Need ideas for ballanced racial skills.

  • Thread starter Thread starter cojaan
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cojaan

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I need to make spells for every race for levels 5, 10, 15, and 20. 16 spells in total. They don't all have to be unique...like each race can have a summon of it's own, yano? Anyway. I am not asking for 16 spells of you, I am asking for 1 or 2 spells, or ideas for some spells. Or maybe a website (other than wc3search).
THANX :)
 
Spells

One spell I thought of at one time was a Famine spell. Basically it destroys 20 (or however many) farms in the map. Another idea for the same spell would be to replace targeted farms with farms that only provide 1 to 4 food. Something along those lines.

Or how about a Volcano spell? Make a trigger to put a bunch of smoke around on the ground, and then have a volcano appear underneath them. Maybe you could find a way to have the volcano be a unit that attacks random places around it. Maybe not though.... LOL.

A tree growing spell would be cool too.
 
Isn't the firelords ultimate move a volcanoe spell. And there is a tree growing spell.


I like mixing windwalk with the buff for "tornado - slow aura". That way you go fast and veryone round you is slowed.
 
Oh.

Didn't know about there being a Volcano spell. And I thought there was a tree growing spell but I wasn't completely sure.

How about a trickery spell? It slowly kills the targeted unit (not a hero) and that unit is given to you.

A tower ward spell would also be cool. You plant the ward somewhere, and it's like a long-lasting serpent ward that looks like a small human tower.
 
IMO
a unit must have this kinda spells:

1 low level Multi demage spell like impale, breath of fire ect...
1 Aura type pasive spell anything can be like an aura or a kind of poison attack or slow arrows ect.
1 one target demage or a buff spell it can be like methamorphosis or making your self attack faster or massive demage on a single target or making it slow or stunned ect.
1 high level multi demage like starfall

this is my perfect combination in a hero but if you work on races and this races are attacking each other, every race must have a weak part and a strong part.

Forex make a races heroes generally have multi targeted demage spells but make their units weak. And make other race one taget spells and make their units stronger.

If a race has a kind of spell immunutiy other side must have fast attacks or something increases its armour.

To balance the game dont make people die too much or live too longer. If you want a hard map make their revieve times faster or cheaper.

If you want action or make people stick their heroes,
forex make levels of spells a kinda unbalanced if your spell has 8 levels and lets say it does 100 demage on first level make it like that,

level 1: 100 demage
level 2: 200 demage
level 3: 300 demage
level 4: 350 demage
level 5: 400 demage
level 6: 450 demage
level 7: 500 demage
level 8: 1000 demage

with this style people will gain something on first levels
on mid levels you give a chance for other people to level up also make people concantrade on their other spells
and on higher levels u give people a goal like "if i can make this spell level 8 i can do bla bla"

hope this gives a point
 
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