[Need]Hero - Ideas

random.guy27

New Member
Reaction score
3
Guys, I stated it:
*Note: Some will have to say that this is just a rip-off of the Slayer from DotA but you'll be the judge of that, depending on how you see him

There are 2 views to my Suggestion:
1) This is just a rip-off from DotA Heroes and just mixed and tweaked up the skills.
2) This is somehow a DotA rip-off but it is creatively done. The mixing and tweaking of spells makes it unique. It's not that Original, but it is Unique.

See. That's why I said, "Depending on how you see things"
You just have to use your imagination to see things through.
Stop looking at things at just one side, there is also another side.

If I want it to be so much as a DotA rip-off, I should have just copy-pasted the skills there and just renamed them but, no. I tweaked up and reworked some things just to make it unique in a way. Though they are not original, they are still somehow unique.
 

Laiev

Hey Listen!!
Reaction score
188
@random.guy27

i like your spells and ideas, no matter if some other map got it...

you know the importance of a synergy and know how use it for good heroes
:thup:
 

Furby

Current occupation: News poster
Reaction score
144
Undead.Cow. No.

Tides of Blood was one of the best AoS's, it was more popular than Dota, but creator stopped updating it, but if "O" version will ever be released it will be like no other AoS. :p
 

random.guy27

New Member
Reaction score
3
Speaking of Tides of Blood, where can you download the "not-so-latest" latest map of it?

Because, I haven't played it and I want to try it.
And I don't want DotA to be my only basis of an AoS map.
 

Furby

Current occupation: News poster
Reaction score
144
Thanks.

But one problem. I downloaded it right and place it in the right folder but why can't I play it?
Does it need a specific WC3 patch?
'Coz my patch is 1.24e

It probably contains H2I function which isn't used anymore since some 1.24 patch I think. =/
 

Doom-Bringer

New Member
Reaction score
0
Introduction :
Grodash
BTNHellScream.png
Orcish Warrior​
Intelligence : 10 + 0.8/level
Agility : 13 + 1.1/level
Strenght : 19 + 1.3/level

Horde
DPS

Story :
Grodash is recognized as the War Chief of the Furious-Blade clan. His hunger for battle makes him a powerful hero that doesn’t resign easily. Even when about to die, he always find the strength to fight until his opponent die.

Skills :
Leap Attack
ability_warrior_charge.jpg

Hotkey : L
Target : Ground Unit, Enemy, Non-Building
Manacost : 80/85/90/95
Cooldown : 15
Casting Time : Instant
Tooltip : Grodash ferociously jump into the target and strikes it, causing it to bleed, taking some damage for 5 second and having reduced movespeed.
Levels :
Level 1 – 10% MS penalty, 15 Damage per Sec
Level 2 – 13% MS penalty, 20 Damage per Sec
Level 3 – 16% MS penalty, 25 Damage per Sec
Level 4 – 20% MS penalty, 30 Damage per Sec
Explanation :
*The Hero Jump at the target
*800 Range Maximum
*200 Range Minimum
*Blood Effect when Bleeding
Axestorm
bladestorm.gif

Hotkey : X
Target : Self
Manacost : 90/90/90/90
Cooldown : 20
Casting Time : Instant
Tooltip : Grodash begin to swing his axe in all direction, any unit that approaches him will be pushed back and enemies takes damage. Last 10 second
Levels :
Level 1 – 115 Range Knockback. 30 Damage
Level 2 – 150 Range Knockback. 45 Damage
Level 3 – 185 Range Knockback. 60 Damage
Level 4 – 220 Range Knockback. 75 Damage
Explanation :
*Allies aren’t damage
*Push unit that are 150 range close to Grodash
*When Activated, units that are already close to him will be pushed
*Bladestorm Effect
Battle Hunger
command.gif

