Need Imagination

MooMooMan

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im fresh outa hero ideas and i need help, im makin a type of aos that has characters of all sorts from evil cultist brothers to bazooka toteing racoons.

so feel free to give me any idea that is within creatable bounds.

thx alot in advance :D :)
 
Engineer: Can build and repair lots of stuff, including special towers and buildings that spawn extra units. Normal heroes can build them, too, but they need items to do it.
Bomb Buddies: Mortar team with a lot of AOE explosion abilities, including a nuke (change missile arc to 1.00 so the hero will shoot it high into the air).
Dragon Mage: A spellcaster with very cool and powerful spells that need a lot of channeling. This guy is quite vulnerable, but once his spell has started you can give up killing him for like 30 seconds (as long as the spell lasts).

And I recommend reading this thread.
 
threads nice but......

i need moves to accompany the heroes that thread dosent have any mves that go with its awesome heroes.

ive reserved 3 heroes from it but i need moves for em

so pls ppl i need your minds for awhile, it could be the craziest,barely creatable but i still need em!
 
Red Beards hero creation criteria (public release beta v.01)

Argh! Its on days like these, when your adrift and the mainsail's hanging like a luckless pirate. :nuts:

Anyway, here are some steps I use when I get stuck for ideas, or I am trying to balance out the hero choices.

Combat Type
This is the very BASIC feature of your hero, it reflects how they engage and disperse hostile forces
  • Melee
  • Ranged
  • Caster

Combat Role
This is very similar to the criteria above, however it describes the role the hero plays in game, usually, their ultimate ability reflects their role
  • Soaker: Typically a melee hero, who is able to maintain a combat front with minimal consideration of personal safety, this role is generally held by strength based melee characters. Their skills reflect their combat prowess and their ability to inflict, and more importantly take serious punishment close range.
  • Striker: Typically an agility based hero, (ranged or melee), they generally are able to inflict a large amount of damage to individual targets, yet lack the 'staying power' of soakers, therefore they rely on 'striking strategies'. Whilst lacking the health of soakers, they possess decent close AOE spells that are best utilised when surrounded. Their skills reflect their ability to maim targets, finish kills, and escape.
  • Supporter: Typically an intelligence based character as their role is to provide benefits to allies or encumber enemies. They generally lack decent combat abilites, relying on their bolstered allies to provide cover. They dont necessarily have large AOE spells, though they are recommended as their kill counts would be rather low if not. Their skills reflect their dedication to serving and supporting their objective. Personal glory is of no consequence to them, only the result. (this is important and will be discussed later)
Examples:
  • Soakers: Mountain King, Tauren Chieftan
  • Strikers: Demon Hunter, Warden
  • Supporters: Keeper of the Grove, Archmage, Paladin.

Nature
Not in the wilderness sense, but the mentality of the hero in question. Generally I divide this step into a couple of parts. That is; stance, style, and stamina.
  • Stance: Offensive or Defensive. The crux of your hero, where does he/she excel, whats his/her 'purpose'?
  • Style: How does the hero achieve their purpose?
  • Stamina: How long can they last doing it.

Abilites
Now for the fun part. By applying the above criteria, you should have a decent and fairly comprehensive idea of what and who your hero is.

Not every ability needs to be unique and triggered. There are SO many pre existing abilites in WC that you can design/edit an innumerable amount.
A misconception is that a new hero needs new skills.
  1. See it: Think back through the previous criteria. As you form the idea of who the hero is, you then envisige HOW they achieve their purpose.
  2. Find it: Look through the abilites (hero, unit, item) in the world editor, find something is similar to what you want.
  3. Change it: Look at the caster art, buff art, effect art and change it to how it 'fits' your hero.

Write it
The final part, you have the hero, their purpose and the skills they bring. Now give them life, give them a story, a history. This makes them REAL.

MY EXAMPLE:
I began writing a Hero I had, but, then I came up with a new styled hero.

  1. Combat Type: Caster. (I need a different casting character)
  2. Combat Role: Striker. (I want a Caster that deals in mass damage)
  3. Nature:
    Stance: Defensive, More units equals greater devastation
    Style: Manipulating magical forces to destroy groups of enemies
    Stamina: Short-Medium, Mana casting damaging spells means for balance they need to recharge their mana more frequently and are able to be killed if priority dictates, yet as the stance is defensive, the hero should be able to withstand some physical punishment.
  4. Abilities: I want the abilites to hurt large groups of enemies, and look flashy as they go about killing.
    I like the first slot to be the 'primary weapon' ability, so Im looking for a nice damaging, relatively strong 'shoot' skill. Group or unit. I decide forked lightning as it looks nice, shoots, and hurts a reasonable amount of units.​
    The second slot I want for a summons. But with forked lightning as a 'shoot' skill it may be hard to link it. I decide on summon hawk, they have a lightning attack, I think I may try to follow that theme. So I have change the model file for the hawk to be the 'monsoon effect' that is the rain and clouds. That will look like I am summoning a rainstorm that zaps enemies of mine. A little fiddling around with the combat properties, flying height etc makes it look fairly authentic​
    The third slot I like to be a defensive/passive ability, with lightning a strong theme now, i decide to make a hero version of lightning shield. However, I want it to be instant cast on myself, without having to target it. So I change the values of immolation to be the same as lightning shield. IT looks very nice, lightning comes down from the sky and surrounds me.​
    Now for the ultimate. This is EASY, the theme of lightning and storms is strong now, so i could opt to choose the monsoon ability. But it doesnt SOUND nasty enough when I use it. So I modify the starfall buff, to be the mountain kings thunderclap instead of the star. OUCH, all these units are running around with the ground erupting underneath them with nasty lookin lightning arcing up around them.​


S'kayla the ARC mage (heheh bad joke).
A life in study and worship of the destructive powers of nature has marked S'kayla in ways that make her noticably different. Her hair is wild and her eyes white and filmed. Whenever she moves, lightning seems to arc across her body, and if it hurts, she seems unaware. In her presence the sky seems to darken and rain threatens to fall, S'kayla does not summon storms.
She IS the storm...... :o

Good luck with the guide, it may seem alot, but when you use it, you may be surprised at how effective it can be.
 
nice tutorial but......

i like the summarized tutorial, but man my prob is that i went thru that and still came up with nuthin, thats y im askin for hero IDEAS from other ppl not tutorials of how to make em, thanks annyway tho that will come i handy in the futur ;)

ur tutorials good, its me thats too dumb to think stuff up :banghead:
 
Johny The Nukeing Psyco
(5 Ablilities)

Suside Minyons
(Based off Cluster Rockets 3 Lvls)
The hero recruits some people which go and sucaide.

How to make: make a cluster rockets ablility and change the model file to like vilager male or something.

Psycotic Allies
(Based off TrueShot Aura 3 lvls)
The crazyness of the hero effects his allies causeing them to be reckless and attack stronger.

How to make: Edited TrueShot Aura

Recruit Ally
(Based off what ever you want)
The Hero infelunces an enemy to become his ally and susaide

How to make: Use triggers to change owner and give moded kaboom to it.

Explosion
(Based off Flame Strike)
The hero throws a bomb an the target area and BOOM!(lol)

How to make:Flame Strike edited stats and name.

Ultamint Ablility

Nuke
(Based off Kaboom!)
The hero blows up around him damageing him and mass damaging units in an AOE then the hero dies.

How to make: Edited Kaboom!
 
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