Unit - A unit owned by Player 6 (Orange) Dies
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Triggering unit) Equal to (Summoned unit)
            Then - Actions
            Else - Actions
                Game - Display to (All players) the text: Unit Dies.  Bonus f...
                Trigger - Turn off bonus2 <gen>
There is a bonus if no unit die.But Sommons are unit.If Summon Die-no binus i wanna make if summon die - players have a bonus.There is a triger that i make but it dont work.
If i make condition unit-type comprasion it work but in map there is a more than 50 types of summons units.
Sry bad english
 
Check for the condition ((Dying unit) is (A summon)) equal to (true))
Or something similar, sorry, I have spanish version
 
yea but problem is
Summon unit not DIE, unit like footman , archer they die , but like water element , feral spirit they cannon be triggering like dying units.
I try everthing:
Dying
Matching
Summoned
Summoning
But they dont work on summoned units :(
 
Well, I guess your trigger is supposed to look like this:

Code:
Events
    Unit - A unit owned by Player 1 (Red) Dies
    Unit - A unit owned by Player 2 (Blue) Dies
    Unit - A unit owned by Player 3 (Teal) Dies
    Unit - A unit owned by Player 4 (Purple) Dies
    Unit - A unit owned by Player 5 (Yellow) Dies
    Unit - A unit owned by Player 6 (Orange) Dies
Conditions
    ((Dying unit) is summoned) equal to false
Actions

Then as "actions", show some text... or whatever you want to happen.
 
Code:
bonus
    Events
        Unit - A unit owned by Player 1 (Red) Dies
        Unit - A unit owned by Player 2 (Blue) Dies
        Unit - A unit owned by Player 3 (Teal) Dies
        Unit - A unit owned by Player 4 (Purple) Dies
        Unit - A unit owned by Player 5 (Yellow) Dies
        Unit - A unit owned by Player 6 (Orange) Dies
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Dying unit) Not equal to (Summoned unit)
            Then - Actions
                Game - Display to (All players) the text: Unit Dies.  Bonus f...
                Trigger - Turn off bonus2 <gen>
                Trigger - Turn off (This trigger)
            Else - Actions
                Game - Display to (All players) the text: 2131
this is it?
But it dont work.....
please some1 make 1 small map just hero and this trigger and say if map work - May be problem is only in my PC.
 
Is more like AceHart said
(Summoned unit) only works on events like "(some) unit summons a unit", it doesn't check if the dying unit is summoned.
Code:
-- AceHart code --
Events
    Unit - A unit owned by Player 1 (Red) Dies
    Unit - A unit owned by Player 2 (Blue) Dies
    Unit - A unit owned by Player 3 (Teal) Dies
    Unit - A unit owned by Player 4 (Purple) Dies
    Unit - A unit owned by Player 5 (Yellow) Dies
    Unit - A unit owned by Player 6 (Orange) Dies
Conditions
    ((Dying unit) is summoned) equal to false
Actions
    -- Then your actions --
    Game - Display to (All players) the text: Unit Dies.  Bonus f...
    Trigger - Turn off bonus2 <gen>
    Trigger - Turn off (This trigger)
    ...
 
Your condition says:
(Dying unit) Not equal to (Summoned unit)

It should say:
((Dying unit) is summoned) equal to false

That's under boolean, unit is summoned.
 
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