Nivius
TH.net Regular
- Reaction score
- 5
so, i'm the making of 5 heroes atm and i'm kinda stuck on some skills of them so i'm asking for help or for ideas... to fix the existing skills or replace them
1. Fire lord
need to be "double edged" meaning all hes skills and attacks damage allies as much as foes. but he deal a hefty amount of dmg
i atm got 2 skills that cant fulfill this.
a. "fire nova" based of "frost nova" whit a fire look. (only dmg allies if targeting one then it dmg only the unit targeted)
b. "fire wave" based of "breath of fire" does not dmg allies at all, even if its said under targets that it should
how can i make these 2 skills work as they should? shuld i base it of some other skills? or got other ideas that i can replace them whit?
2. meat wall
should have a passive skill that increases hes life allot every level. but i cant get it to work , i'm using "item bonus life" skill but it only increases life first lvl
3. chaos master
should have an activate able immolation but for some reason i don't really get, the immolation is around hes head? should be around chest like it normally is (the effect says its on "chest" atm but it don't help)
4. Mage assasin
biggest problem of them all, i just cant seem to fix this...
simple enough: an aura that fulfills the role of vamp aura but also effects ranged, and instead of life it should give mana. this just makes me stupid atm
someone really help me whit this one, worked whit for a long time :/
1. Fire lord
need to be "double edged" meaning all hes skills and attacks damage allies as much as foes. but he deal a hefty amount of dmg
i atm got 2 skills that cant fulfill this.
a. "fire nova" based of "frost nova" whit a fire look. (only dmg allies if targeting one then it dmg only the unit targeted)
b. "fire wave" based of "breath of fire" does not dmg allies at all, even if its said under targets that it should
how can i make these 2 skills work as they should? shuld i base it of some other skills? or got other ideas that i can replace them whit?
2. meat wall
should have a passive skill that increases hes life allot every level. but i cant get it to work , i'm using "item bonus life" skill but it only increases life first lvl
3. chaos master
should have an activate able immolation but for some reason i don't really get, the immolation is around hes head? should be around chest like it normally is (the effect says its on "chest" atm but it don't help)
4. Mage assasin
biggest problem of them all, i just cant seem to fix this...
simple enough: an aura that fulfills the role of vamp aura but also effects ranged, and instead of life it should give mana. this just makes me stupid atm
Trigger:
- Activate spir aura
- Events
- Unit - A unit enters (Playable map area)
- Conditions
- Actions
- Trigger - Add to Spiritual aura15 <gen> the event (Unit - (Triggering unit) Takes damage)
- Events
Trigger:
- Spiritual aura15
- Events
- Conditions
- ((Damage source) is A Hero) Equal to True
- ((Damage source) has buff Spiritual Aura (lvl1)) Equal to True
- Actions
- Custom script: set udg_IntegerVariable = GetUnitAbilityLevel( GetEventDamageSource(), 'B00M' )
- Unit - Set mana of (Damage source) to ((Mana of (Damage source)) + (((Damage taken) / 100.00) x IntegerVariable))
someone really help me whit this one, worked whit for a long time :/