need help with 2 triggers plz

  • Thread starter Thread starter time43
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time43

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ive made a rpg map, where when ur hero dies it gets auto revived at the last "safe" spot u went to. basically i want some sort of penalty everytime u die

first of i just had it subtracing experience, but later in the game 100 exp wouldnt really effect u, so im wondering, is there a way to subtract a % of experience of a hero?

also my other problem is, i have a boss, a orge, i want him when he has less then 500 life to perform a special move, like warstomp
i made a trigger like this - and it doesnt work

EVENT - unit orge has less then 500 life
ACTION- unit ogre to tauren war stomp

now the orge does have the ability warstomp, so i cant see why it wont work?

can anybody help me with these 2 problems?


many thanks
 
Ok, first, the respawn..
Code:
Events - Player Owned Unit Event - A Unit Owned By (Your Player Here) Dies
Conditions - Boolean Comparison - (Triggering Unit)) Is A Hero Is Equal To True
Actions - Hero - Revive Hero Instantly - Instantly Revive (Triggering Unit)) At (Your Region Here), Show Revival Graphics.

Next.. But first of all, please don't post things your not [I]sure[/I] whether or not they exist, you need 2 be more specific.. heres the code for it nonetheless..

[code]
Events - Specific Unit Event - Ogre's Life Becomes Less Than Or Equal To 500
Conditions - 
Actions - Issue Order - Issue Ogre To Cast Warstomp

There's the codes.

np
 
thanks for the orge code,

i knew the code for the respawn one what i didnt know was how i can subtract a % of experience from the hero like a penalty for dying.

EDIT: im trying to do the orge code and it still wont work, ive got

EVENTS: Orges life becomes less then or equal to 500
CONDTIONS:
ACTIONS: Order Moglar to Tauren War Stomp


i cannot find this cast thing, the only trigger i can find that would come close is the "Issue Order With No Target" thats what im using now
 
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