Need help with more than one peon on a mine.

  • Thread starter Thread starter Zamiel
  • Start date Start date
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Zamiel

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There was another thread on this, but the consensus was that the number of peons on a mine at one time (1) was a game constant and could not be changed.

This leaves it to be done by triggers. How would I go about creating a peon with a gold sack in hand?
 
oof thats a REALLY hard one

ok two things i can think of off the top of my head.

look in the mine values and look for somehting like it or use a trigger

event:unit enters aregion

condition:region is (mine)

action:allow more peons( or the like)
 
Play its animation, but i've been able to change this without gameplay constants... It's under the gold mine ability, and it says *Support units* or something like that. I've changed it in one of my maps. If you want to see it, just go to Wc3sear.ch, and search my name.
 
Lol... Its an outline of my "name/character" (Darthfett) I just took it from a pic of Jango, and changed his outline to white, and made it look like the NBA stuff.
Thanks... I think.
EDIT:
*Adds MooMooMan to Buddy List* (What is that anyways?)
 
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