Need Interpreter

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Ran across this little tidbit...am interested how to transpose/interpret/interpolate into WC3 E/C/A terms. Can anyone tell me where to look for how to learn this particular style? I know HTML, dBase (a littl). THX

:eek: function Trig_UL_temple_Func002C takes nothing returns boolean
if ( not ( udg_SpawnMRLMR[7] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[8] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[9] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[10] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[11] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[12] == false ) ) then
return false
endif
return true
endfunction

function Trig_UL_temple_Actions takes nothing returns nothing
set udg_SpawnMRLMR[10] = false
if ( Trig_UL_temple_Func002C() ) then
call DisplayTimedTextToForce( GetPlayersAll(), 30, "TRIGSTR_1216" )
call SetPlayerTechResearchedSwap( 'R00C', ( GetPlayerTechCountSimple('R00C', Player(0)) + 10 ), Player(0) )
call SetPlayerTechResearchedSwap( 'R00D', ( GetPlayerTechCountSimple('R00D', Player(0)) + 10 ), Player(0) )
else
call DoNothing( )
endif
call DestroyTrigger(GetTriggeringTrigger())
endfunction

//===========================================================================
function InitTrig_UL_temple takes nothing returns nothing
set gg_trg_UL_temple = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_UL_temple, gg_unit_utod_0129, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_UL_temple, function Trig_UL_temple_Actions )
endfunction
 
Somewhere on that map is pre-placed Temple of the Damned.
If it dies, and ... players 7 to 12 are defeated?...
Add 10 to some custom upgrade for player 1.

SpawnMRLMR is a variable of type "boolean", array, size 12.
Now, what it is holding as information... who knows?

And, what the upgrade is doing... who knows?

The "do nothing" is not needed.
Completely removing the trigger after running isn't needed either.


It's something along the lines of:
Code:
UL temple
    Events
        Unit - Temple of the Damned 0018 <gen> Dies
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                SpawnMRLMR[7] Equal to False
                SpawnMRLMR[8] Equal to False
                SpawnMRLMR[9] Equal to False
                SpawnMRLMR[10] Equal to False
                SpawnMRLMR[11] Equal to False
                SpawnMRLMR[12] Equal to False
            Then - Actions
                Game - Display to (All players) the text: Showing some text
                Player - Set the current research level of Iron Forged Swords to ((Current research level of Iron Forged Swords for Player 1 (Red)) + 10) for Player 1 (Red)
                Player - Set the current research level of Control Magic to ((Current research level of Control Magic for Player 1 (Red)) + 10) for Player 1 (Red)
            Else - Actions
 
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