Hotkey : H
Target : Passive
Manacost : Passive
Cooldown : Passive
Casting Time : Passive
Tooltip : Whenever he attacks, Grodash gains bonus attack speed. Stack 15 times but if he stays 5 second out of combat
Levels :
Level 1 – 1% Damage Bonus
Level 2 – 2% Damage Bonus
Level 3 – 3% Damage Bonus
Level 4 – 4% Damage Bonus
Explanation :
*None !
Last Strenght
reincarnation.gif

Hotkey : S
Target : Self
Manacost : 180
Cooldown : 40
Casting Time : Instant
Tooltip : Grodash gain a bonus to attack speed for 4 second but after that his attack speed will be reduced for half of the amount for 10 second.
Levels :
Level 1 – 25% AS
Level 2 – 50% AS
Level 3 – 75% AS
Level 4 – 100% AS
Explanation :
*None!
Synergy :
Leap Attack is the main skill of this hero it's used to catch fleeing heroes and slay them. The hero will then able to use his Axe Storm and approaches the enemy to push him and deal damage
Axe Storm is a protective skill that prevents the hero from taking melee damage as well dealing damage to enemies. It can be combined with Leap Attack as already explained
Battle Hunger doesn't really have synergy with his sktills, except Last Strenght but it imrpoves the hero fighting power as long he is attacking enemies
Last Strenght, the ultimate, is a powerful skill but can also defeat the hero himself. It can incredibly empower him but if not used correctly, it can weaken your hero. It can be combined with Battle Hunger
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Introduction :
Richat
satre.gif
Satyr Shadowmancer​
Intelligence : 14 + 0.9/level
Agility : 17 + 1.4/level
Strenght : 12 + 0.6/level

Neutral

Story :
Richat is a powerful satyr warrior. He is capable to manipulation shadow to engulf his enemies in darkness.

Skills :
Shadow Blade
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Hotkey : B
Target : Ground Unit, Enemy, Non-Building
Manacost : Passive
Cooldown : Passive
Casting Time : Passive
Tooltip : Whenever he attack, Richat create a cloud of darkness around his target, causing all enemies nearby the cloud will have a chance to miss. The cloud last 4 second after last attack. The cloud slowly expands as Ricaht strikes. Can extend 400 AOE
Levels :
Level 1 – 5% Miss, 20 AOE each attack
Level 2 – 8% Miss, 25 AOE each attack
Level 3 – 11% Miss, 30 AOE each attack
Level 4 – 14% Miss, 35 AOE each attack
Explanation :
*The Cloud will follow the Target
*Each strikes the could expand
Burning Shadow
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Hotkey : W
Target : Passive
Manacost : Passive
Cooldown : Passive
Casting Time : Passive
Tooltip : Richat’s Cloud will now deal damage to enemies within it.
Levels :
Level 1 – 5 damage/sec
Level 2 – 10 Damage/sec
Level 3 – 15 Damage/sec
Level 4 – 20 Damage/sec
Explanation :
*Allies aren’t damaged
Shadow Chains
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Hotkey : H
Target : Passive
Manacost : Passive
Cooldown : Passive
Casting Time : Passive
Tooltip : Richat curses 3 units with a Chains of Shadow . The targets cannot go out farther than X distance from each other
Levels :
Level 1 – 190 Range
Level 2 – 240 Range
Level 3 – 290 Range
Level 4 – 340 Range
Explanation :
*Work of Allies
*Can link both allies and enemies in the same time
Bolt of Darkness
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Hotkey : S
Target : Self
Manacost : 180
Cooldown : 40
Casting Time : Instant
Tooltip : Richat let loose a deadly bolt that deal damage to the target and create a cloud with the maximum AOE.
Levels :
Level 1 – 150 Damage
Level 2 – 225 Damage
Level 3 – 300 Damage
Level 4 – 375 Damage
Explanation :
*The Cloud depend of the current level
 

Carnerox

The one and only.
Reaction score
84
The ultimate isn't that great imo 100% attack speed is still pretty slow. Imo it should be, also the time for his attack the be reduced should be higher each level.

