Need help with spell ideas ...

Jolly chap*

New Member
Reaction score
34
Sorry for posting so soon.

I'm really needing help with ideas for spells for some of my Heroes ... I've run out of ideas. :(

I need spell ideas for:

An enormous monster thing Hero that casts ice-based spells or destructive, death spells.

A summoner type Hero that can call titanic beings to help.


I also prefer at least one Aura per Hero ... and please try to make it easy enough to trigger because I'm still new to JASS, so I'll be using GUI. :D EDIT: +rep for those who contribute a very detailed and fun-to-use spell.
 

LightChaosma

New Member
Reaction score
60
freezing water
the hero fires out a beam of water, creating a pool of water in a 400 AOE of the target area. after a few seconds the hero freezes this water, instantly freezing any unit inside the water. the frozen units take damage over time. duration varries depending on how many units caught. more units = more bodyheat = faster melting.

death aura
every enemy unit coming within 400 range of the hero has a 10% chance of being infested with the death-virus. units with the death virus take damage over time for 5 minutes. if a unit dies under the effect of the death virus, thier soul goes to the caster, giving him healing if at low HP, else he gets a temporary passive abbility that can be used for a while (for instance +10 damage for the following 30 atacks). there are antidotes for this virus.

frost arena
the hero creates 4 walls of ice surrounding every unit wihing a 1000 range sqaure ( a square of 2000 by 2000) the ground in this arena is frozen, and every enemy wont have as much grip as usual, and have a 25% chance to miss, and if they hit, they do 15% less damage. the units inside are trapped untill the effect wears off, or the hero dies. lasts 30 seconds.

ice spirit
summons an ice spirit to aid you in battle. the ice spirit is invulnareble, and lasts for a minute. controll of the ice spirit is unnescsary. the ice spirit casts a random spell every 7.5 seconds. spells include mass slow, heal, inner fire, faery fire, and more. 5 minute cooldown
 

sjakie

Cookie Be Awesome!
Reaction score
127
Hero Proper Name: Glaciar

Hero Class Name: Frost Monstuosity


The famous monster Glaciar came to existance many years ago, when the world of warcraft was still covered with ice and glaciers, yet to be unfrozen. From the inner circles of the void appeared Glaciar, a humble voidwalker ready to venture into the new dimension. The unfortunate being was frozen solid in a fracture of a moment however, leaving him chilling in the middle of an iceberg for many ages. Now, Glaciar wanders this world. Unfrozen, yet ice poured into every single molecule of his dark body, to strike fear into all he passes and freeze them, just like he was many ages ago.


Strength: 23 (+2,5)
Agility: 15 (+1,5)
Intelligence: 25 (+2,5)

Glacial Aura (passive)

The cold of the old days still remains in Glaciars etheral body, yet leaks out every second he lives. Every second, chilled air escapes his monstrous corpse and causes the nearby air to dramaticly drop.
Level 1 - Slows both the speeds of enemies in a 550 radius by 1% every second. Maximum is 10% slow.
Level 2 - Slows both the speeds of enemies in a 600 radius by 1,5% every second. Maxumum is 15% slow.
Level 3 - Slows both the speeds of enemies in a 650 radius by 2% every second. Maximum is 20% slow.
Level 4 - Slows both the speeds of enemies in a 700 radius by 2,5% every second. Maximum is 25% slow.

Note: The slow is lost when the enemy leaves the auras area of effect

Frost Breath (Active, target point)

When he was unfrozen from the iceberg, Glaciar discovered his ability to breath immense cold air. He figured he could use this tremendous ability to freeze opponent on the battlefield.
Level 1 - Deals 110 damage and slows both speeds by 30% for 2 seconds.
Level 2 - Deals 160 damage and slows both speeds by 40% for 2 seconds.
Level 3 - Deals 210 damage and slows both speeds by 50% for 2 seconds.
Level 4 - Deals 260 damage and slows both speeds by 60% for 2 seconds.

Ice Spikes (Active, no target, channeling)

Using his frost powers, Glaciar can freeze the soil underneath him. Using remaining water inside this earth, he can create frost spikes and send them out of the ground to penetrate opponents above them. When Glaciar starts channeling, he sends out a wave dealing damage in 100 range (melee distance). The second wave in a 200 radius, third in a 300 radius, and so on.
Level 1 - Channels for up to 4 seconds. 50 damage each wave.
Level 2 - Channels for up to 4 seconds. 60 damage each wave.
Level 3 - Channels for up to 5 seconds. 70 damage each wave.
Level 4 - Channels for up to 5 seconds. 80 damage each wave.

Frostbite (passive)

Glaciars chilling powers go beyond imagination. Not only his powerfull skills, but even a touch of him can chill an enemy to the bone, or even freeze him stuck in a miniature iceberg. Glaciar himself thankfully uses this ability in combat to freeze those who threaten him.
Level 1 - Adds a 8% slow effect to regular attacks. Enemies that reach the maximum slow of glacial aura are frozen in a chunk of ice for 2 seconds, dealing 40 damage per second. Enemies hit by Frost Breath are receive 10% extra slow, every wave of Ice Spikes has a 20% chance to stun its target for 0,5 second.
Level 2 - Adds a 12% slow effect to regular attacks. Enemies that reach the maximum slow of glacial aura are frozen in a chunk of ice for 2 seconds, dealing 60 damage per second. Enemies hit by Frost Breath are receive 15% extra slow, every wave of Ice Spikes has a 30% chance to stun its target for 0,5 second.
Level 3 - Adds a 16% slow effect to regular attacks. Enemies that reach the maximum slow of glacial aura are frozen in a chunk of ice for 2 seconds, dealing 80 damage per second. Enemies hit by Frost Breath are receive 20% extra slow, every wave of Ice Spikes has a 40% chance to stun its target for 0,5 second.

