S
sATARa
Guest
Ok, Im in a process of making a "life of a peasant" style map.
For all of you that never played this map, its basicly a simulation
of some twisted kind of life in the city. You can get jobs, buy houses... bla, bla...
Anyway in my map, there will be 11 players. One will play as the police, 3 will represent the gangsters (the russians, the haitians, n the jakuza) and the rest will be just normal people.
Now I was thinking of adding a form of recketeering to the game.
The basic idea would be that a owner of some shop, for instance, would have to pay a recket to one of the mobs, so that he could stay in business
(or of course he could keep all the profit, but... muhaha) The problem that Im facing now, is how do I make it so that he decides weather and to who to give the % of his profit? And how to arrange the money flow?
I know a way to do this, but I was thinking if any of you guys might have some nice new ideas
Ill attach a few pics soon, although the map is not nearly done.
I`ve already shown an old ver. to Ryoko, but he never gave me his impressions (shame on you Ryoko
)
For all of you that never played this map, its basicly a simulation
of some twisted kind of life in the city. You can get jobs, buy houses... bla, bla...
Anyway in my map, there will be 11 players. One will play as the police, 3 will represent the gangsters (the russians, the haitians, n the jakuza) and the rest will be just normal people.
Now I was thinking of adding a form of recketeering to the game.
The basic idea would be that a owner of some shop, for instance, would have to pay a recket to one of the mobs, so that he could stay in business
I know a way to do this, but I was thinking if any of you guys might have some nice new ideas
Ill attach a few pics soon, although the map is not nearly done.
I`ve already shown an old ver. to Ryoko, but he never gave me his impressions (shame on you Ryoko


