Furby
Current occupation: News poster
- Reaction score
- 144
Very, very nice hero. :thup: +REP!
And you others, just learn how to make nice hero.
And you others, just learn how to make nice hero.
Centaur with his horrifying shout daunts all enemies in the battlefield. 800 range effect.Lasts 6 seconds
1st:Removes 12 damage and 3 armor from every hostile unit
2nd:Removes 24 damage and 5 armor from every hostile unit
3rd:Removes 36 damage and 7 armor from every hostile unit
4th:Removes 48 damage and 9 armor from every hostile unit
Centaur focuses on the target point giving all his strength to crush all units near it.
[Cannot be interrupted until owner cancel it]
{2500 Cast range}{400 effect range}{At end slam animation}{ALL units stunned except centaur/towers/dummies...}
{damage dealt equal to current attack power of centaur}{Damaged units are centaur(50% less) and enemies}
1st:+15 ms/+7 damage per second(Passive, until reaching target point/cancel), 1.5 second stun
2nd:+30 ms/+13 damage ps, 2 second stun
3rd:+45 ms/+19 damage ps, 2.5 second stun
4th:+60 ms/+25 damage ps, 3 second stun
Centaur with this hardened body can now receive less damage from enemies.Also there is a chance to bounce the attack.
[Spells not included]Lasts 20 seconds
1:10% damage absorbed, 8% chance to reflect attack (range,meele)
2:15% damage absorbed, 11% chance to reflect attack (range,meele)
3:20% damage absorbed, 14% chance to reflect attack (range,meele)
3:25% damage absorbed, 18% chance to reflect attack (range,meele)
Centaur power becomes even better through battles by hitting enemies. Lasts 12 seconds
1st:Gains 2 strength points for each attack
2nd:Gains 3 strength points for each attack
3rd:Gains 4 strength points for each attack
Sticky Silk - instant active (can't find a fitting icon)
The spider shoots 2 sticky silks in front of him in a cone. Each silk will latch on the first unit it encounters and drag it to the spider, dealing damage and stealing portion of target's life, weakening him.
Level 1 - 600 Cast Range, deals 100 damage and steals 10% of target's max hp. Reduces it's armor by 3 for 5 seconds.
Level 2 - 700 Cast Range, deals 140 damage and steals 12% of target's max hp. Reduces it's armor by 4 for 5 seconds.
Level 3 - 800 Cast Range, deals 180 damage and steals 14% of target's max hp. Reduces it's armor by 5 for 5 seconds.
Level 4 - 900 Cast Range, deals 220 damage and steals 16% of target's max hp. Reduces it's armor by 6 for 5 seconds.
Detailed explanation:
Basically this works like meat hook, meaning it will still drag allied units, but it wont do any effect to them.
It shoots 2 silks in a cone instantly, like this:
Code:\ / \ / *
\ / - silks
* - spider
Lay Egg - instant active
The spider lays an egg. If an egg is attacked, the Giant Spider immediately senses it, gaining full vision of the attacker for 6 seconds. Many eggs next to each other give nest bonus, increasing Giant Spider's attack and movement speed for each nearby egg. An egg can be hatched at any time, but the more it waits, the more stronger spider will spawn. It will automatically hatch after 90 seconds. Spiders have poison attack (slow and DoT) and last indefinitely. Giant Spider can eat his own hatched spiders to gain health.
Cooldown - 10 seconds
Level 1 - +5% AS and +2% MS for each egg. Heals by 50% of spider's current hp.
Level 2 - +10% AS and +4% MS for each egg. Heals by 75% of spider's current hp.
Level 3 - +15% AS and +6% MS for each egg. Heals by 100% of spider's current hp.
Level 4 - +20% AS and +8% MS for each egg. Heals by 125% of spider's current hp.
Detailed explanation: Each egg has a sub-skill called "Hatch". When activated, the egg will hatch spawning a spider type, depending on how long the egg lasted.
Spider types:
Minor Spider - less than 20/16/12/8 seconds.
Stronger Spider - less than 40/36/32/28 seconds.
Greater Spider - less than 60/56/52/48 seconds.
Deadly Spider - more than 60/56/52/48 seconds.
Sludge - point target
Spits sludge at target point that lasts 12 seconds. Any enemy unit that walks over it will be slowed. If it stands on it for more than 5 seconds, it will be completely immobilized for it's duration.