Level 1 - 150% bonus attack speed. Loses half his attack speed after 4 seconds.
Level 2 - 225% bonus attack speed. Loses half his attack speed after 6 seconds.
Level 3 - 300% bonus attack speed. Loses half his attack speed after 8 seconds.

Would make his ulti better.
 

Doom-Bringer

New Member
Reaction score
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The ultimate isn't that great imo 100% attack speed is still pretty slow. Imo it should be, also the time for his attack the be reduced should be higher each level.

Level 1 - 150% bonus attack speed. Loses half his attack speed after 4 seconds.
Level 2 - 225% bonus attack speed. Loses half his attack speed after 6 seconds.
Level 3 - 300% bonus attack speed. Loses half his attack speed after 8 seconds.

Would make his ulti better.
300% attack speed is too imba for 8 second, he would already killed all the hero so 150% AS penalty want be that dangerous for the hero :/
 

Doom-Bringer

New Member
Reaction score
0
Introduction :
Shoramus
shaman.gif
Wolfmaster​
Intelligence : 10 + 0.8/level
Agility : 13 + 1.1/level
Strenght : 19 + 1.3/level

Horde
Melee

Story :
Having growed with Wolves, Shoramus became an agile warrior that mastered the senses and the strength of a wolf. He is even able to morph himself in to them.

Skills :
Howl
BaneHowl.gif

Hotkey : L
Target : Self
Manacost : 90/90/90/90
Cooldown : 15
Casting Time : Instant
Tooltip : Shoramus let looses a howl that encourages allies to fight as well causes fear to enemies. Reduce enemies’ MS and increases allies’ AS. Last 7 seconds
Levels :
Level 1 – 10% MS penalty, 10% AS
Level 2 – 15% MS penalty, 14% AS
Level 3 – 20% MS penalty, 19% AS
Level 4 – 25% MS penalty, 27% AS
Explanation :
*Reduces enemies movement speed
*Increases allies’ attack speed
*600 Range
Hardened Claws
shamanadept.gif

Hotkey : W
Target : Passive
Manacost : Passive
Cooldown : Passive
Casting Time : Passive
Tooltip : Shoramus’ attack deal a part of his agility as bonus damage when attacking. Also increases his agility each time he kills a unit for 10 second.
Levels :
Level 1 – 25% Agility, 1 Agility
Level 2 – 50% Agility, 1.33 Agility
Level 3 – 75% Agility, 1.66 Agility
Level 4 – 100% Agility, 2 Agility
Explanation :
*Killing a new unit resets the cooldown.
*40 Agility bonus maximum
*Blood Effect when Attacking
*Count Item’s bonuses for attack.
Wolf’s Senses
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Hotkey : F
Target : Passive
Manacost : Passive
Cooldown : Passive
Casting Time : Passive
Tooltip : Shoramus possesses improved senses. Allowing him many possibilities. He is able to evades attacks and have 10% chance to deal bonus damage.
Levels :
Level 1 – 4% Evasion, 1.10 Critical
Level 2 – 7% Evasion, 1.40 Critical
Level 3 – 10% Evasion, 1.70 Critical
Level 4 – 12% Evasion, 2.00 Critical
Explanation :
*None !
Wolf Form
Timber-Wolf.jpg

Hotkey : O
Target : Self
Manacost : 180
Cooldown : 40
Casting Time : Instant
Tooltip : Shoramus morph himself into a wolf. Increases his movement speed and attack speed and allow him to detect invisible enemies. Last 30 second
Levels :
Level 1 – 10% AS, 5% MS
Level 2 – 13% AS, 10% MS
Level 3 – 16% AS, 15% MS
Level 4 – 19% AS, 20% MS
Explanation :
*Use Dire Wolf model
 

random.guy27

New Member
Reaction score
3
__________________________________________________

INTRODUCTION

icon.gif


Shira Darkedge

none yet

Strength - 17 + 2
Agility - 21 + 3.15
Intelligence - 16 + 1.2

Learns Shadow Bane, Phantom Strike, True Assassin and Nightmare Edge

Attack Range of 100
Movement Speed of 310

__________________________________________________

HERO INFORMATION

Affiliation: -
Role: DPS, Carry
Theme: Assassin

character.gif

Shira Darkedge, the Phantom Assassin

Starting Hitpoints: 473
Starting Mana: 208
Starting Damage: 45 - 50
Starting Armor: 4

