Need subclass ideas!

sithin

New Member
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5
hay guys im stuck with ideas and i was woundering if u all could give me some ideas :)

bascily i have a class system and each class has 3 subclass's but i need ideas on what to make there subclass's.
here are the class's
Shaman
Mage
Rogue
Ranger
Paladin
Necromancer
Warrior

if woulda could just state the subclass and its main perpose e.g one of warriror subclass's could be fortitude wich could involve tanking spells.
but yeahs thanks in advanced +rep for really helpfull ideas
 

Kenny

Back for now.
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Shaman - Not to sure, but think different forms of rituals and stuff.

Mage - Elements? Common, but classic and fun to play.

Rogue - Stealth/lower base damage, high damage melee, something else.

Ranger - Not too sure. Long range stuff (low damage spammable), Shorter ranged stuff (more damage).

Paladin - Healing, offensives/defensive passives (help allies), something else.

Necromancer - Raise Minions, Toxins and Gases and stuff, something else.

Warrior - Offensive, Defensive, swift/quick.

Hope thats kinda what your looking for.
 

sithin

New Member
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kinda, i need subclass ideas to base spells off, like rouge could have,
stealth - based on sneak attacks
hunting - based on wilderness spells e.g traps n shit
exploration - based on passives that work with the environment (+20 ms on grass)
so yeah kinda like that.
 

jonadrian619

-___-
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240
Shaman
Purgatorial - dispel magic, random damage, slow, anything that purges
Ritual - Stuff like bloodlust..
Electric - Lightning spells that aren't too powerful, like lightning shield, etc.

Mage
Elemental - Yup, Fire, Ice, Lightning.
Chrono - A time mage which controls time, freezes units in time, does spells like Slow, Haste, etc.
White Mage - Healing/Holy spells like Cure, Resurrect, Regenerate, etc.

Necromancer
Summoning - Summon skeletons, create golems, revive monsters, etc.
Poison - Anything toxic..
Bone - Usage of bones for something like Bone wall, bone shield, bone spirit, etc.

Warrior
Defender - AoE buff abilities, tanking abilities, defensive abilities like Parry, Counterattack, etc..
Fighter - Offensive combat skills like Charge, slash, bash, etc.
Soldier - Balanced offense and defense.

Ranger
Archer - Ranged debuffer, has abilities like Silence, Critical Aim, etc.
Hunter - Short range, damage-dealing type of ranger, has abilities like Penenetrate Arrow, Multishot, etc.
Sharpshooter - Bowyer with the longest range, has abilities like Headshot, Assassinate, etc.

I can think of no more.. Hope these would fit..
 

sjakie

Cookie Be Awesome!
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127
Shaman
-Elementalist: Storm, earth, and fire. Offensive abilities, you get the point.
-Spiritualist: Summons spirits and places buffs and enchancements, such as Bloodlust.
-Ritualist: Is capable of shamanic spells with long casting time, but great effect. Summoning rituals, major buffs, etc.

Mage
-Arcanist: Uses Arcane Spells. These mainly deal a lot of damage, aside from some minor special effect.
-Priest: Heals, buffs, and ressurects. Sucks at dealing damage, but is a great help to his team.
-Pyromancer: Uses fire spells. These deal damage and damage over time in a large AOE.

Rogue
-Ninja: Specializes at stealth abilities and dealing great damage in one, stealthy blow.
-Poison Expert: Applies poison to his own and his allies weapons, resulting in a wide variëty of debuffs to enemies they attack.
-Assassin: Though less stealthy than the Ninja, the Assassin can swiftly maneuvre over the battlefield, deal impressive damage, and hunt enemies down.

Ranger
-Sniper: Has great range and damage, though he shoots fairly slow.
-Hunter: Has a pet to aid him in combat. Is capable of fireing special shots that, for an example, slow enemies.
-Poacher: The poacher is not only capable of fireing shots with special effects, such as poison or slow, but can also lay down several deadly traps.

Paladin
-Blessed: Can give great blessings to increase combat efficiency, as well as he knows how to heal a little.
-Brawler: Focusses on close combat and is capable of handing out mighty, divine strikes with his large hammer that deal good damage and can stun.
-Fallen: This dark paladin went over to the dark side, granting him unholy powers. These involve placing curses to weaken his victims or leech life.

Necromancer
-Lich: Specializes at raising minions, such as zombies and skeletons.
-Darkling: Specializes at magnificent curses with greater effect than those of any other class.
-Plaguecaller: Places diseases on enemies that weaken them and deal damage, after which they spread through enemy groups. He can also cast some spells with different effect that involve diseased targets

Warrior
-Beserker: Focusses on brutal close combat without taking his defence into account.
-Warlord: Though he is fairly good at close combat, is main function is spreading buffs and auras over his allies. He also has abilities that do not involve damage, but serve other, tactical purposes.
-Tank: Focusses on taking damage, obviously. He has skills that help him to do this.
 

sithin

New Member
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5
thanks heaps guys!!! +rep's allround!!, hay and if u even have an idea for a class that would be sick!!! just yeah add the 3 subclass's and woot
 

_whelp

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Rogue
-Assassin: DoT, Blood, +Damage
-Thief: Lifesteal?, DoT, Riposte?
-Blackguard: Stealth, +Damage, Swiftness?
 