Level 1 - Slows by 50%, 250 AOE.
Level 2 - Slows by 60%, 325 AOE.
Level 3 - Slows by 70%, 375 AOE.
Level 4 - Slows by 80%, 450 AOE.
Arachnid Rage - ultimate, can be turned on/off
The spider gains bonus damage and max movement speed at the cost of his hp.
Level 1 - Gains 100% damage at the cost of 10% max hp per second.
Level 2 - Gains 200% damage at the cost of 10% max hp per second.
Level 3 - Gains 300% damage at the cost of 10% max hp per second.
Rocky can control his body temperature second by second increasing it at his fists for dealing better damage.
Every point of temperature released deals 3 damage.Every point of temperature increased ,
increases Rocky's damage by 1, attack speed by 1% but deals 1 dmg per second to Rocky.
1:Gains 2 points per attack, 15% chance to release power
2:Gains 3 point per attack, 14% chance to release power
3:Gains 4 points per attack, 13% chance to release power
4:Gains 5 points per attack, 12% chance to release power
Rocky throws from ground stones with massive speed making them scorched.Targets get damage per second from fires.
Channel time 1 second.
(Damage per second is decreased by 1 every second, and it can't be reduced from magic resistance)
1: 45-80 damage done, 9 dps, 1.25 seconds stun
2: 65-105 damage done, 11 dps, 1.5 seconds stun
3: 90-145 damage done, 13 dps, 1.75 seconds stun
4: 130-185 damage done, 15 dps, 2 seconds stun
Rocky makes explosions inside his body to increase his body temperature weakening his nearby enemies
1: +2 temperature(Self/PerSec),-150% hp regen(enemies).Lasts 6 seconds
2: +3 temperature(Self/PerSec),-200% hp regen(enemies).Lasts 6 seconds
3: +4 temperature(Self/PerSec),-250% hp regen(enemies).Lasts 7 seconds
4: +5 temperature(Self/PerSec),-300% hp regen(enemies).Lasts 7 seconds
Rocky through experience has improved his body to be more recovering.
1:Damage caused by temperature is weaken to 0.75, 20% debuff duration reduction
2:Damage caused by temperature is weaken to 0.5, 30% debuff duration reduction
3:Damage caused by temperature is weaken to 0.25, 40% debuff duration reduction
Frost Missile :
Conjure a gigantic ball of ice and throw it at the target, dealing damage and freezing it for 1 second. Also, when hitting the enemy, splits into 3 missiles that hit nearby random enemies
Level 1 - 75 Damage, 20 Damage (Split)
Level 2 - 100 Damage, 30 Damage (Split)
Level 3 - 125 Damage, 40 Damage (Split)
Level 4 - 150 Damage, 50 Damage (Split)
Manacost : 150
Cooldown : 30
Casting time : Instant
Frost Armor :
Surround an ally with a armor of ice. Causes the unit to be invulnerable for 5 second but unable to move. When the armor vanishes, it will explodes, dealing damage to nearby enemies and slow them for 5 seconds
Level 1 - 25 Damage, 10% Movement Speed Penalty
Level 2 - 40 Damage, 15% Movement Speed Penalty
Level 3 - 55 Damage, 20% Movement Speed Penalty
Level 4 - 70 Damage, 25% Movement Speed Penalty
Manacost : 80/90/100/110
Cooldown : 25
Casting time : Instant
Ice Chain :
Imprison three enemis in a chains of ices and prevent them from going away more than X range each. If one of the target try to go away, he will take damage and will be pulled
Level 1 - 500 Range, 30 Damage
Level 2 - 550 Range, 45 Damage
Level 3 - 600 Range, 60 Damage
Level 4 - 650 Range, 75 Damage
Manacost : 125
Cooldown : 40
Casting time : Instant
Ice Wave :
Throws 6 missiles of ice at nearby units within 800 Range of the Frost Mage. Each one deal damage and freeze enemies for some second
Level 1 - 80 Damage, 1 Second
Level 2 - 110 Damage, 1.5 Second
Level 3 - 140 Damage, 2 Second
Manacost : 150
Cooldown : 35 second
Casting time : Instant
Tiermes
An ancient dwarven legend claims: "In times of great darkness, the winged warrior shall emerge anon; his lustrous cudgel shall serve as evil's bane." With darkness drawing ever closer to the light, a gryphon of great majesty has descended from the black clouds of the Howling Gale. The winged beast bears upon its back a lone rider -- the Dwarven champion Tiermes. Bearing the wrath of the Storm-God Ishkur himself, Tiermes now soars with the light to give the darkness a taste of his enchanted hammer
Strength - 19 + 1.8
Agility - 19 + 2.9
Intelligence - 18 + 1.5
Learns Storm Hammer, Roar of Thunder, Whirlwind Vortex and Lightning Prison
Attack range of 400
Movement speed of 310
Affiliation: Sentinel
Role: DPS, Carry, Support, Initiator
Theme: Storm, Gryphon Rider
Tiermes, the Storm Rider
Starting Hitpoints: 511
Starting Mana: 234
Starting Damage: 48 - 54
Starting Armor: 3
Storm Hammer
A hammer forged by the Storm-God himself. A mystical weapon of unimaginable might. When its true power unleashed, its strength will smite those foolish enough to challenge its bearer. It requires some normal attacks to be able to unleash its true power again.