__________________________________________________

HERO ABILITIES

BTNCharmold.png


Shadow Bane

None shall escape Shira. She enchants her prey with an unknown enchantment that slows its movement speed. Initially slow the target by 10%, and further slow the target every time it has been damaged. Last for 8 seconds

Level 1 - Initially slow the target by 10%. Further slow the target by 2% every time it has been damaged
Level 2 - Initially slow the target by 10%. Further slow the target by 3% every time it has been damaged
Level 3 - Initially slow the target by 10%. Further slow the target by 4% every time it has been damaged
Level 4 - Initially slow the target by 10%. Further slow the target by 5% every time it has been damaged

In depth explanation
• Casting range is 800
• Cap of 60%

Cooldown: 17/15/13/11 sec
Mana Cost: 50

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Phantom Strike

Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.

Level 1 - Teleports to the target unit, and receives increased attack speed.
Level 2 - Teleports to the target unit, and receives increased attack speed.
Level 3 - Teleports to the target unit, and receives increased attack speed.
Level 4 - Teleports to the target unit, and receives increased attack speed.

In depth explanation
• Casting range is 700/800/900/1000
• Yeah... I know that this is already present in the Phantom Assassin of DotA but hey! It synergizes with her skills perfectly.

Cooldown: 30/20/10/5 sec
Mana Cost: 50

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skill-2.gif


True Assassin

Whenever the Shira kills a target, her self-esteem as an assassin increases. With each kill, she gains 4% bonus Attack Speed. When she is killed, her bonus Attack Speed will be cut into half.

Level 1 - +24% AS Limit
Level 2 - +36% AS Limit
Level 3 - +48% AS Limit
Level 4 - +60% AS Limit

In depth explanation
• Heroes, denies and neutral creeps also provide Bonus AS through True Assassin.
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Nightmare Edge

A blade forged from the depths of the unknown. This blade's true power unfolds every after a series of successful hits. When its powers activates, it increases the bearer's power for a single blow, and puts an unbearable curse that causes the target to take 25% extra damage for 3 seconds

Level 1 - Activates every after 6 successful hits. Increase her damage by 40, and causes the target to take 25% extra damage for 3 seconds
Level 2 - Activates every after 5 successful hits. Increase her damage by 80, and causes the target to take 25% extra damage for 3 seconds
Level 3 - Activates every after 4 successful hits. Increase her damage by 120, and causes the target to take 25% extra damage for 3 seconds.

In depth explanation
• The effect is not applied on denies, so the damage bonus is maintained
• The buff is applied before the actual attack

__________________________________________________

My suggestion.
 

Carnerox

The one and only.
Reaction score
84
icon.jpg


character.gif


Proper Name - Jo'jo Headshrinker
Name - Shadow Hunter
Main Attribute - Intelligence
Starting Movement speed - 290

~ Stats ~

Strength - 12 + 1.8
Intelligence: 24 + 3.1
Agility - 14 + 1.8

~ Abilities ~


bigbadvoodoospell.gif

Name: Voodoo
Mana Cost: 90
Cooldown: 14
Description -
Jo'jo inflicts voodoo upon a target unit, either healing or damageing the target, and rejuvinating or draining the mana of the target over time. Does not dispell on attack.