Note: The iceberg effect of Glacial Aura does not occur twice in one effect. Once the enemies has been frozen, he would have to leave the aura, enter it again, and receive maximum slow again to receive the same frost again.
 

NightShade

Ultra Cool Member
Reaction score
31
A summoner, hmm

the hero should have small damage, small hp, and small mana(though intelligence will be the primary atribute), but the creatures he or she can summon are powerful.

Magic Giant
summons a magic giant which when summoned uses all of casters available mana. For each mana point the hero has apon casting is multiplied by 1/2.5/5 to create the HP of the giant(ex: the hero has 500 mana, the giant will have 500/1250/2500). Also the damage of the giant is 5%/10%/15% of the heros mana(ex: the hero has 500 mana, the giant has 25/50/75 damage).
ok that ability may seem rigged but if the hero has smallish mana the giant wouldn't be that powerful, anyway, it costs all the heros mana!

split
the hero splits in 2/3/4. each copy has half/third/quarter damage, hp, mana, but they all have the same mana regeneration rate and hp regeneration rate, so all in all, the hero has a faster regen rate.

animation
every time the hero attacks and kills a unit, it has a chance of 50%/75%/100% to stop the soul from going over the barrier to death and creates a spirit to fight for the hero.
when is the hero going to kill a unit?:rolleyes:

titanus(ultimate):D
summons a giant of huge power, costing 100 mana, but for each second titanus lives for, will leach 10 from the heros mana(ex: the hero has 500 mana after casting, titanus will live for 50 seconds.).
 

Jolly chap*

New Member
Reaction score
34
Wow, very cool. :D

I especially like sjakie's Hero ... it's exactly what I'm looking for, though a bit difficult to trigger, but! :p

+rep to all of you ...

EDIT: I still need more ideas for the summoner guy. I'm definitely using the idea of summoning some insane monster, but I also need abilities for himself too. :D
 

TheDarkBoy

New Member
Reaction score
3
I have an idea for the summoners aura.

The summoner has opened a portal from another dimension. Small particles flyes around him, slowing and damaging his enemies. As the summoner grows stronger, he can hold a bigger portal opened, making more particles come out.
Level 1: 5% slow and 3 damage per second 300 AoE.
Level 2: 10% slow and 6 damage per second 400 AoE.
Level 3: 15% slow and 9 damage per second 500 AoE.
Level 4: 20% slow and 12 damage per second 600 AoE.

The aura could look like death and decay forexample.
 

LightChaosma

New Member
Reaction score
60
Orbs of Protection
the summoner summons an ammount of balls wich keep surrounding him. whenever an ennemy comes near the summoner 1 of these balls fires, inflicting damage on the enemie, and stunning it for a short amount of time
Level 1 - 1 ball, 60 damage, 0.75 s stun, 700 range
Level 2 - 2 balls, 75 damage, 1 s stun, 700 range
Level 3 - 4 balls, 100 damage, 1.25 s stun, 800 range
Level 4 - 5 balls, 125 damage, 1.5 s stun, 800 range

not that if there are already balls around the caster this spell cant be used

Wave of anihilation
The summoner channels his magic for a few seconds, creating a wall of projectiles in front of him. when he finishes channeling the projectiles fire, damaging everything on its way. Damaged units by this spell are slowwed for a small amount of time. if the channel is interupted the spell cancels.
Level 1 - 3 projectiles, 80 damage, 10% slow for 5 seconds
Level 2 - 4 projectiles, 100 damage, 15% slow for 6 seconds
Level 3 - 5 projectiles, 120damage, 20% slow for 7 seconds
Level 4 - 5 projectiles, 150 damage, 30% slow for 8 seconds
(800 range)
(this would look like this: (the arrows are direction, O is caster, X are projectiles)

X--->
X--->
OX--->
X--->
X--->

Aura of summons
Whenevery a unit comes with 900 range of the summoner there is a small chance a unit is summoned to fight the intruder. the unit summoned lasts 30 seconds. The stronger the intruder, the stronger the summoned unit.

Level 1 - 2% chance per intruder
Level 2 - 3% chance per intruder, if there is no unit summoned, and the unit remains near the summoner for 60 seconds, there will be another chance for a summon
Level 3 - 4% chance per intruder, if there is no unit summoned, and the unit remains near the summoner for 25 seconds, there will be another chance for a summon
Level 4 - 7% chance per intruder,if there is no unit summoned, and the unit remains near the summoner for 10 seconds, there will be another chance for a summon, for each time no monster is summoned, the summoner gets a 10 second armor bonus for compensation.

summon warrior
summons an immensely huge being that fight for you for 2 minutes
(it seems you already have an idea on this one ;))


that would be it
 
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