Level 1 - Passively increase his attack damage by 6. Damage type on next attack will be pure. Activable every after 8 attacks
Level 2 - Passively increase his attack damage by 12. Damage type on next attack will be pure. Activable every after 7 attacks
Level 3 - Passively increase his attack damage by 18. Damage type on next attack will be pure. Activable every after 6 attacks
Level 4 - Passively increase his attack damage by 24. Damage type on next attack will be pure. Activable every after 5 attacks
In Depth Explanation
• When this skill's effect activates, it will override any orb effect
Roar of Thunder
Tiermes' gryphon let loose a might uproar that increases his allies' will to battle and giving them the strength that will vanquish their foes.
Level 1 - Increase his allies' attack power by 15 but slowly decrease their power by 5 every after 2 sec
Level 2 - Increase his allies' attack power by 30 but slowly decrease their power by 5 every after 2 sec
Level 3 - Increase his allies' attack power by 45 but slowly decrease their power by 5 every after 2 sec
Level 4 - Increase his allies' attack power by 60 but slowly decrease their power by 5 every after 2 sec
In Depth Explanation
• Casting Range is Self
• AoE is 350
Cooldown: 21/18/15/12 sec
Mana Cost: 90/100/110/120
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Whirlwind Vortex
Tiermes unleashes a vicious tornado that encircles him for 4 seconds. The raging winds slowly sucks in any fool who is near him. Enemies within its reach are slowed, but those who wander too close will be completely disabled. This process slows Tiermes down for the entire duration.
Level 1 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 20% and disable enemies within 150 AoE
Level 2 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 30% and disable enemies within 150 AoE
Level 3 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 40% and disable enemies within 150 AoE
Level 4 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 50% and disable enemies within 150 AoE
In Depth Explanation
• Casting Range is Self
• This ability slows Tiermes by 25% for the whole duration of this skill
• Enemies caught within the 150 AoE will follow Tiermes wherever he moves
Cooldown: 22/20/18/16 sec
Mana Cost: 135
Lightning Prison
By the power bestowed to him, Tiermes summons a prison from pure lightning around him. Nobody captured in it can escape, only HammerSpark is allowed to enter and leave the prison. The prison pours every negative energy present to every enemy, slowing them down, while surging every positive energy to every ally inside the prison, giving them an increase in their speed. Last 5 sec.
Level 1 - Create a prison in which nobody can get in nor out, except Tiermes. Slow all enemy units' AS by 40% and increase all allied units' AS by 40% inside the Lightning Prison.
Level 2 - Create a prison in which nobody can get in nor out, except Tiermes. Slow all enemy units' AS by 60% and increase all allied units' AS by 60% inside the Lightning Prison.
Level 3 - Create a prison in which nobody can get in nor out, except Tiermes. Slow all enemy units' AS by 80% and increase all allied units' AS by 80% inside the Lightning Prison.
In Depth Explanation
• Casting Range is Self
• AoE is 400
• Reduces turn speed by 70%
• Units can't be invisible while in the Prison
• Prevents usage of the Blink spell
• Only Tiermes could get in and out of the prison
Cooldown: 110/100/90 sec
Mana Cost: 150/200/250
Lord Garithos
Story Coming Soon!
