Need some really cool ultimate healing skills

sicpher

New Member
Something that is worth spending your 2 skillpoints, has to be a bit complex and GUIable:thup:

+rep for replies!
 

HeX.16

Isn't Trollin You Right Now
The hero releases healing energy, healing all nearby friendly units, removing all negative buffs and immunity again magic damage.
Heals for 6 x Strength on heros, 600 on creeps, range of 1000, immunity lasts 6 seconds.
 

TheAbyss

New Member
Totally got a crazy idea. Here goes (I don't have a name for it -_-):

"Links" all friendly units within X aoe of the caster. If a linked unit dies, heal all other linked units by X% of the dying unit's max life. Lasts X seconds.

Alternatively, you could make it only heal the caster. You could also add other buffs, like increased damage by X% of the dying unit's damage until the spell wears off. You could also make the increase in life/damage depend on how many linked units there are, the less units, the higher the percentage.

Hope you like it, because I just suddenly came up with it when I saw this XD.
 

Mcbeazy

New Member
How about place buff on hero that when his life reaches a certain % heals him for x life (or to full) and jumps to another player
 

Viikuna

No Marlo no game.
Healing Faeries which heal unit for X hp, over Y seconds and then travel to closest wounded unit to heal it. Faeries last for Z seconds and travel with Q speed.

The idea is that if you keep units close enough, you dont waste duration for faerie travelling. For example 2 units staying close eachother get healed alla time.

Y should be kinda short time, something like 1 sec.
Q should be kinda small number. Faeries move slowly, so you try to make sure that they have to move as little as possible.
 
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