Level 1 - Heals or damages, and rejuvinates or drains 90 damage/mana over 5 seconds.
Level 2 - Heals or damages, and rejuvinates or drains 140 damage/mana over 4 seconds.
Level 3 -Heals or damages, and rejuvinates or drains 190 damage/mana over 3 seconds.
Level 4 - Heals or damages, and rejuvinates or drains 240 damage/mana over 2 seconds.


Notes -
  • If the target is an ally of Jo'jo their hit points and mana are healed.
  • If the target is an enemy of Jo'jo their hit point and mana or drained.

thumb_BTNShadowPact.png

Name - Hex
Mana - 120
Cooldown: 22
Model Used - "Abilities\Spells\NightElf\shadowstrike\shadowstrike.mdl"
Model Size - 2.00
Description -
Curses a unit with a hex, causing them to lose their physical form and disabling special abilities, also releasing dark magic from the hexed creature healing all nearby enemy Heroes of the creature for 4 seconds.

Level 1 - Heals 3% hit points per second for 4 seconds.
Level 2 - Heals 4% hit points per second for 4 seconds.
Level 3 - Heals 5% hit points per second for 4 seconds.
Level 4 - Heals 6% hit points per second for 4 seconds.


Notes -
  • None

thumb_z_BETA_BTNHeroShadowHunter.png

Name - Head Shrink
Mana Cost - 110 / 100 / 90 / 80
Cooldown - 15
Description -
Jo'jo shrinks the body of a target enemy unit, causing them to lose movement for a short period.

Level 1 - Loses 20% movement speed for 2 seconds.
Level 2 - Loses 30% movement speed for 3 seconds.
Level 3 - Loses 40% movement speed for 4 seconds.
Level 4 - Loses 50% movement speed for 5 seconds.


Notes -
  • The target loses half its size.

thumb_BTNUnstableConcoction.png

Name - Voodoo Shackles
Mana Cost - 250 / 350 / 450
Cooldown - 90
Description -
Jo'jo releases a chain of voodoo magic, capturing and holding up to 3 nearby enemy Heroes for 3 seconds causing them to take damage. After the shackle breaks the captured units lose 50% of their movement speed, regaining it after 4 seconds. Channeling spell.

Level 1 - Deals 150 damage over 3 seconds.
Level 2 - Deals 300 damage over 3 seconds.
Level 3 - Deals 450 damage over 3 seconds.


Notes -
  • When casted, it picks 3 random units within 700 range of Jo'jo and creates 3 dummy units at jo'jo's postion and orders them to cast aerial shackle at the picked Heroes.
  • If Jo'jo moves, or is disabled the shackels will stop and then the targets will be slowed.
 

Axxom

New Member
Reaction score
1
My first post

Your thread actually convinced me to make an account, lol.

I will be updating this thread with my hero idea, but as a preview:


BTNBloodElfLieutenant.bmp

Blood Elf Lieutenant Model
Proper name: Rysdan Aldan
Name: The White Lion
Main Attribute: Strength
Starting Move Speed: 310


Strength - 20 + 2.5
Agility - 17 + 2
Intelligence - 15 + 1.2

Master
Starting Hitpoints: 300
Starting Energy*: 100
Starting Damage: 21-32*
Starting Armor: 6
Attack Speed: Average

Note: Energy-- The White Lion has extremely rapid mana regeneration at 10/second--with NO possible increase of the pool.

Note 2: His damage is modified according to the stance he is in.

The White Lion shares his inventory slots with his Lion -- he has 3, while the Lion has 3.