Strength - 19 + 3
Agility - 16 + 1.7
Intelligence - 18 + 1.5
Learns Pain Induction, Black Soul Axe, Warrior Assault and Might of Vengeance
Attack range of 128
Movement speed of 305
Affiliation: -
Role: Tank, Initiator, Semi-Carry
Theme: Black Knight, Vengeance, Pain
Lord Garithos, the Black Knight
Starting Hitpoints: 511
Starting Mana: 234
Starting Damage: 45 - 50
Starting Armor: 2
Pain Induction
With Garithos' love of pain and misery, he absorbs a portion of every incoming damage his nearby allies receive.
Level 1 - Garithos absorbs 7.5% of the damage his allies will receive.
Level 2 - Garithos absorbs 10% of the damage his allies will receive.
Level 3 - Garithos absorbs 12.5% of the damage his allies will receive.
Level 4 - Garithos absorbs 15% of the damage his allies will receive.
In Depth Explanation
• This is a Toggle skill, just like Mana Shield
• Casting Range is Self
• AoE is 400
• This means, Garithos will be the one who will take the 7.5/10/12.5/15% of damage, while his allies will take a 7.5/10/12.5/15% reduced damage since Garithos already absorb that portion of the damage
Cooldown: 5 sec
Black Soul Axe
An axe that has killed thousands of innocent people, but little only know that it was once cursed by a powerful power-hungry shaman that was also killed by this very axe. When activated, it grants Garithos incredible strength that could let him cleave 35% of his powers, but it will cost him a part of his life force and his resistance. Last for 8 sec.
Level 1 - Increase Garithos' attack damage by 20 and grants him the strength to Cleave his attacks at the cost of 70 of his health and causes you to take 10% extra damage
Level 2 - Increase Garithos' attack damage by 30 and grants him the strength to Cleave his attacks at the cost of 140 of his health and causes you to take 15% extra damage
Level 3 - Increase Garithos' attack damage by 40 and grants him the strength to Cleave his attacks at the cost of 210 of his health and causes you to take 20% extra damage
Level 4 - Increase Garithos' attack damage by 50 and grants him the strength to Cleave his attacks at the cost of 280 of his health and causes you to take 25% extra damage
In Depth Explanation
• This skill cannot be Purged
• Grants him a 35% Cleave
• Cleave has a 225 AoE
• Garithos cannot kill himself with this skill
Health Cost 70/140/210/280
Cooldown: 15 sec
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Warrior Assault
Garithos and his trusted stallion charges forward at with high speed. Anyone in his way will receive a minor damage and will be stunned for a short while. Charges up to 800 range max.
Level 1 - All enemy units in his way will receive 40 minor damage and will be stunned for 0.75 sec.
Level 2 - All enemy units in his way will receive 60 minor damage and will be stunned for 1 sec.
Level 3 - All enemy units in his way will receive 80 minor damage and will be stunned for 1.25 sec.
Level 4 - All enemy units in his way will receive 100 minor damage and will be stunned for 1.5 sec.
In Depth Explanation
• Damage type: Physical
• Casting Range is 800
• Area of Effect is 175
• Garithos charges to the target location at a speed of 950
Cooldown: 20 sec
Mana Cost: 100
Might of Vengeance
Garithos withstands all the pain and sufferings he receives for a short duration. After the said duration, he unleashes all of the pain he received by summoning an impeccable force around him that cripples all nearby enemy units.
Level 1 - Garithos imbibes all the pain he receives for 4 sec. After the duration, he releases a mighty shock around him that deal 1.0x the damage he has received within the duration of the skill.
Level 2 - Garithos imbibes all the pain he receives for 5 sec. After the duration, he releases a mighty shock around him that deal 1.25x the damage he has received within the duration of the skill.
Level 3 - Garithos imbibes all the pain he receives for 6 sec. After the duration, he releases a mighty shock around him that deal 1.5x the damage he has received within the duration of the skill.
In Depth Explanation
• Damage type: Physical
• Area of Effect is 350
• Garithos will receive a buff that tells him that he is still inducing all the damage. This buff cannot be Purged.
• The Absorbed damage is calculated after all possible damage reduction takes place.
