LearningCode
New Member
- Reaction score
- 24
Thanks for the suggestion,
But adding this Condition works:
GDD_DamageSource Equal to "Tower name"
GDD_Event only turns to 0.00 when a unit receives damage.
So, Event, GDD reaches 0.00
Check Condition, DamageSource = TowerBash
Do actions. xD
But adding this Condition works:
GDD_DamageSource Equal to "Tower name"
GDD_Event only turns to 0.00 when a unit receives damage.
So, Event, GDD reaches 0.00
Check Condition, DamageSource = TowerBash
Do actions. xD