F
Fulltimer
Guest
Ran across this little tidbit...am interested how to transpose/interpret/interpolate into WC3 E/C/A terms. Can anyone tell me where to look for how to learn this particular style? I know HTML, dBase (a littl). THX
function Trig_UL_temple_Func002C takes nothing returns boolean
if ( not ( udg_SpawnMRLMR[7] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[8] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[9] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[10] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[11] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[12] == false ) ) then
return false
endif
return true
endfunction
function Trig_UL_temple_Actions takes nothing returns nothing
set udg_SpawnMRLMR[10] = false
if ( Trig_UL_temple_Func002C() ) then
call DisplayTimedTextToForce( GetPlayersAll(), 30, "TRIGSTR_1216" )
call SetPlayerTechResearchedSwap( 'R00C', ( GetPlayerTechCountSimple('R00C', Player(0)) + 10 ), Player(0) )
call SetPlayerTechResearchedSwap( 'R00D', ( GetPlayerTechCountSimple('R00D', Player(0)) + 10 ), Player(0) )
else
call DoNothing( )
endif
call DestroyTrigger(GetTriggeringTrigger())
endfunction
//===========================================================================
function InitTrig_UL_temple takes nothing returns nothing
set gg_trg_UL_temple = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_UL_temple, gg_unit_utod_0129, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_UL_temple, function Trig_UL_temple_Actions )
endfunction
if ( not ( udg_SpawnMRLMR[7] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[8] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[9] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[10] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[11] == false ) ) then
return false
endif
if ( not ( udg_SpawnMRLMR[12] == false ) ) then
return false
endif
return true
endfunction
function Trig_UL_temple_Actions takes nothing returns nothing
set udg_SpawnMRLMR[10] = false
if ( Trig_UL_temple_Func002C() ) then
call DisplayTimedTextToForce( GetPlayersAll(), 30, "TRIGSTR_1216" )
call SetPlayerTechResearchedSwap( 'R00C', ( GetPlayerTechCountSimple('R00C', Player(0)) + 10 ), Player(0) )
call SetPlayerTechResearchedSwap( 'R00D', ( GetPlayerTechCountSimple('R00D', Player(0)) + 10 ), Player(0) )
else
call DoNothing( )
endif
call DestroyTrigger(GetTriggeringTrigger())
endfunction
//===========================================================================
function InitTrig_UL_temple takes nothing returns nothing
set gg_trg_UL_temple = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_UL_temple, gg_unit_utod_0129, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_UL_temple, function Trig_UL_temple_Actions )
endfunction


