Need help Turning a Hero into another Hero

N

Nightmare

Guest
I'm not new to making maps but i'm just having problems with triggers. i'm trying to make a small hero at the beginning of the game and then bring it to a tavern and then changing it into another hero + i also need help making a old hero carry over the level and the poins when they change into a new hero from the tavren. my map is somewhat like tank wars but with more choices to choose from. post anything u have for info that would really help out this map ty.
 
There is an ability called Permanent Metamorphosis that might be what you are looking for.
 
Not like that that it's something different. let me try to explan first u start off with a weak hero then u go to a tavern the u buy another hero BUT it replaces the weak hero with the new hero which doesnt sell the point for example and u can use that hero as many times as u want and then when u make enough gold u can change into another hero which will also carry the ability points and level to the new hero and SELLS the old hero u had first.
 
Well I do know a way to get the old unit's life and mana back to it... Something like this-

Event
Unit - NameOfBuildingThatSoldTheNewHero <gen> Sells a unit

Action
Unit - Replace (Buying Unit) With a NameOfUnitOrHero using The old unit's life and mana
 
well its something like that idc for the mana b/c they are going to have different health powers ty anyway raptor but i will need more then just that i think
 
how bout something like this?

Code:
yup
    Events
        Unit - NULL 0049 <gen> Sells a unit
    Conditions
    Actions
        Hero - Give (Item carried by Party_Leader in slot 1) to (Sold unit)
        Hero - Give (Item carried by Party_Leader in slot 2) to (Sold unit)
        Hero - Give (Item carried by Party_Leader in slot 3) to (Sold unit)
        Hero - Give (Item carried by Party_Leader in slot 4) to (Sold unit)
        Hero - Give (Item carried by Party_Leader in slot 5) to (Sold unit)
        Hero - Give (Item carried by Party_Leader in slot 6) to (Sold unit)
        Hero - Add (Hero experience of Party_Leader) experience to (Sold unit), Hide level-up graphics
        Unit - Remove Party_Leader from the game
        Set Party_Leader = (Sold unit)
 
Prefect just what i was looking for ty adjl but all i need now is to revert back to pilot and sell the hero and a couple of other things i need to think of
 
forgot to metation this in last post. what i mean is "pilot" is a hero that has no attack and (1) inventory. and when he goes to a tavern aka "Mech Factory" the hero bought will be replaced with the "pilot" hero from the start. and what i mean by "revert" is selling ur hero BACK to the tavern lets say for example Reds pilot buys a "Flea" a small mech with a inventory of 2, speed of 300 and 300 AP (Armor Points (aka Health Points) which costs about 5000 gold. thers an option in the tavern that works like -repick but u get gold back from the hero u last had so when u press that opiton u go back to being a pilot and u get back 2500 gold from selling that mech. which will allow red to buy a puma which is a little slower than a flea but has more AP and in inventory of 3.
 
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  • Varine Varine:
    Luckily I live in an age with electricity so it's way fucking faster, but when I was just a boy trying to find my place I had some hardcore chefs that made use do things like that by hand. It is WAY easier to get right by hand because you control it and can feel it, but it takes soooooo much longer. And on the scale a modern kitchen requires... I serve 400-500 guests on average per day right now, if I had 100 then we could do things way better
  • Varine Varine:
    But we can't do that. In the winter yeah, but I HAVE to get people through here right now so I can afford the staff that we CAN do that. We have about 100 days of summer, and if that summer doesn't make us what it will, then I can't operate the other most of the year with my staff. The owner is talking about closing two days a week to cut down on labor, I told him he should cut down on vacations and it did not go great. I do think I won though, I have to keep my fucking core staff and they have to be gainfully employed
  • Varine Varine:
    Sure some of them might take a second job, but I can't just cut my entire staff to unlivable hours, nor can I can cut them off all winter if I want them to come back.
  • Varine Varine:
    And also, there is no fucking way I'm pulling these hours come september. I only do this right now because I have to, the second I don't have to be the one doing it I won't be
  • Varine Varine:
    I have a 5 person core staff in the kitchen, not including me or Chef Ben
  • Varine Varine:
    Though two of those people are likely not making it this year. One of them has been replaced, the other I am kind of trying to. He's being a giant bitch, today I had to get onto him because in the three hours before I left he had taken like thirty minutes for cigarette breaks
  • Varine Varine:
    And he was also complaining to me the other day that he was out of weed so couldn't smoke any before work that day, and was confused about why I was annoyed he was telling me, his boss, that he is smoking weed everyday before work.
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  • Varine Varine:
    Like yeah I can tell. I don't need to fucking know.
  • Varine Varine:
    So now he's getting scrutinized and will not be top of the list. I know I don't have the smartest people but I do expect them to have some common fucking sense
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    I did do a rare thing for me and hire a girl last month without warning. Everyone was made at me because I started her at like 21, but she worked with me before and I was like don't care. She made 19 at her old job and I wanted her to come work with me, she is the best
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  • Varine Varine:
    I'm going to get her a raise at the end of the summer. She wants to go to school again, but I want her to still work with me so.... she kind of can just tell me what the price is. I can go to 25 if she keeps up. I need to get her onto line more, that's what she wants, but I need her where she is and it's not fair that she doesn't get the little bit of raise that comes with it. She can do it no problem, I've worked with her there.
  • Varine Varine:
    It's just hard to move and train people unnecessarily right now. And also the line fucking sucks, it's not any more fun. This is turn and burn so I have the bankroll, and everyone suffers for it
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    Eventually we'll get it balanced, we'
  • Varine Varine:
    we're starting online orders and stuff, but I also turn that off all the time because I barely keep up trying to be the best at Sysco shit
  • Varine Varine:
    I think it's gonna be a good fall and winter though. We're going to have a good staff, they will get along, they will be able to manage the workload and the complications, they know how to really cook this year, like every person on line knows their steak temps. Some of them use thermometers a lot and they don't always use them right, but they do know how to do it. Failure, especially in this field, is the only way to get better. They'll get it
  • Varine Varine:
    They won't get feel down while they do the thermometer, but we didn't have an instant read probe when I was learning. Like they did but god knows how off it is, you HAD to do it by feel. Even if the chef was fine with me bringing my own, it takes too long. Poke and know
  • The Helper The Helper:
    420 threads in the Artificial Intelligence forum :)
  • The Helper The Helper:
    Happy Monday!
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    and then it was Tuesday!
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    fyi I am going out of town to lake somewhere in bfe texas for the weekend will be gone Friday morning to sunday afternoon for a paranormal thing and some rest peace
  • jonas jonas:
    cool take it easy
  • jonas jonas:
    I recently had an experience with a waiter that really brought down @Varine's point about them being in sales. The first waiter just asked "anything else? deserts?" and when the table shook their head said "ok" and left. Then the other waiter came in and started going off describing the deserts and you could see the heads turning, and they finally got a bunch of deserts
  • jonas jonas:
    makes sense if you consider that the tip is basically a commission on sales

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