• Any type of regeneration will not affect the damage he has imbibed/absorbed
Cooldown: 80/65/50 sec
Mana Cost: 150/175/200
Subskill
Untimely Outburst *If it's the HotKey you're worried. You could just use "T" as the HotKey for this Sub-Skill.*
Garithos releases all the pain and sufferings he receives while under "Might of Vengeance" effect.
In Depth Explanation
• When he uses this skill, the buff of "Might of Vengeance" will subside and the damage will be sent to all nearby units depending on the current damage he has absorbed
Mekira
The living essence of the astral plane lives on much more than our imagination, as proved by the mystical creature, Mekira. But don't be fooled by her dainty chirps and appealing feathered looks as she has the prowess to manipulate your mental stability provoking your sane judgment. But as the dust settles upon her sparkling track, she summons a swarm of mystical creature, warped from the plane, that plays with the mind of their foe; and she shall not seize her deadly assets to the foe at hand. With her reasons unknown, she has traveled from here and there, chanting her sweet lullabies to her advocates, yet coaxing her enemies to a living nightmare
Strength - 20 + 1.5
Agility - 14 + 1.5
Intelligence - 20 + 3.2
Learn Dream Sentry, Fireflies of Dreams, Midnight Valley and Dream Catcher
Attack range of 400
Movement speed of 300
Affiliation: -
Role: Support, Ganker, Anti-Gank, Caster
Theme: Dream, Mind
Mekira, the Dream Sprite
Starting Hitpoints: 490
Starting Mana: 260
Starting Damage: 42-46
Starting Armor: 2
Dream Sentry
Mekira puts the enemy into a spell which makes her see the dreams and mental stability of the target and making her unable to be seen when near it. Gain vision of the target and grant Mekira invisibility if she is near the affected unit. Fade time of 2 sec. Last for 20 seconds
Level 1 - Grants Mekira invisibility when at least 200 units near the affected unit.
Level 2 - Grants Mekira invisibility when at least 400 units near the affected unit.
Level 3 - Grants Mekira invisibility when at least 600 units near the affected unit.
Level 4 - Grants Mekira invisibility when at least 800 units near the affected unit.
In Depth Explanation
• Casting Range is 600
• Gain a 200/200 Vision of the target
• When the target moves, he will leave a trail that lasts for 4 seconds
Cooldown: 15 sec
Mana Cost: 80/70/60/50
Fireflies of Dream
Mekira summons a swarm of small firefly-like creatures from the astral planes that creates misfortune to anyone it touches. Each firefly deals 25-35 magical damage and steals 10 mana to anyone it touches. Last for 15 seconds.
Level 1 - Summon 6 fireflies.
Level 2 - Summon 9 fireflies
Level 3 - Summon 12 fireflies
Level 4 - Summon 15 fireflies
In Depth Explanation
• Casting Range is Self
• AoE is 700. Area of Effect specifies the area around Mekira where the fireflies will choose new targets
• After the spell ends, the fireflies will heal Mekira's Mana for 50% of the Mana they stole
Cooldown: 30 sec
Mana Cost: 105/120/135/150
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Midnight Valley
Mekira cast a spell that will put every enemy near into an enchanted valley made from their own dreams. No one can go in nor out of the enchanted valley, expect for Mekira and her trusted companions. Last for 4 sec.
Level 1 - 300 AoE
Level 2 - 400 AoE
Level 3 - 500 AoE
Level 4 - 600 AoE
In Depth Explanation
• Casting Range is 300
Cooldown: 30/27/24/21 sec
Mana Cost: 135
Dream Catcher
Mekira channels her mystical powers to summon her ultimate spell, the Dream Catcher. Summon many vicious vines made from her deepest thoughts and dreams. It prevents all nearby enemies from moving or attacking and deals damage to each. Last 4 sec.
Level 1 - Channel a spell that entangles all nearby enemy units. Deals 80 damage per second
Level 2 - Channel a spell that entangles all nearby enemy units. Deals 90 damage per second.
Level 3 - Channel a spell that entangles all nearby enemy units. Deals 100 damage per second.
In Depth Explanation
• Casting Range is Self
• AoE is 600
• This is a channeling spell
• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Dream Catcher, they will break free.
Cooldown: 120/110/100 sec
Mana Cost: 200/275/350
Bear Shapeshift
Druid transforms himself into a bear improving his survival purposes.
