Need help with a few things

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I need help with the below:
How do I make respawn triggers that don't stack creeps upon creeps nonstop
for ex: dota neutral creeps/ they spawn but if a new set comes the old ones go away.

How do I make a starting movie for maps and ending movies.

How do I make items that open gates
for ex: in some rpg's you need a key to open a iron gate and when you kill a boss he drops it and I have the key in the inventory then when I touch the door the gate opens and key vanishes.

I want to thankyou in advance for any help.
 
Well for movies at start/end of map just read the Cinematics tutorials (either in the Tutorial depositary or at the tutorials site).

And for the key thing try something like:
Code:
   Events:
      A Unit enters *Your region* (one by the gate).
   Conditions:
       Entering unit has *Gate Key* equal to true.
   Actions:
      Open *Your Gate*

Not sure about the action but something like that.

Hope that helped,
-Husky
 
additional action:

make sure the item is removed!! ithink the action is like this

Item: Remove Item.......
 
eman771 said:
additional action:

make sure the item is removed!! ithink the action is like this

Item: Remove Item.......

But would if you need to go back through?
-Husky
 
for ex: in some rpg's you need a key to open a iron gate and when you kill a boss he drops it and I have the key in the inventory then when I touch the door the gate opens and key vanishes

i was jus lookin at that
 
Non member said:
How do I make respawn triggers that don't stack creeps upon creeps nonstop
for ex: dota neutral creeps/ they spawn but if a new set comes the old ones go away.
The general idea is to use a condition to check if there are any units at the region, and if there are don't respawn. If you post the triggers you have for respawning, we may be able to help you more specifically.
 
Non member said:
I need help with the below:
How do I make respawn triggers that don't stack creeps upon creeps nonstop
for ex: dota neutral creeps/ they spawn but if a new set comes the old ones go away.

How do I make a starting movie for maps and ending movies.

How do I make items that open gates
for ex: in some rpg's you need a key to open a iron gate and when you kill a boss he drops it and I have the key in the inventory then when I touch the door the gate opens and key vanishes.

I want to thankyou in advance for any help.

umm i hope these help.
Respawn trigger:
for your case if you want it so that UNTIL a certain creep/unit dies the new set will spawn then make a trigger that repawns the creep example:
event:
unit dies
condition:
triggering unit equals to (whatever unit/creep you have in your map)
action:
create "amount" "unit" for "player" in "region" <-- just replace the things in "-" with whatever you want.

movies:
umm read the cinematics/camera tutorials they will give you everything you need to know on getting yourself famaliarise with making movies.

opening gates with items:
umm pretty easy. umm here is trigger that i remembered.
event:
map initalizaiton
condition:
action:
destuctable-make (your gate) invulnarable <=== this trigger just simple makes it so your player cant jsut destroy and walk thru the gate.
event:
unit enters (region) <-- the region where your gate is found
condition:
umm something like triggering unit is carrying (key) equal to true
actions:
destructable-make (your gate) open

Now if you want your gate too close when the player has gone thru it. just make a trigger that oposite to the one above. If you want the gate to remain open just continue the above trigger and make an action that removes the key.
 
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