6
6911750022
Guest
Hi, I am trying to make a DnD map. The idea is that the Dm's can place units and do pretty much anything to make a quest for the heros who do whatever the Dm wants to make them do.
I have figured out most of the stuff but can't figure out how to make commands like
-size 350
-level 10
and stuff like that. The first one would set the scale of a selected unit and the second one would set the level of the selected unit.
Another one is
-set 1 "name"
-1 "text"
which if you typed
-1 Hello
Would show to everyone else
"name": Hello
It should work with more than one name (at least 3) so the dm could say
-set 1 Good Guy
-set 2 Evil Guy
-set 3 Dm
-1 You must help me (Good Guy: You must help me)
-2 I WILL KILL YOU ALL (Evil Guy: I WILL KILL YOU ALL)
I am having problems seperating the first part from the second one.
Any ideas?
Also how can you give only certain players vision of the map?
The best I can do is disabling the fog of war and black mask but that affects everyone.
I would prefer if the Heros can see the terrain but not the units (they will be in third person) and the dms just see everything.
I have figured out most of the stuff but can't figure out how to make commands like
-size 350
-level 10
and stuff like that. The first one would set the scale of a selected unit and the second one would set the level of the selected unit.
Another one is
-set 1 "name"
-1 "text"
which if you typed
-1 Hello
Would show to everyone else
"name": Hello
It should work with more than one name (at least 3) so the dm could say
-set 1 Good Guy
-set 2 Evil Guy
-set 3 Dm
-1 You must help me (Good Guy: You must help me)
-2 I WILL KILL YOU ALL (Evil Guy: I WILL KILL YOU ALL)
I am having problems seperating the first part from the second one.
Any ideas?
Also how can you give only certain players vision of the map?
The best I can do is disabling the fog of war and black mask but that affects everyone.
I would prefer if the Heros can see the terrain but not the units (they will be in third person) and the dms just see everything.