Attack is now meelle.Can be switched back to normal from a skill or running out of mana.
Does not have any abilities until 3rd skill learn
1:+6 defense, +150 health, +5 strength, -25 as/ms(not %), 2 mana per second
2:+10 defense, +250 health, +7 strength, -25 as/ms 4 mps
3:+14 defense, +400 health, +9 strength, -30 as/ms 6 mps
4:+18 defense, +600 health, +11 strength, -30 as/ms 8 mps
Wolf Shapeshift
Druid is transformed into a wolf for improving his abilities in combat.
Attacks now are meelle.Lasts 25 seconds.Can be switched back to normal
Does not have any abilities until 3rd skill learn
1:+12 damage, +15% evasion, +25 as/ms, -50 health, -2 defense, 2 mps
2:+20 damage, +20% evasion, +25 as/ms, -100 health, -5 defense, 4 mps
3:+28 damage, +25% evasion, +30 as/ms, -150 health, -7 defense, 6 mps
4:+32 damage, +30% evasion, +30 as/ms, -200 health, -9 defense, 8 mps
Shapeshift Mastery
Druid now can master his shapeshift forms awakening their forbidden abilities.
1:Bear Form: +5 ms/as, 10%/20 dmg/0.75 sec Bashing
Wolf form:+25 health, +5 damage, 10%/1.2 dmg Critical
2:Bear Form: +10 ms/as, 15%/30 dmg/1 sec Bash
Wolf form:+40 health, +11 damage, 15%/1.3 dmg Critical
3:Bear Form:+15 ms/as, +50 health +1 mps
Bash: 20%/40 dmg/1.25 sec
Bear Rage: Increases 5% dmg for every 12% maxhealth missing
Wolf form:+55 health, +17 damage, +2 defense +1 mps
Critical: 20%/1.4 damage
Wolf Rage:+2 as/ms for every additional attack to same target
4:Bear Form:+20 ms/as, +100 health +2 mps
Bash: 25%/50 dmg/1.5 sec
Bear Rage: Increases 6% dmg for every 7% maxhealth missing
Wolf form:+70 health, +23 dmg, +4 defense +2 mps
Critical: 25%/1.5 damage
Wolf Rage:+4 as/ms for every additional attack to same target
Bear Rage
Wolf Rage
Bash
Critical is the normal icon
Shapeshift Chaos
Shapeshifter druid learned to transform himself but now he can transform all units! (Affects Ally/Enemy units)(Enemies get damage)
1:Covers medium area, deals x1 INT to all enemies creeped, lasts 3 seconds
2:Covers large area, deals x2 INT to all enemies creeped, lasts 3 seconds
3:Covers very large area, deals x3 INT to all enemies creeped, lasts 4 seconds
Nova
None yet
Strength - 19 + 1.8
Agility - 15 + 1.2
Intelligence - 21 + 2.8
Learns Heavenly Guard, Celestial Bond, Hailstorm and Eclipse
Attack Range of 600
Movement Speed of 290
Affiliation: -
Role: Support, Pusher
Theme: Universe, Celestial Body
Sol, the Celestial Sage
Starting Hitpoints: 511
Starting Mana: 273
Starting Damage: 44 - 49
Starting Armor: 1
Heavenly Guard
With his gained knowledge and powers, he is able to cast a powerful spell that reduces damage depending on the range of attack. The nearer the incoming damage, the greater the damage reduction. Last for 15 seconds.
level 1 - 6% min, 15% max damage reduction.
level 2 - 8% min, 20% max damage reduction
level 3 - 10% min, 25% max damage reduction
level 4 - 12% min, 30% max damage reduction
In depth explanation
Code:Level 1 Level 2 Level 3 Level 4 000-200 15% 20% 25% 30% 200-400 12% 16% 20% 24% 400-600 9% 12% 15% 18% 600- up 6% 8% 10% 12%
Cooldown: 15 sec
Mana Cost: 120
Celestial Bond
Summon a mystical orb at a targeted area that binds 5 random enemy units. Binded units cannot move more than 325 units away from the orb
level 1 - last for 2 seconds
level 2 - last for 2.5 seconds
level 3 - last for 3 seconds
level 4 - last for 3.5 seconds
In depth explanation
• Casting range is 375/500/625/750
• AoE is 325
• Blinking or teleporting away will break the leash.
