Need help with a 'trap' ability

  • Thread starter Thread starter RBC La Vaca
  • Start date Start date
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RBC La Vaca

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I'm trying to make a trap ability similar to the 'Statis Trap' ability used by the Witch Doctors, but instead of stunning the surrounding units I want the new trap to deal AE damage to them. I've tried creating a trigger to go with the ability to determine when a unit triggers the trap and dealing the AE damage since I cannot just base the ability off the 'Statis Trap'. I haven't worked with triggers too much, so I'm sure the problem is just me. In any case, can someone help me out?
 
Code:
stasis trap dies
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Dying unit)) Equal to Stasis Trap
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Owner of (Dying unit)) is an enemy of (Owner of (Killing unit))) Equal to True
            Then - Actions
            Else - Actions
                Unit - Order (Dying unit) to damage area in 0.00 seconds of size 500.00 at (Position of (Dying unit)) for 100.00 using attack type Spells and damage type Normal.
 
on 2nd thought... i dont think that will work right. when ever a unit dies with no killing unit the "killing player" is player 1, so if you're playing against player 1 (red) and a stasis trap goes off it might say that the condition in the if/then/else is true not false so it wouldnt do the damage. but you cant just say stasis trap dies because then it will still damage units in the area when it's killed and the trap doesnt go off.

depending on what type of map you're making and what abilities are available to which players on which teams, and what other abilities the trap has (like invulnerable, then you can just use the action with out the if/then/else) this may or may not work for you.
 
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