Standard Abilities

(available from level 1)​
H-MountainKing-4.jpg

Battle Stance
(changes color according to stance)
Red: Swordsman - Increases damage by 40%, while decreasing HP by 15%; increases pet's HP by 15%
Blue: Guardian - Increases HP by 30% and armor by 2, while decreasing damage by 15%; increases pet's damage by 25%
Green: Hunter (default): Increases base damage by 20% and HP by 20% for both the White Lion and his pet. (In this stance If pet dies, owner dies, and vice versa)​

INV_Misc_Horn_03.jpg

Call Lion
Energy Cost: 100
Cooldown: 4 Minutes

With the following stats
Starting Hitpoints: 200
Starting Energy*: 100
Starting Damage: 15-23*
Starting Armor: 2
Attack Speed: Fast
Movespeed: 350

STR: 13 + 1
AGI: 18 + 2
INT: 10 + .5

models_5607_screenshot_tnb.jpg

(base model, needs to be colored white)




Combat Abilities



images

Roar
Energy Cost: 50
Cooldown: 15 seconds
Swordsman Stance: Pet taunts target for 1/1.5/2.25/3 seconds
Guardian Stance :You taunt target for 1/1.5/2.25/3 seconds
Hunter Stance: Stuns target for .5/1/1.5/2 seconds
(Taunt forces the opponent to attack that unit)

While Ride is Activated: Causes enemies within a 400 radius to run in fear for 2 seconds.​

images

Claw
Energy Cost: 75
Cooldown: 7 seconds
Swordsman Stance: You rip into your opponent with your sword, causing them to bleed in agony for 5/10/15/20% of their HP over 15 seconds*, while reducing their movement speed by 10%
Guardian Stance: Your Lion claws ferociously at the opponent for the next 5 attacks with 4/6/12/16 extra damage, and 10/15/20/25% increased critical chance
Hunter Stance: You and your Lion attack the target in unison, dealing an extra 30/50/70/90 damage each.

While Ride is activated: Deals 30/50/70/90 damage on attack, while also making the target bleed 5/10/15/20% of their HP over 15 seconds.​
*- Bleed Effect does not stack


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Feral Instinct
Energy Cost: 50
Cooldown: 14 seconds
Increases attack speed and damage of both units by 20/30/40/50% for 10 seconds

While Ride is activated: Becomes a passive​

images

(Needs custom icon)
Ride
Energy Cost: 100
Cooldown: 3 minutes
Duration: 1 minute
The White Lion mounts his Lion and combines their stats and inventories. Also increases move speed by 30% and alters abilities significantly.​
 

Archideas

Active Member
Reaction score
32
Archideas
Blood Mage
Ranged/Intelligence

Intelligence - Medium
Strength - High
Agility - Low

kael.gif


Archideas is a very powerful and wicked renegade enchanter. Having tapped into demonic magic,
Archideas is capable of manipulating the blood in his own body as well as enemies to perform devastating spells.
But using your own blood for magic comes at a heavy price, thus shortening ones lifespan.


icons_6011_btn.jpg

Circle of Blood - [Q]

Encircles a large area with a weak stream of blood, healing allies and dealing damage to enemy units. Linked with the stream, Archideas is able to teleport to any enemy unit within the circle, creating a bond between them. If the targeted unit dies while bonded, it will heal Archideas based on its max health. Otherwise the targeted unit will take damage equal to damage dealt to enemy units in the circle. Lasts 5 seconds.

Level 1 - Deals/heals 1 health per second. The bond lasts for 3 seconds and heals Archideas by 15% of max health.
Level 2 - Deals/heals 2 health per second. The bond lasts for 3.5 seconds and heals Archideas by 25% of max health.
Level 3 - Deals/heals 3 health per second. The bond lasts for 4 seconds and heals Archideas by 35% of max health.
Level 4 - Deals/heals 4 health per second. The bond lasts for 4.5 seconds and heals Archideas by 45% of max health.

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Blood Bolt

Sends a bolt of pure blood towards a target, dealing damage and defiling the ground where it struck. Lasts 8 seconds.

Level 1 - Deals 100 damage and 20 damage over time to nearby enemy units.
Level 2 - Deals 140 damage and 30 damage over time to nearby enemy units.
Level 3 - Deals 180 damage and 40 damage over time to nearby enemy units.
Level 4 - Deals 220 damage and 50 damage over time to nearby enemy units.