• Binds random nearby enemy units, not the closest one
cooldown: 20 sec
mana cost: 100/110/120/130
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Hailstorm
Interferring with the celstial balance, Nova is able to summon 5 waves of deadly hailstorms that severely damages enemies caught and has a 50% chance to ministun them.
level 1 - Deals 30 damage per wave
level 2 - Deals 50 damage per wave
level 3 - Deals 70 damage per wave
level 4 - Deals 90 damage per wave
In depth explanation
• Damage type: Magical
• Casting range is 700
• AoE is 600
Cooldown: 14 sec
Mana Cost: 100/110/120/130
Eclipse
Using the depths of his celestial powers, Nova channels his powers to summon an eclipse that causes confusion with the minds of all enemy heroes. For the duration, affected enemy heroes will lose all allied vision and have a reduced sight range. Last 6 sec.
level 1 - Shrinks vision radius to 400. Unlink shared vision with allies
level 2 - Shrinks vision radius to 350. Unlink shared vision with allies.
level 3 - Shrinks vision radius to 300. Unlink shared vision with allies.
in depth explanation
• This is a Channeling spell
• AoE is Global
Cooldown: 120/95/70 sec
Mana Cost: 150/175/200
Kael
None Yet
Strength - 19 + 1.8
Agility - 17 + 1.5
Intelligence - 21 + 2.9
Learns Fire Pillars, Curse of Flames, Fury of the Pyromancer and Inferno
Attack range of 600
Movement speed of 300
Affiliation: -
Role: Chain Caster, Support
Theme: Flame
Kael, the Pyromancer
Starting Hitpoints: 511
Starting Mana: 273
Starting Damage: 44 - 49
Starting Armor: 1
Fire Pillars
Summon 3 pillars made from pure flames in a line in front of him that damages nearby enemies
Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage
Level 3 - Deals 210 damage
Level 4 - Deals 280 damage
In Depth Explanation
• Damage type: Magical
• AoE is 275
• The pillars are create all at the same time
• The pillars take 0.1 sec to be created and take effect
Cooldown: 9 sec
Mana Cost: 80/100/120/140
Curse of Flames
Cast a curse on a target. When the curse takes effect, it will send out a paralyzing flame that will stun and damage nearby enemy units. It takes time before the curse takes effect. Stun last for 1.5 seconds.
Level 1 - Deals 60 damage. Takes 2.2 second for the curse to take effect
Level 2 - Deals 120 damage. Takes 1.8 second for the curse to take effect
Level 3 - Deals 180 damage. Takes 1.4 second for the curse to take effect
Level 4 - Deals 240 damage. Takes 1 second for the curse to take effect
In Depth Explanation
• Damage type: Magical
• Casting Range is 750
• AoE is 225
• This skill could be cast on both allied units and enemy units
• Has a buff indicator on top of their heads, that could only be seen by you and your allies
Cooldown: 11 sec
Mana Cost: 90/100/110/120
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Fury of the Pyromancer
Each time you cast a spell, you will gain a buff that adds a bonus damage to the next spell you cast. Stacks with itself. Lasts 5 seconds.
Level 1 - +10 bonus damage per cast
Level 2 - +15 bonus damage per cast
Level 3 - +20 bonus damage per cast
Level 4 - +25 bonus damage per cast
In Depth Explanation
• Damage type: Magical.
• Duration refreshes each time a spell is cast
• Using items does not trigger this skill.
• Bonus damage is dealt before the spell's effect.
Inferno
Kael fires off a powerful flame at a single target that burns him and anyone near him into ashes.
Level 1 - Deals 450 damage to the main target. Deals 225 damage to nearby enemies.
Level 2 - Deals 600 damage to the main target. Deals 300 damage to nearby enemies..
Level 3 - Deals 750 damage to the main target. Deals 375 damage to nearby enemies.
In Depth Explanation
• Damage type: Magical
• Casting Range is 600
• AoE is 175
Cooldown: 120/95/70 sec
Mana Cost: 250/400/550
Nice DotA copy, mix of Twin Dragon, Lina, Troll, you just tweaked some things around.
Is that what it is? I thought it was just a horribly inaccurate representation of the spell from the anime.One very example is that DotA stole lina's spell, that phoenix AoE from Tides of Blood.