FhelZone

Have a drink of a nice cold mellowberry juice!
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Shaman
Witch Doctor
Priest
Dark Shaman
Mage
Phscychic
Elementalist
Battle Mage (Hybrid)
Rogue
Assassin
Bowmaster (Hybrid)
Scavenger
Ranger
Sniper
Paladin
Crusader
Necromancer
???
Warrior
Obliterator
Ravager

Sorry, this is all I could think.....
 

sjakie

Cookie Be Awesome!
Reaction score
127
Perhaps for a new class:

Witch Docter
-Voodoo Docter: Specializes in voodoo curses. Voodoo curses have a lot of different effects, yet they usually come down to debuffing opponents and letting them take damage others are suposed to take.
-Alchemist: Specializes in mixing potions. Potions can do various things, from healing the Witch Docter and his allies, from exploding upon impact and spreading toxic gas.
-Bewitcher: Specializes in the more offensive part of cursing, rather than the supplemental ones the Voodoo Docter uses. His curses involve damaging or badly disabling his victims.
 

Vylatin

New Member
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Shaman
Elementalist - Storm/earth/fire, spellcaster.
Totemic - Summons totems with auras and spells
Spiritual - Healing, cures, poisons, confusing magic
Mage
Fire - Burning effects, dps, stun
Frost - Less damage then fire, slow effects, freeze effects.
Arcane - Huge damage, but drains lots of mana, silence
Rogue
Stealth - Master of sneak techniques, steal, backstab.
Combat - Balanced sword fighter, can kick and punch stuff, uses whole body to deal devastating damage.
???

Ranger
Trapper - Traps, cast net, ranged, Can hide
Bow Mastery - A master with the bow, very nice range, balanced dps.
???

Necromancer
Affliction - Dots and curses, damage over time.
Summoner - Can summon demons, create portals.
Witch - Curses, alchemist (can create potions), confusing spells, dark.

Warrior
Blood - Bleed effects, pure dmg, no really nice hp/armor.
Protection - Can take lots of damage, but no good dps, threat attacks.
Balance - Good dps, good armor, damage abilities and shouts

Paladin
Holy - Healing, support, buff, light shields.
Retribution - Deals good damage, can heal himself, Some Offencive holy spells.
Unholy - Can heal himself by sacrificing allies, shadow abilties, like a warlock + warrior.

Wisp
Warlord - You tranforms into a ancient with great damage, incredible spirit, defensive nature spells, tank.
Sorcerer - You tranforms into a ancient with damaging spells, offencive nature/moon/star spells.
Life - You tranforms into a ancient with healing spells.
 

Taishaku

New Member
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I think your categories are already subclasses. What you need are classes.

Spellcaster:
Shaman - Storm, Earth, and Fire. USE THE PANDA MODELS!
Mage -> Archmage - Water, Fire, Earth, Air. Use the Apprentice Wizard and Dark Wizard models.
Druid Apprentice -> Druid Master - ... You should know what a druid is. Use the Malfurion models.

Archer:
Bandit -> Rogue - Use the Mercenary Spearthrower model.
Hunter -> Ranger or Tracker - Use an Elven archer model.

Warrior:
Knight -> Paladin or Death Knight - Use Arthas' models.
 

sithin

New Member
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5
cos my whole idea is u have a class and u can choose what spells u want from the supclass's
e.g the ranger can get a spell from the hunter subclass, or from the archer subclass, so people can just mix and match it up
 

jonadrian619

-___-
Reaction score
240
Bowyer:
Hunter - A bowyer focusing on strength, with his strong arms to unleash his deadly arrows, which are a bit larger. Though inaccurate, Knockback spells and penetration passives are his specialty, as well as shooting vital organs.
Archer - An accurate shooter. The most accurate out of all classes, and has capabilities of disabling a unit or immobilizing a unit.
Sniper - The longest-range class. Poisoning, paralysis and draining Gold from enemies is his/her expertise.

Battle Mage:
- These battle mages specialize in using both weapons and magic, while being healthy (balanced HP and Armor).

Hermetic - A master of hermetics, a form of sagacity and alchemy above all else. Can cast spells like Global Sleep, a shield that gives immunity to debuffs, the transmutation of magic into other forms of magic, etc.
Sage - Casts spells like Poison, Water, Drain HP and Flare.
Alchemist - Transmutes objects into other objects of the same equivalent mass. Can transmute items, etc.
 
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