Need Help with Ability

  • Thread starter Thread starter zak16
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zak16

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Well, the ability im trying to create is a sort of blocking shield. When someone uses it no enemy can attack him or go close to him. So the triggers i created would be like this .
Shield1:
Event: A unit begins the effect of an ability
Condition: (Ability being cast) equal to Invisible Shield
Action: Start timer Shield (10sec)
Turn trigger Shield2 on

This is the problem, how can i create pathing blockers in a circle around my unit
Shield2:
Event: Every 2 seconds of the game
Condition: (My unit) is alive
Action: ???? I could: Create Pating Blocker(Ground/Large) at random point in RegionShield and then create a trigger making this region move alwaays having its center on then position of the unit but.

Shield3:
Event: Timer Shield elapses
Action: Turn off Shield2

So hope you get it, i need to create pathing blockers in a circle around the unit, any1 who knows a way to do this?
Edit: if it helps only one unit in my map is going to have the ability .
 
This is just for now until i think of a better way:

Shield 2
Events - A unit comes within (integer) of (casting unit)
Conditions - (triggering unit) belongs to an enemy of (casting unit)
Actions - Order (triggering unit) to stop

That will stop anyone who comes near the casting unit.

Ill post any thing better than this.

Hope this helps :)

EDIT: pathing blockers will prevent even the caster from moving around it, i wouldn't recommend it but if you do want it then look in doodads for something to create a doodad, then select that.

~Jindo
 
Thanks it works, not exactly as i wanted it to but its good.
I was thinking of creating pathing blockers, then removing htem, creating new, waiting, removing them, creating new and so on till the timer ends, all i need to figure out really is to move a region not to the position of a unit but to the position next to the unit so that the pathing blockers create a circle around the unit and moves with the unit, sadly u can't do something like create pathing blocker in northwestcorner of region or create pathing blockers in a circle around unit, its hard to explain.
I would be great if you still try to figure out other ways to do it, cause i wanted it to be able to "lock in" someone with my unit too, thanks
 
i think it would be pretty easy to set up pathing blockers in a circle around the caster, use a for loop and inside the loop use create pathing blocker at (point with polar offset) position of casting unit offset by x range in (Integer A * some value) angle, also to make it easier, you can make a destructable group and put all of these into the group and at the start of every second that they move, remove every destructable in the group from the game. star over. but it could get screwy when the casting hero has this shield around him and walks next to an enemy, now the enemy and the hero are both trapped inside the pathing blockers circle.

im kind of tired right now and proof reading would probably give me a headache, so i hope what i typed is understandable.
 
If you can find a way to make the region(region 1) center and move around the hero (its beyond me, but im a noob), you could create another region that also moved near the other one (region 2)

Events-unit enters (region 1)
Actions-move unit instantly to (region 2)

i have no idea if this is possible
 
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