Viikuna
No Marlo no game.
- Reaction score
- 265
I dont know if this is a right place to post or anything, but does anyone know some trick to make impaled unit vulnerable or fake it as effectively as possible?
I need that unit to keep the impale buff, so removing it is not an option.
Using SetUnitInvulnerable( unit, false ) did not work when unit had that buff, so its probably hardcoded or something.
I probably need to fake it somehow by using some dummy unit that gets impaled instead of that real target, but it has some problems.
-Dummy should probably have locust, which makes impaling kinda hard.
-Real unit must be hidden somehow from players sight. Changing its scale locally might work, but its kinda ugly since it affects potrait model if I recall correctly.
So, I need someone to find some weird bug or trick or some nice method for me or solve these problems with some nice and smooth solution or then I just maybe have to learn live with the fact that my impaled units will stay invulnerable.
I need that unit to keep the impale buff, so removing it is not an option.
Using SetUnitInvulnerable( unit, false ) did not work when unit had that buff, so its probably hardcoded or something.
I probably need to fake it somehow by using some dummy unit that gets impaled instead of that real target, but it has some problems.
-Dummy should probably have locust, which makes impaling kinda hard.
-Real unit must be hidden somehow from players sight. Changing its scale locally might work, but its kinda ugly since it affects potrait model if I recall correctly.
So, I need someone to find some weird bug or trick or some nice method for me or solve these problems with some nice and smooth solution or then I just maybe have to learn live with the fact that my impaled units will stay invulnerable.