xFirebolts
/Events
//Unit - A unit Begins casting an ability
/Conditions
//(Ability being cast) Equal to xFirebolts
/Actions
//Unit - Create 1 FireBolts for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
//Unit Group - Order (Units of type FireBolts) to Attack (Target unit of ability being cast)
Q's:
1)The skill(dummy) sometimes fire at nearby enemies and happens also when the target dies in 1 shot. Is there a way to make it FF on a single target and stops when the target is dead?
2)How to upgrade my dummy as my hero start upgrading the skill to level 2~3?
/Events
//Unit - A unit Begins casting an ability
/Conditions
//(Ability being cast) Equal to xFirebolts
/Actions
//Unit - Create 1 FireBolts for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
//Unit Group - Order (Units of type FireBolts) to Attack (Target unit of ability being cast)
Q's:
1)The skill(dummy) sometimes fire at nearby enemies and happens also when the target dies in 1 shot. Is there a way to make it FF on a single target and stops when the target is dead?
2)How to upgrade my dummy as my hero start upgrading the skill to level 2~3?