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Blood Control - Active/Passive

Years of training has taught Archideas how to more effectively manipulate blood magic, reducing the blood needed for his spells. Life Orbs drain 0.5 mana each per second.

Level 1 - Spells drain 7% less health. When activated, creates 1 Life Orb to circle around Archideas, regenerating 0.5 health per second.
Level 2 - Spells drain 10% less health. When activated, creates 2 Life Orbs to circle around Archideas, regenerating 1 health per second.
Level 3 - Spells drain 13% less health. When activated, creates 3 Life Orbs to circle around Archideas, regenerating 1.5 health per second.
Level 4 - Spells drain 16% less health. When activated, creates 4 Life Orbs to circle around Archideas, regenerating 2 health per second.

icons_6010_btn.jpg

Blood Explosion - [R]

Archideas channels his own blood around a target for a full 2 seconds before crushing the foe with it. During the channel the foe's movement speed is slowed. If the targets health is low enough, it will outright kill it.

Level 1 - Slows movement speed by 30%, deals 36% of targets max health. Kills instantly if target has less than 13% health left.
Level 2 - Slows movement speed by 40%, deals 39% of targets max health. Kills instantly if target has less than 16% health left.
Level 3 - Slows movement speed by 50%, deals 42% of targets max health. Kills instantly if target has less than 19% health left.

Clarification:

Circle of Blood - Creates a circle of blood around a 1200 AoE that is only visible to the Blood Mage and his allies. Archideas can teleport to any enemy unit within the circle, creating a bond/chain that he can either use to restore his own health from near death enemies or let them take the damage the circle has dealt/healed during its lifetime. Should sap Archideas' health for the duration of the spell as well as an additional cost.

Blood Bolt - Sends a bolt towards an enemy unit, dealing damage to the target when it hits and creates an area around the target that deals damage to units who goes into it. Basically like the after effect of Flamestrike, does not move with the target.

Blood Control - A very useful spell for Archideas as it not only reduces the amount of blood required to use his spells passively, but he can also activate it to restore his own health at the cost of his mana.

Blood Explosion - A good way to finish off enemy heroes if they try to run as well as a good finisher after a Circle of Blood and Blood Bolt combo.
 

NoobImbaPro

You can change this now in User CP.
Reaction score
60
icon.jpg

Thral' Huk
Troll Mage

Strength:high+high per level
Agility:low+low per level
Intelligence:high+medium per level


icons_6623_btn.jpg

Soul Shield


Troll mage engulfs self or ally's body with a blessed shield that deflects any damage recieved.Lasts 5 seconds
1: 30% damage deflect in 450 AoE.
2: 35% damage deflect in 500 AoE.
3: 40% damage deflect in 550 AoE.
4: 55% damage deflect in 600 AoE.

Further Explanation: Any damage recieved from enemies or even the buffed unit heals x% of the amount taken, and then deals the same amount to AoE enemy/hostile targets.



icons_6674_btn.jpg

Chained Bonds


Thal' Huk releases his inner bonds linking random enemy units' and himself's hearts.Lasts 8 seconds
1:Links 3 units, shares 7% of damage taken, 10% heal effects
2:Links 3 units, shares 13% of damage taken, 19% heal effects
3:Links 4 units, shares 19% of damage taken, 28% heal effects
4:Links 5 units, shares 25% of damage taken, 37% heal effects

Further Explanation:Troll links x units, first targeted and y random in 500 radius, every linked unit that takes damage makes the other x-1 units take z% of damage taken.Any linked unit that takes damage, w% of the amount heals troll



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Mage's Nightmare


Through time Troll has discovered the weaknesses of the intelligent hero units, manipulating their own mana during the casting of their spells.Passive: 400 AoE. Effect 500: AoE.
1:32% manacost turned into damage and shared
2:38% manacost turned into damage and shared
3:44% manacost turned into damage and shared
4:50% manacost turned into damage and shared

Further Explanation: x% of spell manacost damages all enemies in 600 AoE from casting unit that is is in 400 range of troll mage and y% of spell manacost is shared, that means if there are N hero enemies in 500 range of casting unit(including it) each one's mana will get removed by (100%manacost- x% manacost turned into damage)/N including caster.You better heal caster's mana and then remove it.



