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hell_knight

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Hi im making a maze right now and I gave this perma immolation to the units who will be walkin around their collision size is 30 and mine is zero, when i walk by them nothing happens, I set the damage on perma immolation to 9999 and the AoE to 30 so that didnt work then i tried making a trigger.For LAZY PPL actually scroll the code to the right to see everything.
Code:
Events
    Time - Every 0.05 seconds of game time
Conditions
Actions
    Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Naga Siren)) and do (Actions)
        Loop - Actions
            Unit Group - Pick every unit in (Units within 30.00 of (Position of (Matching unit)) matching ((Unit-type of (Picked unit)) Equal to Maze Runner)) and do (Actions)
                Loop - Actions
                    Unit - Kill (Picked unit)
I think that worked but i might have just have cut a corner in my maze or something but most time when I walk by the Naga siren nothing happens. For your information you are a Maze Runner and the person who walks around tryin kill you is Naga Siren. Plz help me.
 
It's probably cause your unit has no collision. That can cause problems.

You might want to increase the AOE to 100 instead of 30 for your trigger/ability too.

I think the problem with your trigger is you the following line wrong:
Code:
Unit Group - Pick every unit in (Units within 30.00 of (Position of (Matching unit)) matching ((Unit-type of (Picked unit)) Equal to Maze Runner)) and do (Actions)
I think it should be:
Code:
Unit Group - Pick every unit in (Units within 30.00 of (Position of (Picked unit)) matching ((Unit-type of (Matching unit)) Equal to Maze Runner)) and do (Actions)
 
On a related note, if you get Permanent Immolation to work, no trigger will be needed. :)

Also, you don't really need to run this every 0.05 seconds.
Once every full second should be enough already... (0.5 maybe).
 
Also, .5 contributes to lag.
 
Actually 0.05 seconds does not contribute to lag because it is conditioned and the game goes very smoothly I also have another trigger that happens every 0.05 seconds and nothing is Ill maybe try phonix fire and yes I saw that messed line last night but I had to go, and yes I think collision size is the problem becuz maze runner has zero.

EDIT: Thank you guyz I fixed those things up and its working now.
 
Need some leak fixes though...
"set bj_wantDestroyGroup = true"
in a custom script line before each "pick every unit"
 
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