Need help with a few basic triggers

Shinobi

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I'm making a map with 3 bases at the top, one entrance, that will play like a melee map but instead of computers it will just be waves of units that come and attack at certain time intervals.

I know how to spawn a wave of units, lets say 10 zerglings at the start - what I want to know is - how would I go about putting a timer on the map that will count down to each wave of units, as well as spawn different types of units only the one time? Currently I know how to send a certain number of units at a repeating time interval (like 10 zerglings every 30 seconds).

I basically want the general idea of what I have to do to set up a timer counting down to each wave, and then have a different wave of units each time. Let's say a timer with 5 minutes that will spawn 10 zerglings, then the timer would reset to 5 minutes and then spawn 10 hydralisks, etc. etc. Any help or just general advice would be greatly appreciated!

P.S. How do I remove certain things, like taking out vespene geysers if I do not want them in their current spot anymore?
 

Syndrome

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Well, atm I'm terreining my TD to get used to the SC2 Editor, so I can help you with your removing problem
On the top nav [Layer] bar, select Units so that the editor beings loading the list of units you can enter, if you mouse over the map and see a transparent unit, that means you are in placement mode. Press space and it will toggle to selection mode. From there, select your geyser and press the delete button which prompts a 5-pronged nuclear launch missile attack on your geyser and utterly wipes it out of your map.

For doodads, same steps but select the doodads tab instead of units.
 

Shinobi

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Thanks Geoff, can't believe I didn't figure out something so simple :p Now to work on my waves of units...
 

Severon

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in short you need arried Variables.

Now I suppose you want an explanation:)

First create 2 global variables(if you know multidimentional you might be able to make 1 variable to do this, but I'm not sure if you can have and integer and a unit type in a multidimentional array made through the gui(I would assume you can if you script))


I am going to use:
Wave[] = Unit type
spawnNumber[]= integer

Trigger:
  • Map Start
    • events
      • At map start
    • local variables
    • conditions
    • actions
      • Variable - Wave[0] = Zerglings
      • Variable - Wave[1] = Hydralisk
      • Variable - Wave[2] = Odin(gg)
      • Variable - spawnNumber[0] = 10
      • Variable - spawnNumber[1] = 5
      • Variable - spawnNumber[2] = 100

Trigger:
  • Spawner
    • events
      • Timer - periodic 300(5min*60sec/min=300 seconds) seconds game-time
    • local variables
      • I = 0
    • conditions
    • actions
      • unit - create <u>spawnNumber</u><i> of <u>Wave</u><i> at <u>Point</u>
      • I=I+1
    • </i></i>

I'm not going to include the add to unit group or movement commands unless you really need me 2.

Hopes this helps^.^
 
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