D
Dante
Guest
The trigger I am trying to make is where when you reach a certain point in a path, some centaurs ahead engage a tauren, a sounds is played and a visibility modifier is created to show the player the battle. The problem I am having is that it's not playing a sound I want;
Any suggestions?
Code:
Tauren fighting centaur 1
Events
Unit - A unit enters Taurenfightingcentaurstart <gen>
Conditions
(Triggering unit) Equal to Tauren Chieftian 0023 <gen>
Actions
Unit - Create 1 Tauren for Player 3 (Teal) at (Center of Taurenfightingcentaur <gen>) facing 180.00 degrees
Sound - Play TaurenYesAttack2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Center of Taurenfightingcentaur <gen>) to a radius of 512.00
Any suggestions?


