Need some help with morphing and triggered aura

nLike

Member
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1
I have a hero that has a spell based on metamorph that gives me multishot. Now that I have taken care off.

Heres what I have problem with. I have the other skill thats like an Aura, it gives agility to all nearby allied heroes. It's based upon Attribute Bonus

The catch is that I have 2 abilites. One is for hero alone and the other is for nearby allies (it gives more agi to me less to nearby heroes). Everythiing works fine until I use my morph spell. And then I get weird bugs. When I first morph everything seems fine but then when I unmorph back to original the agility bonus is lost. Also there seems to be some weird changes in my attack damage. It gets lower then its suppose to be.

How can I make this work?

The triggers that I now have is

Code:
Agility learn
    Events
        Unit - A unit Learns a skill
    Conditions
        (Level of Swiftness Aura  for (Triggering unit)) Greater than or equal to 1
    Actions
        Trigger - Turn on Agility Aura <gen>
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Custom Bonus Caster  for (Triggering unit)) Equal to 0
            Then - Actions
                Unit - Add Custom Bonus Caster  to (Triggering unit)
            Else - Actions
                Unit - Set level of Custom Bonus Caster  for (Triggering unit) to ((Level of Swiftness Aura  for (Triggering unit))


Code:
Agility Aura
    Events
        Time - Every 0.50 seconds of game time
    Conditions
    Actions
        Unit Group - Add all units of (Units in (Playable map area)) to SwiftnessAuraGroup
        Unit Group - Pick every unit in SwiftnessAuraGroup and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) is A Hero) Equal to True
                        ((Picked unit) has buff Swiftness Aura ) Equal to True
                    Then - Actions
                        Unit - Add Custom Bonus  to (Picked unit)
                        Unit - Set level of Custom Bonus  for (Picked unit) to (Level of Swiftness Aura  for ForestRanger)
                    Else - Actions
                        Unit - Remove Custom Bonus  from (Picked unit)
       call DestroyGroup (udg_SwiftnessAuraGroup)

Swiftness Aura is ofcourse set to Allied,Friend only so it doesnt work for Self.


So,agian to say what I need.

Need to morph myself but still keep the given ability to my previous form workin in the same manner.
 

keychup

Active Member
Reaction score
34
All morphing abilities remove abilities from the caster that have been added using "Unit - Add ability"
You can re-add the abilities again using "A unit starts the effect of an ability" and "Ability being cast Is Equal to Metamorphosis/Bear Form/Crow Form/Storm Crow Form/Chemical Rage/Robo-Goblin"

I also answered a question similar to this before. I believe I posted a test map which explains what happens.
 

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Smitty

Member
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20
Why not apply the condition 'learned hero ability equal to swiftness aura'. Filters out more events, which I think saves a tiny amount of CPU and is slightly less open to abuse (?)
 

nLike

Member
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I'm not sure if I understand well what you said.

Once I morph into a new unit I just add my agility ability to casting unit?
 

nLike

Member
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1
I got another qeustion thats about morphing.

How do I detect a hero once he is morphed? Do I need to do a group search then condition of unit-type equal to?

I need to add like magic immunity to a morphed hero. I've managed to do fine with skill based on Metamorphosis but when it comes to Bear Form I can't seem to be able to find a morphed unit. I do like foremnetioned group search if unit-type is the morphed unit then add ability but while my hero is in its Bear Form I just can't find the alternate unit model. The trigger just keeps giving me else function.
 

Inflicted

Currently inactive
Reaction score
63
I got another qeustion thats about morphing.

How do I detect a hero once he is morphed? Do I need to do a group search then condition of unit-type equal to?

That, or you could just add it to a Unit Group when it morphs.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
612
You can use the call UnitMakeAbilityPermanent() function to keep abilities on the unit when it morphs.

Say your ability's rawcode is 'A000'. Add this line:
Code:
call UnitMakeAbilityPermanent(GetTriggerUnit(),true,'A000')
to make the ability permanent for the Triggering Unit.
 
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