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Soul Release

Troll sacrifices his own health to heal 2 allied heroes.
1:Sacrifices 30% of his current health
2:Sacrifices 45% of his current health
3:Sacrifices 60% of his current health

Further explanation: Simple if x% amount is 500 hp it will heal 250hp the targets and 500 if it is 1, cannot target himself, it heals targeted ally hero and the allied hero with the less hp in 600 range. This hp can be reduced/deflected by first ability so the heal amount is decreased.
 

Ayanami

칼리
Reaction score
288
Here's a hero which I've just thought of. Hope you like it.

btnsylvanuswindrunner.png

Calyce
Saggitar

Attack type: Ranged
Primary Attribute: Agility

Calyce is known to her enemies as "The Hawk Eye". She has the ability to strike down opponents with uncanny accuracy, striking them at their critical spots rapidly. Her skills with a bow is considered to be one of the elites. None have ever survived an encounter with Calyce.

piercingshotjpg.jpg

Piercing Shot - Active
Target Type - Unit

Calyce unleashes her deathblow after 0.50 seconds, inflicting damage and knocking the target back for a distance. If the target is closer Calyce, the knock back distance is greater. Maximum of 600 knock back distance and maximum of 600 casting range. Her deathblow leaves the target to be mortally wounded, receiving extra damage and have its movement speed slowed by 15%. Lasts 6 seconds.

Level 1 - Deals 80 damage. Receives 4% more damage.
Level 2 - Deals 130 damage. Receives 8% more damage.
Level 3 - Deals 180 damage. Receives 12% more damage.
Level 4 - Deals 230 damage. Receives 16% more damage.

Cooldown: 15 seconds

Note:
Here's clarification for the knock back. Let's say the distance between Calyce and the target is exactly 200. The knock back distance would then be 400. The distance between Calyce and the target added with the knock back distance should always equate to 600 distance.

explosiveshot.jpg

Explosive Shot - Passive

Calyce is able to conjure explosive arrows on an attack. There is a 20% chance that Calyce will release an explosive arrow on an attack, dealing damage in an area. Explosion deals maximum of 100% of damage dealt on the target. Damage type is physical.

Level 1 - Minimum damage of 20% of damage dealt on target. Area of 200.
Level 2 - Minimum damage of 40% of damage dealt on target. Area of 230.
Level 3 - Minimum damage of 60% of damage dealt on target. Area of 260.
Level 4 - Minimum damage of 80% of damage dealt on target. Area of 290.

Orb Effect

rapidshots.jpg

Rapid Shots - Passive

Calyce's experience allow her to strike at enemies' critical spots rapidly. Agility gives her bonus attack speed and chance to shatter enemy armor per hit for 5 seconds. Explosive Shot causes the shatter to occur in the area.

Level 1 - Every 5 agility points increases attack speed by 1%. Every successful attack shatters enemy armor by 0.1.
Level 2 - Every 4 agility points increases attack speed by 1%. Every successful attack shatters enemy armor by 0.2.
Level 3 - Every 3 agility points increases attack speed by 1%. Every successful attack shatters enemy armor by 0.3.
Level 4 - Every 2 agility points increases attack speed by 1%. Every successful attack shatters enemy armor by 0.4.

seye.jpg

Cat's Eye - Passive

Calyce's presence awakens the concentration potential in nearby allied heroes. Affected heroes have a chance to deal critical damage.

Level 1 - Self buff. 15% chance to inflict 1.5 times critical damage.
Level 2 - Area of 200. 17.5% chance to inflict 2.0 times critical damage.
Level 3 - Area of 400. 20% chance to inflict 2.5 times critical damage.
 
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